camelotcrusade
02-03-2004, 01:54 PM
Hi everyone. Thanks for your attention to my posts and all your interesting replies. Here's something else I'd like to pick your brains on.
I'm wondering what miscellaneous structures you require in your campaign as pre-requisites to actions or as aids to actions. For example, so far my PCs have built:
- A war college --
This enables them to use the train unit action and also produce an elite unit to guard the capital.
-- An arcane library --
We're a theocracy and have none of these, so I ruled it is needed to perform research actions for arcane matters. I require 1 level of library per level of spell or level of item you want to research.
-- Royal Barracks --
I have ruled you can't garrison for free unless you quarter the soldiers, which can penalize realm morale. So I let them use levels of castles + levels of barracks to determine garrison capacity, w/ barracks level capped at province level).
-- A shipyard (to build ships)
-- Palace (as per rules)
I'm not sure what else will come up in the course of play, as I don't seek to burden them with requirements, but instead enforce realism when I think it adds to the game. So I wonder, what else has been built in your games that adds to the experience. I've also been considering special structures, such as builder's hall to grant a +1 minimum progress on build rolls in affected provinces, but I haven't done so yet.
Oh, and while I'm here, what is the game affect of having a fortified holding, and what's the upkeep for it? I could allow units to be garrisoned there but not sure what else.
I'm wondering what miscellaneous structures you require in your campaign as pre-requisites to actions or as aids to actions. For example, so far my PCs have built:
- A war college --
This enables them to use the train unit action and also produce an elite unit to guard the capital.
-- An arcane library --
We're a theocracy and have none of these, so I ruled it is needed to perform research actions for arcane matters. I require 1 level of library per level of spell or level of item you want to research.
-- Royal Barracks --
I have ruled you can't garrison for free unless you quarter the soldiers, which can penalize realm morale. So I let them use levels of castles + levels of barracks to determine garrison capacity, w/ barracks level capped at province level).
-- A shipyard (to build ships)
-- Palace (as per rules)
I'm not sure what else will come up in the course of play, as I don't seek to burden them with requirements, but instead enforce realism when I think it adds to the game. So I wonder, what else has been built in your games that adds to the experience. I've also been considering special structures, such as builder's hall to grant a +1 minimum progress on build rolls in affected provinces, but I haven't done so yet.
Oh, and while I'm here, what is the game affect of having a fortified holding, and what's the upkeep for it? I could allow units to be garrisoned there but not sure what else.