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RaspK_FOG
11-22-2003, 06:06 AM
I had this crazy idea the other day: why not create a new wondrous item for Birthright? I liked that, and came up with this:


Girdle of Dwarven Resilience
This thick, tanned leather girdle is studded with two lines of small steel rings; the rings close together on an array of bronze or stone plates that cover the leather.

Weight: 4 lb.

Abilties:

· +4 to Strength in regard to carrying capacity.

Non-Dwarves:
· Damage Reduction 1 + natural Constitution modifier/slashing or piercing (or whatever we decide is best when it comes to dwarven damage reduction!).

Dwarves:
· Natural Armour +5.

Osprey
11-22-2003, 06:10 AM
That works. You could also modify the DMG's Girdle of Dwarvenkind and make it Cerilia-specific by adding the dwarves' DR vs. Bludgeoning for a slight increase in market value.

RaspK_FOG
11-22-2003, 06:26 AM
Thanks! :D

RaspK_FOG
04-25-2004, 12:24 AM
Since the racial traits for dwarves have changed, I am going to change the suggested item as well:


Girdle of Dwarven Resilience
[Description remains the same: tanned leather, studded with small bronze loops that hold stone plates together, each with two holes on each side. Weighs 4 libres.]

Abilities:
Non-Dwarves:

Can carry a medium or heavy load and wear a suit of medium or heavy armour with no speed reduction.

Damage Reduction 5/piercing or slashing.

Dwarves:

+4 bonus on Strength score in regard to carrying capacity.

Damage Reduction 5/adamantine AND piercing or slashing.

RaspK_FOG
05-03-2004, 11:17 PM
I am not going to write up any background for the items so that people can integrate them as smmothly as they like; anyway, aren't we DMs supposed to be good at spinning tales? ;)

In any case, I will be writing more such items in the following days; after I finish what I said I would send over Irdeggman's mail, that is... :unsure:

tcharazazel
05-04-2004, 12:22 AM
heheh

Looks cool, Are these other items going to be racial and regional specific? or more general to BR?

RaspK_FOG
05-05-2004, 08:02 AM
I am generally going to avoid writing too specific material in this regard: people always like being able to drop any object they get their hands on pretty nicely and imaginatively, not copying and pasting their finds from the net. Thus, only a small description of the objects and maybe a few plots or ideas will be included here...

As for the kind of the items, I think I am going to put up mostly racial and some class-related items... [RaspK FOG sighs contentedly: *Bards!* :P ]

RaspK_FOG
01-21-2005, 10:19 AM
I was thinking of the various Bags of Holding and Handy Haversacks and Girdles of Many Pouches and what not and how this would work in my homebrewed campaign and realised that they would be particularly helpful when it comes to carrying around their money (cause there is not that much gold flowing around, if you catch my drift), so I came up with this:


Purse of the Five Hundred Crowns
A bag of well sewn scarlet velvet, this purse is stringed with gold thread. Not very heavy or anything, it always looks like a bag full of coins, containing (obviously) around 50 pieces and weighing quite as much gold.

Weight: 1 lb.

Abilties:
The purse can contain any number of coins that have a total value of no more than 500 gp. One could carry 50 platinum pieces (and thus actually have a really full purse), or he could put any combination of coins that totals a value of 500 gp.
It is even possible to carry 50.000 cp in this manner, but if you try to put a coin that would exceed the 500 gp limit, a number of coins of the smallest possible value come out of the purse to reduce the amount to as close to 500 gp as possible; if the coins have already reached the limit, any number of coins of greater value come out so you can contain more of less value. For example, if you tried to put a gold piece when there would be 4.999 silver pieces inside, the gold piece gets in but 9 silver pieces pop out.
Whenever you retrieve any number of coins from the purse, you retrieve the exact amount and kind of coins you want unless the bag does not have that exact amount, so it gives you coins of any other kind as close as possible and, if possible, no less than the amount you want.

Raesene Andu
01-21-2005, 10:23 AM
Neat, I like it. I might use in our game tomorrow.

Cardinal Malik
01-21-2005, 01:24 PM
Cool. Interesting Birthright item.

RaspK_FOG
01-21-2005, 07:18 PM
Thank you for the positive feedback - I really like how the Purse came out too! And here is another little treat, though some may not like it:


Fiddle of the Mournful Dirge
This violin and its bow are made out of a dark, rather heavy wood, its strings shining with a black-tinted silvery hew, while the bowstrings are pitch black. The sound coming from the violin is rich but melancholic, something peculiar when it comes to what music is usually played with the fiddle.

Weight: lb.

