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Brandon Quina
08-22-1997, 01:04 PM
Recently, the subject of how kings and ruling worked on Cerilia worked
before the gods died. It appeared to me, that it would be very hard
to rule a kingdom without a bloodline, and the regency that you get
from that. Also, Im sure that some people have thought of perhaps
transporting the rulership system to another world (except, athas
were the fact that a 'gold bar' is equal to 20gp is kinda limiting)

- --

All of the actions required to run a kingdom pretty much require that
the ruler have access to regency, and thus a bloodline. However, the
rulers of cerilia had kingdoms before the battle of deismaar. This
tells us to things..

1) The rulers of cerilia prior to deismaar have access to regency
in some way, even without a bloodline.

2) People with bloodlines have some advantage over the non-blooded
that has allowed them to totally take over the rulership of cerilia such
that not even /one/ kingdom is ruled by a non-blooded ruler.

- --

I propose that the rulers of cerilia, prior to deismaar, could manage
to get regency points from their lands. They would get 1 regency
point from any holding or province that would supply a blooded regent
with atleast 2 regency points. Thus a king in charge of a land with
four provinces at level 4, and controlling all of the law holdings
in said land would get 8 regency points every domain turn.

No ruler can collect more regency points in a turn than his wisdom
attribute. This restriction cannot be overcome in any way.

Also, as regents do not have as strong a bond to the land they do not
have to worry about Investiture. A non-blooded regent who is trying
to take over land belonging to a blooded regent can not invest said
province. To form a bond of his own, he must complete two new actions
provided below. If the land is not controlled by a blooded regent then
he only has to use the 'form bond' action.


Break Investiture Success: 10+
Type: Domain Base Cost: varies

This action allows a non-blooded ruler to break a bond of investiture
that ties the land to a regent. The cost of the action is 1 regency
point per level of the province. The action can be opposed by the
ruler of the province, and if so the rating of his province is added
to the roll. Both partys may also spend regency points to affect the
roll.

Form Bond Success: 10+
Type: Domain Base Cost: varies

This is basically the investiture action, except that it dosnt require
a priest or even a blooded reciptent. The action requires that the
regent spend time at the newly gained province or holding and famalarize
himself with it. He must spend regency equal to the level of the
holding or province to be bonded with. You cannot use this action on
any province or holding that has been invested by an action-- although
this action can override the bond held by a nonblooded regent.


Suggestions?? Comments?? Flames?? (Please be kind, ive lost my Ring
of Fire Resistance) :-)


- --
Brandon Quina \\|//
lore@tmgbbs.com (x x)
---ooO-(_)-Ooo---

Joel Parrish
08-22-1997, 03:23 PM
======== Original Message ========
Recently, the subject of how kings and ruling worked on Cerilia worked
before the gods died. It appeared to me, that it would be very hard
to rule a kingdom without a bloodline, and the regency that you get
from that. Also, Im sure that some people have thought of perhaps
transporting the rulership system to another world (except, athas
were the fact that a 'gold bar' is equal to 20gp is kinda limiting)

- --

All of the actions required to run a kingdom pretty much require that
the ruler have access to regency, and thus a bloodline. However, the
rulers of cerilia had kingdoms before the battle of deismaar. This
tells us to things..

1) The rulers of cerilia prior to deismaar have access to regency
in some way, even without a bloodline.

2) People with bloodlines have some advantage over the non-blooded
that has allowed them to totally take over the rulership of cerilia such
that not even /one/ kingdom is ruled by a non-blooded ruler.

- --

I propose that the rulers of cerilia, prior to deismaar, could manage
to get regency points from their lands. They would get 1 regency
point from any holding or province that would supply a blooded regent
with atleast 2 regency points. Thus a king in charge of a land with
four provinces at level 4, and controlling all of the law holdings
in said land would get 8 regency points every domain turn.

No ruler can collect more regency points in a turn than his wisdom
attribute. This restriction cannot be overcome in any way.

Also, as regents do not have as strong a bond to the land they do not
have to worry about Investiture. A non-blooded regent who is trying
to take over land belonging to a blooded regent can not invest said
province. To form a bond of his own, he must complete two new actions
provided below. If the land is not controlled by a blooded regent then
he only has to use the 'form bond' action.


