View Full Version : The Nightowl
geeman
11-26-2003, 01:37 AM
Here's another new ershegh write up. I'm going to break it up into several posts so as to not run into any problems with the maximum lines for the listserver.
This description also includes some possibilities regarding the question asked a few weeks ago regarding the Aebrynian constellations that could be used for the zodiac. Not all of the celestial objects described below might fit into the zodiac itself, but they seem apt for the night sky of Aebrynis and might be part of a larger, more comprehensive BR star chart.
This character fits into the existing campaign material without much, if any, modification necessary, and can be used to provide adventure hooks for campaigns in Southern Anuire. Along those lines, the description gives some hints at a whole level of campaigning that is often ignored in BR: espionage and counterespionage.
Last, the Sisters of Sleep described below could be an assassin/shadowdancer type prestige class, while the Sisters of the Nine Visions might have levels in Divine Oracle (or similar) class.
Gary
geeman
11-26-2003, 02:32 AM
Background/History, Part 1
Report by Logren Eastark, Gessarin College
Master Rall,
As I am sure you are aware this has been a very difficult task, but I had
no idea how perilous it would prove to be. I knew it would be difficult
for the ershegh that I was assigned to interview is one of the most
secretive of all those transformed by the blood of the gods. It has been
over a year since I arrived in Medoere pursuing an interview with this
elusive creature. It was not long before I realized my efforts were being
actively frustrated by agents of Medoere. As an embodiment of one of the
most cherished symbols of that temple I had believed that their efforts
were simply them feeling protective over a living representation of their
faith. I understand, at first, the seriousness of their efforts. It was
not until recently that I learned the Medoereans were protecting what has
become an important state asset. I am ashamed to admit I had to learn this
from a representative of the so-called Sisterhood of Sleep, the group
responsible for performing what would be called espionage in a more secular
realm. As I was returning to my room at the Pale Horse Inn after a rare
night of leisure I felt a hand fall softly upon my shoulder. Before I
could turn I felt the edge of a blade at my throat, and a whispered voice
asked me what my interest was in the Nightowl.
I had left a recent copy of Chardna`s Astronomical Survey at the Shrine of
Night in Alamier in hopes that it might tempt the Nightowl to meet me. The
ershegh has become a sort of patron saint there. He has appeared to
worshippers at that shrine from time to time and given advice to the
faithful. Though the accounts of his appearance have been somewhat
sketchy--one acolyte described a creature whose vast wings blotted out the
sky--it is agreed that actual visitations have taken place, and it is said
that his powers as an oracle are significant. As a creature of the night,
I thought a treatise on the stars might be of interest to him. I had no
idea how right that supposition was at the time, nor did I know how much
danger that gift would put me into.
The Sisterhood, of course, does not officially exist, but the rumors of
their activities are nearly as rampant as they are ominous. Deaths or
disappearances in the night are often attributed to their activities. Some
say that they are the remnants of one of the more militant sects of
Ruornil`s worship from the period of Medoere`s separation from Diemed, and
that the sisters themselves are the veterans of that rebellion. They were
scouts and saboteurs who fought a war of assassination against the forces
of Diemed with fanatical zeal, and it is to their efforts that the success
of Medoere`s much smaller, ill-trained and ill-equipped army is sometimes
attributed. Another, more reasonable explanation is that they are the
inner circle of Medoere`s Sisters of the Nine Visions in Caerwil, organized
in response to the machinations of Diemed`s spy network.
Regardless of their origins, I had never given much credence to the
stories--they always smacked of old wives` tales--but after the events of
the past several days I am convinced that should one question the ghosts of
certain agents of baron Diem who have died mysteriously both in Medoere and
in Diemed proper I am confident they would confirm many of the tales.
With as much confidence as I could muster I assured the Sisters`
representative that I only wished to speak to the ershegh in order to learn
about his life for the edification of myself and my college. I was told
that my inquiries could lead to a swift and silent end on my part. I was
to desist immediately. Only the blade at my throat prevented me from
nodding vigorously.
