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Harri Kemppainen
11-30-1996, 12:00 AM
On Mon, 11 Aug 1997, gemstroke wrote:

> I do not believe that I am the only one who dislikes the system of War
> Cards used in Birthright. It does not seem detailed enough, and has
> virtually no strategy. I am looking for a system which could possibly
> replace the War Cards. I have found the SpellJammer rules for ship
> combat able to replace the Naval War Cards, with a few adjustments. A
> guy I know suggested using the Warhammer rules for combat to replace the
> War Cards. If anyone has any ideas, could you let me know?

War cards are fast and quiet simple. But yes don't offer too much
strategy.
ICE has published War Rules box. It's for Rolemaster, but I
think it's general enough to be converted. It's fitts as larger
scale battle on Rolemaster and has lots of tables (of course). Anyway it
has details enough and it's faster than miniature battle systems. And most
of all strategic element is there.


- ---
cshake@kastanja.uta.fi

gemstroke
08-12-1997, 12:16 AM
I do not believe that I am the only one who dislikes the system of War
Cards used in Birthright. It does not seem detailed enough, and has
virtually no strategy. I am looking for a system which could possibly
replace the War Cards. I have found the SpellJammer rules for ship
combat able to replace the Naval War Cards, with a few adjustments. A
guy I know suggested using the Warhammer rules for combat to replace the
War Cards. If anyone has any ideas, could you let me know?

Sepsis
08-12-1997, 03:08 AM
At 08:16 PM 8/11/97 -0400, Gemstroke(gemstroke@worldnet.att.net)wrote:
>

>
>A guy I know suggested using the Warhammer rules for combat to
>replace the War Cards. If anyone has any ideas, could you let me know?
>

The Battlesystem rules work real well.

Sepsis, richt@metrolink.net

"War is a matter of vital importance to the State;
the province of life or death;
the road to survival or ruin.
It is mandatory that it be thoroughly studied."
-Sun Tzu,(The Art of War)-

BR Netbook: http://webpages.metrolink.net/~veleda/birth.html

Windhraver@aol.co
08-12-1997, 04:57 AM
Have you looked at TSR's Battlesystem rules? I haven't played it in awhile,
but they are the official AD&D miniatures battle rules, and they should
probably work. I'm thinking of incorporating them into my own campaign if my
players ever get it into their heads to start invading neighboring domains.

- -Rob McCreary

trustno1@atcon.co
08-12-1997, 09:51 AM
>War cards are fast and quiet simple. But yes don't offer too much
>strategy.
>ICE has published War Rules box. It's for Rolemaster, but I
>think it's general enough to be converted. It's fitts as larger
>scale battle on Rolemaster and has lots of tables (of course). Anyway it
>has details enough and it's faster than miniature battle systems. And most
>of all strategic element is there.

Personally, I'd avoid the RM war stuff. As the system is quite detailed,
a fast resolution of even a small battle can take quite a well (compared to
a war card battle). If long, detailed & realistic battles are what your
looking for, then by all means check it out....
I use the GURPS Mass Combat system (I think a few others here do to). Its
fast, tres fast, as the whole battle is resolved (basically) in one die
roll. This is great for BR, and the detail level is adequate enough. One
of the best parts, though, it the level of involvement a PC can influence
the out come of a battle (and risk his/her neck...).
My 2 cents.

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