Break Investiture Success: 10+
Type: Domain Base Cost: varies

This action allows a non-blooded ruler to break a bond of investiture
that ties the land to a regent. The cost of the action is 1 regency
point per level of the province. The action can be opposed by the
ruler of the province, and if so the rating of his province is added
to the roll. Both partys may also spend regency points to affect the
roll.

Form Bond Success: 10+
Type: Domain Base Cost: varies

This is basically the investiture action, except that it dosnt require
a priest or even a blooded reciptent. The action requires that the
regent spend time at the newly gained province or holding and famalarize
himself with it. He must spend regency equal to the level of the
holding or province to be bonded with. You cannot use this action on
any province or holding that has been invested by an action-- although
this action can override the bond held by a nonblooded regent.


Suggestions?? Comments?? Flames?? (Please be kind, ive lost my Ring
of Fire Resistance) :-)


- --
Brandon Quina \\|//
lore@tmgbbs.com (x x)
---ooO-(_)-Ooo---

'unsubscribe birthright' as the body of the message.
======== Fwd by: Joel Parrish ========
One qurstion: how does he get the regency to perform the actions in the
first place?

KOS

breye@earthlink.ne
08-23-1997, 06:43 AM
=BC=D5 =B4=A9=B8=AE(Son, Nuree) wrote:
>=20
> The bloodline is the basic concept of Birthright. Why should we shake i=
t
> from the root? It seems meaningless to argue about the Shadow War or ru=
ling
> without bloodline.
>=20
> If a player wants to be a regent, make him a scion. If he insists not t=
o be
> blooded, tell him he cannot be a regent.
> OR Even better, give him a unknown secret tainted bloodline, he'll neve=
r
know...

¼Õ ´©¸®(Son, Nuree
08-23-1997, 12:01 PM
The bloodline is the basic concept of Birthright. Why should we shake it
from the root? It seems meaningless to argue about the Shadow War or ruling
without bloodline.

If a player wants to be a regent, make him a scion. If he insists not to be
blooded, tell him he cannot be a regent.

- - Son, Nuree

Brandon Quina
08-24-1997, 02:41 PM
> Break Investiture Success: 10+
> Type: Domain Base Cost: varies
> Form Bond Success: 10+
> Type: Domain Base Cost: varies

> > One qurstion: how does he get the regency to perform the actions in
> > the first place?

As I explained in the message, non-blooded regents can get a number
of regency points from their domain. Anytime a blooded regent would
get more than 2 regency points, a unblooded one gets 1. They cant
get more than their wisdom in regency points in this way.

EXAMPLE:

Silvea, the Elf Queen of the Erbennien (Wis: 15)

Baniens Deep (3/6) Law2
Northvale (3/6) Law2
Shadowgreen (4/5) Law3
Westmarch (2/6) Law1
Abbatour (2/6) Law1
Ilien (2/6) Law1
Braeme (1/6) Law0

A blooded regent would get 27 regency from this domain. An Unblooded
regent would only get 9 regency from it. (Braeme, and the Law1's dont
give him any regency)

NOTE: To anyone who thinks im trying to let people without a bloodline
rule kingdoms, im not. Im meerly providing 1) A way to play the game
without bloodlines, perhaps in a pre-deismaar campaign. and 2) a
matter of historical curiosity, explaining why all domains are ruled
by blooded regents.

Brandon Quina
08-24-1997, 02:44 PM
> The bloodline is the basic concept of Birthright. Why should we shake
> it from the root? It seems meaningless to argue about the Shadow War
> or ruling without bloodline.

I wasnt 'shaking the concept from the root'. I was meerly providing
an explaination of why blooded characters are the only rulers, and how
the humans could rule themselves prior to Deismaar. Those rules wouldnt
work well in a modern game, because the people are so used to blooded
rulers that they would rebel against a non-blooded regent.

> If a player wants to be a regent, make him a scion. If he insists not
> to be blooded, tell him he cannot be a regent.

I dont have ANY players that wont to be a nonblooded ruler. I was
providing this for the list, as a matter of 'historical curiosity' on
how ruling was done before Deismaar and what exactly makes the blooded
so very superiour.


- --
Brandon Quina \\|//
lore@tmgbbs.com (x x)
---ooO-(_)-Ooo---