View Full Version : DM=Evil
NinjaCorps
06-21-2003, 11:29 AM
My DM likes to pick on me for some reason. He has taken away my kingdom in a single day.
I faked a revolt and had a ninja unit and my head ninja burn down some of my stuff and take over a nation that was currently out of a leader.(The nation's leader was kicked out by a scandle.)
Eventually the ninja decided to make the revolt real and took 4 well trained ninja units into my country. They then took me prisoner and through me and the rest of the group into a secret chamber that my country uses as a means of exicution.(It is has a myth behind it, but it has been lost.)
What has your DM done to you?
Lawgiver
06-21-2003, 05:34 PM
Ninjas??? Enough for entire units? What campaign setting are you playing in?
NinjaCorps
06-21-2003, 10:20 PM
They are not a unit full of ninjas. The unit is composed of 60 men that are slightly trained in certain ninja arts. Their leader is a full fledge ninja.
Note: My DM makes his own stuff, he does not follow the work of others. This keeps the player honest.
irdeggman
06-22-2003, 01:16 AM
Which one should I use:
The DM who hadn't given my 7th level paladin his warhorse yet but "decided" that another player's 1/2 elf wizard/fighter could wed Sirus Enlien, sire a child and "receive" a "holy avenger" sword (see the Moedore Domain Pack), that functioned exactly like a holy avenger in the hands of a paladin including the circle of power. He then had me "roll millenial dice" to see if my character could "discover" his holy sword, and yet still not work in the warhorse issue (2nd ed had paladins get their special mount at around 4th level).
Or in a non-Birthright campaign there was the time my character (the highest level in the party, a mongrelman wizard/cleric) was "killed" (-10 hitpoints) on the first blow from a surprise attack (no criticals in the system used just normal rolls). He would have died except that the DM (really not that evil) "allowed" another character to use the heal proficiency (using player's option: skills and powers) to stabalize him so that he could be healed. My characte had a propensity of living and having his "friends" die. As one character (a gnoll) said to him "You human" and his reply was "I wish.":)
Birthright-L
06-22-2003, 01:59 AM
> NinjaCorps wrote:
> My DM likes to pick on me for some reason. He has taken away my kingdom in a single day.
>
So I understand this...the PCs in the game don`t agree with what you are
doing, and you are planning on killing them. You feel the DM "picks" on
you, and can`t figure out why. Perhaps you should take a longer look at
the way this particular character is being run before making any
decisions??
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CMonkey
06-27-2003, 08:18 PM
In my campaign, I make wizards make Fortitude saves every time they cast a arcane spell or receive subdual damage. Fort saves! Snort! Imagine the munchkin-whining!
CM.
RaspK_FOG
06-27-2003, 11:53 PM
Originally posted by CMonkey
In my campaign, I make wizards make Fortitude saves every time they cast a arcane spell or receive subdual damage. Fort saves! Snort! Imagine the munchkin-whining!
CM.
Though I have to agree that wizards have always been very powerful, it is not entirely true that wizards are all-powerful... Wizards have only 1/2 their class level in Base Attack Bonus, and they only have one high saving throw: Will. Well, they do have a humongous variety of spells to choose, but that only complicates things some times... All of these make a wizard particularly powerful from mid-low to mid-high levels, where he is nearly unstoppable, if run by a clever player (I have played alongside a girl who really knew how to toast opponents...)
A cleric, on the other hand, has 3/4 his class level in Base Attack Bonus, and have two high saving throws: Fortitude and Will. Furthermore, he can wield more weapons with proficiency, and, while not having as many offensive spells as a wizard, he does have a wider variety of support spells and abilities, and some of his offensive spells are simply devastating. Furthermore, he can readily bush any wizard's skull, should he be prepared. Spell the words with me: A-N-T-I-M-A-G-I-C F-I-E-L-D! I have never realised it, till my DM himself told me of it, that a mid-high to high level cleric can be more powerful than a wizard of maybe even more levels than he!