To my surprise, however, a note was slipped under the barred door of my
room at the Pale Horse Inn that requested I appear the bell tower of the
Shrine of Night at midnight to meet the Nightowl himself. The interview,
the note informed me, was under the condition of complete secrecy, and
implied that any information gathered was to be kept in the strictest
confidence for the safety of all concerned. I urge, therefore, that this
report be placed amongst the sealed documents of the College that I might
continue to serve the College`s higher purpose for many years to come, and
I might add so that your own safety, my Master, might not be compromised.
The note further instructed me not to speak unless questioned, for the
Nightowl is shy of strangers. I could bring no light, nor was I to strike
one during the interview. I was to prepare my questions in advance and
leave them in the offering box at the shrine by noon. The ershegh would
answer the questions or not as he saw fit. Anything I did to harm or
otherwise upset him during the interview would be met with "dire
consequences." I made a list of questions that would provide the
information that we seek on each of the creatures we interview, and left it
at the temple as I was instructed. I did not, however, have any control
over whether the Nightowl would answer those questions, but as is clear
from my recording of his words below he addressed most of them. I submit
this report in the hopes that it will shed some light upon a creature for
whom we have as of yet only seen in the shadows.
I arrived early for the interview and climbed the campanile. It was a
moonless night, and the stars gleamed down into the belfry brightly enough
for me to notice that there were no bells, nor any ropes to ring them had
they been in place. The floor was strewn with twigs and hay, enough to
make a passable aerie of the tower. Here and there bones littered for floor.
There was a soft whispering sound and a shadow lit upon the open sill of
the belfry. It was an owl. A rather large one. I could see its outline
and the gleam of its eyes in the dark but little else. It looked me over
carefully and without fear. It seemed to scan the interior of the belfry
itself before it settled into a corner. I had suppress a nervous giggle at
my own foolishness. I had thought for a moment that this common bird was
the ershegh. A moment later the Nightowl himself lit upon the
ledge. After the appearance of the common owl, the Nightowl`s size was a
shock even though he was the height of a man. He moved with no more sound
than had the owl that heralded his arrival.
"Greetings," the bird-man said. His voice was soft and mellifluous. I
bowed slightly in response, my dry throat making it easy to keep to my
strict instruction not to speak.
[continued...]
geeman
11-26-2003, 02:32 AM
Background/History, Part 2
"I prevailed upon the Sisters to arrange this meeting. Though they have
their reasons for secrecy, they are sometimes too zealous in protecting me
from outsiders. The book was a most kind gift, and I have enjoyed it more
than you can as of yet understand. I will tell you now the story of my
transformation, not for your edification, but because the stars themselves
have bid me to, and their words cannot be denied."
"My family and I were on a boat crossing the Suidemiere when my powers
began to coalesce. I was sixteen. I had always had difficulty sleeping
through the night as a youth. The rocking of the ship and crowded
conditions on board did not help my sleeplessness. I decided to go up on
deck to look at the stars as was my custom on my many wakeful
nights. Moving quietly so as not to waken the crew or any of the other
passengers, I made my way out onto the deck and groped towards the
railing. It was a moonless night, cool and crisp. I had no fear of the
darkness. I had always felt more comfortable in the night than in the day,
but this night felt more welcoming than any other had in the past. I had
never before truly seen the beauty of the night. With my hand upon the
slick wood of the rail I turned my gaze up to the skies, looking for the
familiar constellations that have fascinated me since I was a small child."
"As I stood staring at the figures that had always been my childhood
companions I began to sense a change in my perception of them. In a matter
of moments, the night came alive before my eyes, and I saw the stars as if
for the first time. The countless points of light that form the Great
Spiral danced before me, and I could see the shimmering spear of the
Huntress come alive as if she were plunging it in for the death blow on the
Golden Hart she chases every night. To my right upon the horizon was the
Unicorn, whiter and more beautiful than I had ever seen it before, and as I
stared at the glowing lights of the Ruornil`s Silver Citadel I found to my
amazement that the light of the stars seemed to blaze away the darkness
until the night became as day. The black of night faded to cobalt which in
turn became a dark purple then a gentle violet and finally through a myriad
of warmer shades until I could see as clearly as if it were noon on a clear
day."