Abilties:
This is a masterwork fiddle, so it always grants a +2 bonus on Perform checks made while playing, but the musician's performance is further enhanced by a +5 competence bonus whenever he plays a piece of music with a sad undertone, theme, or motif, such as a dirge, lament, or requiem.
The fiddle also has a reserve of 5 charges per day. A character with 15 ranks in Perform (Stringed Instruments) and who has chosen the fiddle or violin as one of his types of performance for those ranks can also produce any of the following effects at the appropriate cost of charges; bards may use these abilities even if they have only 9 ranks and can spend uses of their bardic music ability instead of charges on a one on one basis (one use per charge that would be spent):

Inspire Dread (1 charge): Enemies within 30 feet who can listen to you receive a -1 penalty on attack and damage rolls as well as saving throws against fear and enchantment effects. Bards grant a penalty equal to the bonus they grant from their Inspire Courage ability.

Uncontrollable Hideous Mourning (2 charges): 1 target must save as if affected by Tasha's Uncontrollable Laughter but is crying his eyes out instead of laughing. Bards can affect a number of targets equal to the number of people they can affect with their Fascinate ability.

Soothe the Dead (5 charges): You can keep all incorporeal undead at bay as long as you keep playing; they cannot directly attack you by physical or magical attacks, nor can they come any closer than 10 feet from you, but they can affect you with an area attack.

RaspK_FOG
05-10-2008, 09:10 PM
Hm... I was thinking: maybe it would be best if the Purse can hold up to 500 pp; or, better, there could be a "Greater" version just for that! ;)

Thelandrin
05-10-2008, 10:05 PM
At the risk of sounding obvious, rather than replying to a three-year-old thread (even if it is your own), why not create a wiki page and edit that instead?

AndrewTall
05-12-2008, 06:59 PM
Sigh, http://www.birthright.net/brwiki/index.php/Items is one of the many index pages I set up that the community has ignored. :(

Hopefully I will have more time in the future and can wiki some of the items noted here.

Thelandrin
05-12-2008, 10:36 PM
Well, that was one of the pages I kept meaning to significantly add to. I just never got around to it.

Lawgiver
05-13-2008, 03:02 PM
Sigh, http://www.birthright.net/brwiki/index.php/Items is one of the many index pages I set up that the community has ignored. :(

Hopefully I will have more time in the future and can wiki some of the items noted here.

I just added the following:


Flora and Fauna

Description
These two weapons are perfectly crafted scimitars with some unique qualities. They where created by Guilder the Mage, a powerful human wizard who vanished centuries ago (presumably into the Shadow World). The swords were named after the provinces of Flora and Fauna of Tuarhieval. Their creation was inspired by the beauty of the elven realms Guilder had once visited. The swords blades are perfectly matched except for the ancient runes inscribed on their blades (the names of the swords respectively). The blades are a pure silver and are free of any scratches and show no evidence of their hundreds of years of battle. The hilts' crossgaurds each contain two unknown gem that changes colors to match the dominant shade of the natural surroundings (green in a summer forest, brown in the fall, and white in a winter's snow, etc.). The sword's pommels are black and have various carvings of golden vines and leaves perfectly intertwined. Their scabbards bear various scenes of nature in all its seasons with borders matching the designs on the pommels.

Abilities
The powers of Flora and Fauna are directly tied to the power of the land around them. They function in a similar manner to magical sources or ley l ines. They have the ability to channel the power of mebhaighl through their blades. The amount of mebhaighl they channel is proportional to the strength of the mebhaighl in the surrounding area. The amount of mebhaighl that the swords can channel is equal to the rating of the source of the realm they are in divided by two (round up). This value is the bonus that the swords receive on their To-Hit and to Damage rolls.


For instance, if the swords are being wielded in the province of Serimset of Talinie where the magical source rating is 5. The wielder receives a +3 to Hit, a +3 to Damage for each scimitar. On the other hand let's say that the swords are wielded in the Imperial City of Anuire where the source rating is zero. Since there is no natural mebhaighl to channel the bonuses on the swords are zero and they function as masterwork weapons with a +1 bonus to Hit only. Similarly if the wielder happens to be in Rhoubhe (for whatever foolish reason) where the mebhaighl power is radiated from centuries old trees and the source rating is 9, the sword's receive a +5 to Hit and a +5 to Damage.


Note: the ability of the swords to channel mebhaighl is weakened if both swords are not wielded simultaneously. If only one sword is wielded all magical bonuses are haved to a minimum of a +1. The swords will radiate magic if detected with a strength that is appropriate for the amount of mebhaighl they are channeling.

Thelandrin
05-13-2008, 03:05 PM
Well, rather than simply quote what we've each written there, I suggest we either use this thread as the discussion thread or I'll lock it safely away :)

Lawgiver
05-13-2008, 06:29 PM
or.... leave it to be able to make comments/suggestions for improvements.

Thelandrin
05-13-2008, 08:33 PM
That's why I said using it as the discussion thread...