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geeman
09-28-2003, 02:58 PM
In Monte Cook`s _Arcana Unearthed_ he presents what could pretty easily be

viewed as an extension to the thinking of _Savage Species_. To wit: racial

levels. In a web enhancement he (and several of his friends) present

racial levels for humans, elves, dwarves, and all the rest of the standard,

D&D PC races. Each racial class has 3 levels. 1st level members of each

race are pretty much "standard" versions of those races, and as they gain

benefits based upon the themes of the themes and abilities of each

race. Half-orcs, for instance, can gain the ability to rage at 2nd level,

and a strength score increase at 3rd. It`s a very interesting idea and the

treatment is well done. In some ways it`s a throwback to the old basic D&D

rules in which one levelled up as a fighter, wizard, etc. if human, but

demi-humans levelled up according to their race. The document is available

at: http://www.montecook.com/arch_stuff48.html



It occurs to me that in BR we can take this same thinking and even extend

it a bit further by not only have racial levels for dwarves, elves,

goblins, halflings, etc. but also for each of the human races. 1st level

humans could have pretty much "standard" human characteristics, but several

of the special abilities of each race might be assigned to 2nd or 3rd

levels, allowing human characters to take levels as Anuirean, Brecht,

Khinasi, Rjurik or Vos rather than simply assuming all members of those

races/cultures have the exact same racial and cultural traits.



In fact, there`s no real reason to limit the racial classes to three

levels. While taking 20 levels in race might be a bit difficult to

justify, the concept could be used to go as high as one wants, and such a

system might be an interesting way of handling the differences between the

human races in addition to the differences between the other races. Anyone

have thoughts on this?



Gary

Osprey
09-28-2003, 05:27 PM
Question: Do these levels count against multiclassing? That would make having more than one character class very difficult. I ran into the same issue regarding scion levels as actual character levels.

My personal preference is to count these sorts of levels (both racial and scion) as "free" character levels in regard to multiclassing.

-Osprey

geeman
09-28-2003, 07:36 PM
At 07:27 PM 9/28/2003 +0200, Osprey wrote:



>Question: Do these levels count against multiclassing? That would make

>having more than one character class very difficult. I ran into the same

>issue regarding scion levels as actual character levels.

>

>My personal preference is to count these sorts of levels (both racial and

>scion) as "free" character levels in regard to multiclassing.



That would be my take on it. When I experimented with the scion class I

had it "free" as far as multi-classing went. One of the things I`ve liked

about the Ghostwalker D20 text is that the character classes of the PCs who

become ghost (called eidolon and eidoloncer) have "free multiclassing"

written up as a special ability for the 1st levels of those respective

classes. While it`s not a terribly big deal to do that, it`s a nice way of

noting the issue of multi-class penalties for things like an awn-/ershegh

class, a scion class if one goes with that method of portraying bloodline,

or for BR clerics who might be able to take levels in a class (rogue for

Sera`s priesthood, magician for Rournil, maybe ranger for Erik`s, etc.) in

a way that fits in with the typical method of writing up character classes

that I think it just fits very smoothly. A similar class ability noted at

the 1st level of BR classes would seem like a nice way of going about

noting the features of those classes.



Gary

Osprey
09-29-2003, 03:17 PM
Yep...the only reason I have an issue here is that Savage Species says racial classes count as a character's Favored Class when multiclassing. Meaning non-standard "monster" races can only freely take one character class without XP penalties, otherwise 2 or more classes have to stay within one level of each other. Someone pointed out that in 3.5, prestige classes also counted as seperate classes. Silliness...

For comparison, Traveller T20 said "free multiclassing" as a flat rule...makes for interesting blends of character classes at high levels, and more general diversity instead of high specialization (which is obviously the favored path in 3.x D&D). Since all T20 classes get bonus feats instead of class abilities, many classes = more feats but lower BAB's, and more diverse skill sets.

-Osprey

geeman
09-30-2003, 10:15 AM
At 05:17 PM 9/29/2003 +0200, Osprey wrote:



>Yep...the only reason I have an issue here is that Savage Species says

>racial classes count as a character`s Favored Class when

>multiclassing. Meaning non-standard "monster" races can only

>freely take one character class without XP penalties, otherwise 2 or more

>classes have to stay within one level of each other. Someone pointed out

>that in 3.5, prestige classes also counted as seperate classes. Silliness...



Yeah, I`ve come to dislike the whole aspect of XP penalties for

multi-classing. Aside from the way the penalty only kicks in under weird

conditions, I don`t think it very accurately reflects the limitations of

race regarding flexibility and versatility. Free multi-classing makes more

sense with actual class restrictions regarding what race has access and

how, not unlike BR`s restrictions on who can become a wizard, priest,

etc. All that should be determined by the campaign, of course, but it just

makes for a simpler way of handling things.



Gary

the Falcon
09-30-2003, 12:53 PM
>Yep...the only reason I have an issue here is that Savage Species says

>racial classes count as a character`s Favored Class when

>multiclassing. Meaning non-standard "monster" races can only

>freely take one character class without XP penalties, otherwise 2 or more

>classes have to stay within one level of each other. Someone pointed out

>that in 3.5, prestige classes also counted as seperate classes. Silliness...



<< Yeah, I`ve come to dislike the whole aspect of XP penalties for

multi-classing. Aside from the way the penalty only kicks in under weird

conditions, I don`t think it very accurately reflects the limitations of

race regarding flexibility and versatility. Free multi-classing makes more

sense with actual class restrictions regarding what race has access and

how, not unlike BR`s restrictions on who can become a wizard, priest,

etc. All that should be determined by the campaign, of course, but it just

makes for a simpler way of handling things.

>>



I think that actually in D&D 3.5 monster levels never count for

multiclassing, ie. never cause you to incur an XP penalty. I clearly recall

reading that in the 3.5 DMG. As opposed to the 3.0 DMG, which clearly states

they do count.



--the Falcon