"Out there on the water I felt small, innocent and alone, but I was not
lonely for I was wrapped up in the night like a swaddled babe. I longed to
leap from the boat and join the stars in their nightly cotillion across the
sky. Filled with rapture, I stretched out my arms in homage to the beauty
before me, and I felt the power of my birthright. I felt it in the pulse
of my heart and in the blood that it pumped through my body. It set my
sinews and my bones to vibrating. I could sense the world about me in more
detail than I had ever known, and just as I was now able to sense the true
nature of the world around me I began to feel the truth of the world within
me as well. I knew I was no longer a boy, no longer a human. I was
something more."
"It was like a rapturous dream come to life. The kind of dream in which
your fancy takes flight and you begin to know the true meaning of
things. And in the way of dreams I knew that I had discovered my truth and
my destiny. I longed for it like I had never longed for anything
before. The pain of death can be only a tiny fraction of the sensations I
felt as I came for the first time to truly know life. How perfect it
was. By the gods, how weak and feeble are these words I use to express the
perfection of the night.... I know now that before I gained my powers I
was like a blind man locked away in some oubliette. Sad, pitiable and
ignorant. Now I have all the wonders of the night as my companion and it
is in the time most people consider the darkest and most forbidding that I
am most alive."
"The sky called to me and I answered. I felt myself changing. My body was
lighter, the air thicker. I was filled with the knowledge that I could
pull myself up and away from the earth more easily than a child might climb
a tree. I did not resist the urge to do just that, and as I rose into the
air I felt a freedom greater than any earthbound creature can know. The
ship grew small behind me. I left my family and my humanity on that ship
but I felt no sense of loss. I knew only the exhilaration of the
night. It called to me as it calls to me even now...."
The Nightowl seemed to swoon a bit, but he recovered. He looked out at the
night sky and as he continued he continued to peer at the stars.
"It was within weeks of first knowing the adoration of the night that I
began to hear the voices of the stars. It began as a whispering, but soon
the murmuring of the sky became voices that I could hear as plainly as any
other. Can you see the constellation there? That is the Nesirie`s
Trident. In times past it was called Masela`s Trident just as the
constellation Haelyn was once Father Anduiras. You see the three stars
that form the tines of the Trident, yes? I see them as well, but I also
see the Trident itself, and I hear its voice. `A storm,` it says. `A
storm is coming....`"
"That constellation is there... the circle of stars with blackness between
them. That is the Well of Spirits. Some elves believe it is where their
souls go when they die. The goblins call it the Eye of Death. Whatever
its name, it whispers to me the names of those who have died.... `Sir Karl
Wohlson of Danigau,` it says.... `Hruthgar of the Jarnkasspel....` An
endless litany of the dead."
"The planets have voices too. The red one that men call Cuiraecen`s
Keep. `War,` it says. `There will be war.` It speaks to me of the
defenses of Baruk-Azhik and how the orogs have bred giant lizards and
constructed engines of war to besiege them. That blue planet there is
Masala`s Tear. It tells me of the lost lands of the Masetians, and what
secrets lie in their ruins. There are more lights in the sky unseen by
men, but I can see them. I trace their paths through the sky as diligently
as they observe us, and I can tell you true that they foretell the future
as surely as I can read the tome you gave me. One spoke to me yesternight
and bade me tell you the story of my life, so I have come here and I have
told you my tale. I know not what fate the stars have seen in this,
Gessarin. I know only that they see all and know all. I am but the
servant of the sky. Their voices... call to me.... I am... a slave... to
the... stars...."
With that the Nightowl seemed to let out a soft but heartfelt groan, as if
he were in the embrace of a lover. There was a soft, susurration as his
wings caught the air and he was gone. The owl that had preceded him into
the belfry followed silently after him now. I tried to see in what
directly he had flown, but it was useless. His flight was as silent as a
tomb, and the night swallowed him up.
A hand fell upon my shoulder, startling me. There were three figures
standing behind me. Had they been there all along? They were heavily
cloaked, and what little flesh I could see was blackened by some cosmetic.
"You`ve had your interview," the one nearest me said. From the voice I
could tell it was a woman. When she spoke I could see in the gloom that
even her teeth were blackened. "Now go." She pointed towards the trapdoor
with a hand that held a long, curved dagger. The blade, not surprisingly,
was blackened. How long had it been pointed at my back?
I did have to be told to leave a second time.
geeman
11-26-2003, 02:32 AM
Character Description
Tariq el-Diz was lost at sea the night he vanished from the ship that bore
him and his family from Ariya to the Imperial City. Or so his family still
believes after his disappearance. A creature in love with night and the
stars, the Nightowl has felt little need to inform them that he is still
alive. He left that life behind and has no intention of returning to
it. His family would no longer recognize him if he did contact them, for
his transformation in the years since has been rapid and
significant. Tariq is more owl than man now, and not merely in a physical
sense. His behavior has grown more bird-like in recent years, and he cares
little for the circumstances of his former life.
The Nightowl was a short and somewhat stocky young man before his
transformation began to take effect. His body has become even fuller in
recent years. Covered in dark grey feathers from the tufts that point
ear-like up at the corners of his head to his taloned feet, he has the
characteristic square-bodied shape of his namesake. His feet and ankles
have transformed into talons, which he can use to shred the animals that
are now his only sustenance. The most significant remnant of the
Nightowl`s humanity is in his face, and even that has been dramatically
changed. A beak has replaced his nose and lips, but his face is not
feathered and his skin remains human and expressive. The irises and pupils
of his eyes have grown larger and sensitive to light.
After several months of wandering the Nightowl made his way to Medoere, and
there he resides to this day under the protection of Ruornil`s Celestial
Spell. Many Medoereans revere him as an embodiment of Ruornil`s earthly
power. In truth, the Moon God is the deity for whom the Nightowl has the
greatest respect, but he prefers to the company of his owls to the faithful
of Ruornil. He acts as an agent of Suris Enlien out of a sense of mutual
cooperation, because he has found a home in her demesne, and due to their
mutual respect for the god of the night, but he cherishes his privacy and
nightly studies, and will chafe if they are compromised overmuch. His
prognostic powers are considered vital to the state, so the Sisters of
Sleep have developed procedures for dealing with him that ensure his
cooperation and well-being, and this procedures are strictly obeyed. The
Nightowl, however, often has his own ideas regarding the use of his powers
and his movements--or he takes commands from the unknowable stars, making
his behavior unpredictable. Though the Sisters have gained much valuable
information by consulting him, they have also learned not to attempt to
manipulate or otherwise "handle" the ershegh. Such attempts often
backfire, for he knows of them before they occur.
The Nightowl
Medium Ershegh
Hit Dice: 8d8+7 (47 hp)
Initiative: +2 (dex)
Speed: 30 ft., fly 60 ft. (average)
AC: 17 (+3 dex, +2 natural, +2 dodge) touch 13, flat-footed 12
Base Attack/Grapple: +5/+4
Attack: claw +10 melee (1d6-1)
Full Attack: 2 claws +10 melee (1d6-1)
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, extra light sensitivity, animal
affinity, enhanced sense
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 8, Dex 16, Con 12, Int 14, Wis 14, Cha 10
Skills: Knowledge, Astronomy +16, Listen +13, Move Silently +14, Spot +13
Feats: Skill Emphasis (Astronomy), Weapon Finesse (claws), Weapon Focus
(claws)
Environment: Temperate forests
Organization: Solitary or flock
Challenge Rating: 9
Treasure: Standard (see below)
Alignment: Chaotic Good
Advancement: By character class
Bloodline: Reynir, major, 38. Blood Trait (major), Animal Affinity
(??), Enhanced Sense-Reynir(Major)
Bloodline in BP Style: Re(8/38) BTrt(3) AnAf(4) EnSns(4/2/1)
The Nightowl appears to be a hybrid man and owl. He eschews clothing
but wears a silver necklace with the device of Ruornil upon it, a gift from
the High Priestess of Medoere, that has the power to protect him from
magical detection or mind reading (treat as a ring of Mind Shielding.) It
is believed he has access to additional equipment and revenue from the
coffers of Ruornil`s Celestial Spell for the asking.
The Nightowl`s arms have completely transformed into wings. He may not
wield nor carry items with them, wear rings or gloves, or use them to
operate any mechanical item that requires more than a push. His feet,
however, have become more articulated and though they do not have the
utility of hands he can use them to grasp items while in flight.
The Nightowl prefers to attack his prey by swooping down upon it in the
night. If caught by surprise in daytime or confronted by bright lights he
will flee.
Nightvision (Ex): The Nightowl can see in conditions of night or
darkness as well as if it were daylight.
Extra Light Sensitivity (Ex): In conditions of bright light the Nightowl
suffers a -3 penalty to attack rolls.
Animal Affinity (Su): The Nightowl gets a +2 bonus on any activity
having to do with interacting with an owl. He has the equivalent of
_Animal Friendship_, affecting up to 16HD of owls. He has empathic
communication with them if they are within 60` and he may speak to them as
if using _Speak with Animals_. (The Nightowl generally is in the company
of 2-5 owls with 2HD. He uses these owls as spies and scouts.)
Enhanced Sense (Su): The Nightowl`s ability to tell the future gives him
the following benefits. Once per night he may reroll any attack roll,
skill check or saving throw. He gains a +2 dodge bonus to AC. He may use
_Augury_ and _Divination_ twice per night.
geeman
11-26-2003, 02:32 AM
Notes and References
1. The Sisterhood of Sleep is an invention, but the Sisters of the Nine
Visions are mentioned in the PSoMedoere p17-18. Unfortunately, that text
tells us very little about them. "Abbey dedicated to a sect of priestesses
of Ruornil who seek omens, portents, and wisdom from the Moon God"
(17). Their abbey also is located in the same woods that contains the
Passage Tree (18) which appears to be a one-way gate into the Shadow World,
giving us some indication of what they may be attempting to scry, divine or
otherwise envision.
2. I don`t give too many details regarding the Sisterhood of Sleep but I
picture them as a sort of espionage/assassination group with all the
fanaticism of the Assassin cult. Their existence may or may not have had
anything to do with Medoere`s independence, but they can be attributed with
much of the continuing independence of that nation. They are under the
auspices of the abbess of the Sisters of the Nine Visions as a subgroup of
that larger, more temporal order. They garner their information in a more
earthly fashion than the spells and meditations that the rest of the
sisterhood engage in nightly. As described, the existence of the Sleep
Sisters is not acknowledged publicly by the government of Medoere, by the
RCS temple hierarchy or by the Sisters of the Nine Visions, but they are
nonetheless employed by them to keep track of and counter the actions of
Diemed`s spies. They also to keep track of other regents that compete with
Medoere like Enlien and even the Spider. If one uses alternate domain
rules, they might represent a secret Law(0) holding in Caerwil under the
control of Suruis Enlien, or one might reduce the Law(2) holding of Guilder
Kalien in that province and give Medoere a Law(1). Alternatively, one
could make one or both of the levels of the RCS temple(2) holding in that
province a specialty holding that has the effect of countering espionage
actions, allowing a free espionage action or otherwise opposing the effects
of the "foreign" law and guild holdings in that province.
3. Here`s a list of the constellations mentioned in the background of the
Nightowl and the real world constellations they were inspired by, are
(loosely) analogous to, or might simply occupy a similar location in the
sky. The names of the gods are in parenthesis because they would have had
different names before Deismaar, and because the names differ by
culture. Also, in one case (Well of spirits/Eye of Death) the
constellation itself has a different name in human and goblin cultures
respectively. In the way of fantasy fiction the constellations will have
the same thematic purpose across cultures, but in a few cases it seems
likely that they would have different names.
CONSTELLATIONS:
(Ruornil`s) Citadel -- Libra
(Haelyn/Father Anduiras) -- Leo
Golden Hart -- Sagittarius
The Huntress -- Virgo
(Masala`s/Neserie`s) Trident -- Orion
Unicorn -- Little Dipper (tip of horn is Aebrynis` pole star.)
Well of Spirits/Eye of Death -- Auriga (a ring of stars with no visible
stars inside them.)
PLANETS AND CELESTIAL OBJECTS:
Great Spiral -- I picture this one being a somewhat improbably close
spiral galaxy.
(Cuiraecen`s) Keep -- Mars (could be called "Warrior`s Keep" in old texts.)
(Masala`s) Tear -- Neptune
4. Anyone who is an Arthur C. Clarke fan will recognize the name "Chardna"
for the fictional astronomical tome as being based on Clarke`s Dr. Chandra
who is, in turn, a reference to Professor of Astronomy Subrahmanyan
"Chandra" Chandrasekhar.
Eosin the Red
11-29-2003, 10:14 AM
Another very nice little fella. I like the Sisters of Sleep and the additional detail on the Nine Sisters.
Great job.
geeman
12-01-2003, 08:28 AM
At 05:04 PM 11/28/2003 -0500, Eosin the Red wrote:
>Another very nice little fella. I like the Sisters of Sleep and the
>additional detail on the Nine Sisters.
>
>Great job.
Thanks. Here are some "Rumours and Adventure Hooks" for the Nightowl:
Sleepless in Cerilia
There will be an attempt upon the life of Suris Enlien. The party is
approached by one of the Sleep Sisters who needs their help. As the closet
thing to the realm`s counter espionage agency the Sisterhood is normally
charged with the protection of Medoere`s leaders and important figures from
assassination, however, this time the Sisterhood cannot be involved for the
Nightowl has foreseen that the assassin is one of the Sisters. The
Nightowl has contacted the party (an owl has appeared in their midst with a
note tied to its leg) asking for a meeting.
The Prophecy of Peace
A low intensity conflict has been going on between Medoere and Diemed since
the time of Medoere`s separation from that country. Baron Diem is making
overtures of peace, but he has made such promises in the past, and rewarded
any response with treachery. This time, however, the Nightowl has
predicted that he does not intend to betray any negotiators sent to arrange
an armistice. Nonetheless, the government of Medoere is cautious. In this
case, the Nightowl`s predictions are quite correct. Baron Diem intends to
keep his word. The agents of Endier and/or Ghoere, however, do not want to
see peace between the realms of Diemed and Medoere, and they are willing to
frame either of those nations in order to keep them at odds. Sabotage,
poisonings, forged missives and outright murders may be committed in order
to prevent peace.
The Absent Oracle
The Nightowl is gone. The ershegh has never really been under the control
of the government of Medoere, but despite that fact they have come to rely
upon his nightly prophecies for much of their knowledge of the politics of
Cerilia. The creature will often elude his guards (an easy task for him
given his ability to fly and his prognostic power) to engage in some
activity inspired by the stars, but he has never been gone for more than a
few days. This time he has been missing for over a month, and his
whereabouts appear to be beyond the powers of even the Sisterhood of the
Nine Visions. In fact, things are more desperate than the Sisters know,
for the Nightowl has left Cerilia entirely. Inspired by the stars, the
Nightowl has entered the Shadow World via the one-way gate that the ??
tree. Now he is lost in that dimension and must be
retrieved. Unfortunately, the Sisters have no way of returning from the
Shadow World after entering it via the ???. They must enlist the aid of
the adventuring party to help them explore that world, retrieve their
oracle and safely return him to the world of light.
Good Knight Folks
The existence of the Sword of Enlien has long foretold the coming of a hero
of Medoere who would wield the powers of a paladin to fight for Medoere and
do battle with the forces of the Shadow World. A band of refugees has
arrived in Medoere and their leader has come forth to claim his
destiny. One would think the people of Medoere would be happy to embrace
their champion, but he is not at all what anyone expected. These new
arrives are halfling escapees from the Shadow World. Dale "Digger" Degbert
has claimed the sword as his birthright, and after investigating the matter
in the Shadow World himself, the Nightowl has endorsed his claim.
Gary
geeman
12-09-2003, 01:07 PM
Here`s a brief prestige class write up for the Sisters of Sleep. The
special class abilities are all written up in the DMG (most of them under
the Assassin prestige class) so I won`t recreate them.
---ooOoo---
SLEEP SISTER
The Sisterhood of Sleep is a subsect of the Sisters of the Nine Visions,
an order dedicated to divining the future and gathering information in
Medoere. While the Sisters of the Nine Visions emphasize reflection, study
and divination for their efforts, the Sisters of Sleep gather information
through more temporal and illicit means. The Sisters of Sleep were
organized in response to the predations of Baron Diem`s spy network and the
infiltration of Enlien`s intelligence network in Medoere. Fanatically
loyal to the cause of their temple and Medoere itself, the sisters operate
mostly within their home territory, but occasionally enter nearby realms in
order to spy, assassinate or perform other clandestine activities upon
their neighbors. In recent years, Sleep Sisters have ranged across Cerilia
gathering information at the behest of their parent organization or the
leadership of Medoere itself.
It is unknown how the Sisterhood goes about recruiting new members, but
it is believed that Sleep Sisters have come from every walk of life in
Medoere. Some are rumored to have been former soldiers, initiates of
various temporal orders or even prostitutes in some seaside
brothels. Whatever their origins the initiates are rigorously tested and
subjected to various magics believed to purify them an ensure their
loyalty. A process similar to that used by the Khinasi to swear mages to
their Five Oaths (also a rite performed by the priests of Ruornil) is
believed to be employed. Absolute secrecy is a priority of the
Sisters. None has yet allowed herself to be taken alive.
Hit Die: d6
REQUIREMENTS
Skills: Hide 8 ranks, Move Silently 8 ranks, Knowledge (religion) 8 ranks.
CLASS SKILLS
Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable
Device, Disguise, Escape Artist, Forgery, Gather Information, Hide,
Intimidate, Jump, Listen, Move Silently, Open Lock, Search, Sense Motive,
Sleight of Hand, Spot, Tumble, Use Magic Device, Use Rope
Skill Points at each Level: 4 + Int Modifier
Weapon and Armor Proficiency: Club, crossbow (any), shortbow (normal and
composite), dagger (any), dart, quarterstaff, sap, shortsword. Any light
armor. No shield.
Sleep Sister
Level BAB Fort Ref Will Special
1 +0 +0 +2 +2 Sneak attack +1d6, spells
2 +1 +0 +3 +3 Darkvision
3 +2 +1 +3 +3 Sneak attack +2d6
4 +3 +1 +4 +4 Uncanny Dodge
5 +3 +1 +5 +5 Sneak attack +3d6
6 +4 +2 +5 +5 Hide in Plain Sight
7 +5 +2 +6 +6 Sneak attack +4d6
8 +6 +2 +7 +7 Improved Uncanny Dodge
9 +6 +3 +7 +7 Sneak attack +5d6
10 +7 +3 +8 +8 Death attack
Spells
Level 1st 2nd 3rd 4th
1 0 - - -
2 1 - - -
3 2 0 - -
4 3 1 - -
5 3 2 0 -
6 3 3 1 -
7 3 3 2 0
8 3 3 3 1
9 3 3 3 2
10 3 3 3 3
Sleep Sister Spell List
1st: Detect poison, ghost sound, jump, obscuring mist, sanctuary, shield
of faith, true strike.
2nd: Augury, cat`s grace, darkness, delay poison, knock, pass without
trace, silence, spider climb, undetectable alignment.
3rd: Deeper darkness, locate object, misdirection, nondetection
4th: Clairvoyance/clairaudience, freedom of movement, modify memory,
neutralize poison, poison.
geeman
12-11-2003, 03:43 PM
I got a couple of questions about the Sleep Sister prestige class that I
thought I should go ahead and put in the thread itself, especially since I
skipped most of the typical descriptive text for a prestige class....
1. Is the spellcasting ability of the class divine or arcane?
Divine. Since the class is based on their worship of Ruornil (or they are,
at least, closely related to clerics of that deity) they should have divine
magic. It also differentiates them a bit more from the Assassin prestige
class if anyone uses that in their BR campaign.
2. What ability score is their spellcasting based on? Int-Wis-Cha?
Wisdom. (For similar reasons.)
As long as I`m at it, the spells Sleep and Deep Slumber should be added to
the spell list for the prestige class at 1st and 3rd level
respectively. (I`d also add a Mass Sleep spell at 4th level, just for the
sake of rounding out the "Sleep" spell progression....)
Gary
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