Last but not least, why should they make Fortitude saves, particularly when they cast arcane spells, the only kind of spells they know how to cast? I mean, why not make a Fortitude save when your familiar dies so as not to die yourself, then? You are simply being unfair... Hindering magic, by making it impossible for wizards if they do not have rare or expensive focuses or material components, should be more appropriate!
Kalien
06-28-2003, 01:02 AM
In one table-top game I was playing the ruler of Elinie. The DM decided that an ancient dragon slept underneath the swamp in Hope's Demise. At the same time the Gorgon was massing his troops and invaded (before I'd managed to complete a piddly level 2 Castle in Mholien). Just as my units gathered to try and slow the Gorgon's advance the dragon woke up and in his fly-by attack he destroyed almost every single unit I had. Not happy, he then demanded a tribute that was about triple my treasury or he'd lay waste to the entire realm, before deciding he liked swamps. Grabbing some nearby ley-lines he transformed three more Elinien provinces into swamp and told me they were completely off limits - except when I was paying him his tribute.
The dragon did stop the Gorgon's advance through Elinie though, so I suppose it wasn't all bad ... pity he didn't bother doing the same in Mhoried. Old stone butt went that way and conquered most of Anuire.
I wouldn't want to name the DM, of course, but does this sound just a little bit familiar John? :)
Trithemius
06-28-2003, 05:13 AM
Kalien:
> In one table-top game I was playing the ruler of Elinie.
> The DM decided that an ancient dragon slept underneath the
> swamp in Hope`s Demise. At the same time the Gorgon was
> massing his troops and invaded (before I`d managed to
> complete a piddly level 2 Castle in Mholien). Just as my
> units gathered to try and slow the Gorgon`s advance the
> dragon woke up and in his fly-by attack he destroyed almost
> every single unit I had. Not happy, he then demanded a
> tribute that was about triple my treasury or he`d lay waste
> to the entire realm, before deciding he liked swamps.
> Grabbing some nearby ley-lines he transformed three more
> Elinien provinces into swamp and told me they were completely
> off limits - except when I was paying him his tribute.
>
> The dragon did stop the Gorgon`s advance through Elinie
> though, so I suppose it wasn`t all bad ... pity he didn`t
> bother doing the same in Mhoried. Old stone butt went that
> way and conquered most of Anuire.
>
> I wouldn`t want to name the DM, of course, but does this
> sound just a little bit familiar John? :)
B..! F..! T..!
Bah! >:)
-I- didn`t wake the dragon up, the crazy witch (another player) did. She
had been mining loot out of the dragon`s hoard in the Swamp for years,
its just that the dragon assumed it was you ;)
I am pretty sure that Stonebutt got bogged down in Alamie anyway :
Something about supply lines across rivers and running out of forage...
I wonder where the notes for that game went?
--
John Machin
(trithemius@paradise.net.nz)
-----------------------------------
"Nothing is more beautiful than to know the All."
Athanasius Kircher, Ars Magna Sciendi.
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Eric Saxon
06-28-2003, 06:16 AM
Originally posted by NinjaCorps
My DM likes to pick on me for some reason. He has taken away my kingdom in a single day.
What has your DM done to you?
Oh, I have several stories. Here is one: I am playing a Duchy called Wielkostolska, my character invades his neighbor to the south, the Duchy of Drakow. I cut of the Duke and am about to destroy his army, when the DM has a vampire lord, in a southern kingdom cas 50 undead units. That's right 50, not 5, but 50. Now if you look at your rules, the ability to cast such a spell would require a lvl. 56 caster, hmm??? Know any lvl. 56 casters in any dnd world. When I state this, the DM says that the Vampire lord who cast this spell has a very different spell that allows him to cast that spell and it doesn't have the same limitations.
I tried to play with this DM in 3 other games, but each time, he makes up rules that don't make sense and discussing it with him in a private email has always wound up "I am the DM and you are wrong." So I decided never again to play with this person. Problem solved. :)
Kalien
06-29-2003, 05:37 AM
Originally posted by Trithemius
I am pretty sure that Stonebutt got bogged down in Alamie anyway: Something about supply lines across rivers and running out of forage...
I wonder where the notes for that game went?
Considering that the last session when the dragon woke up was near the end of the year and was designed to wrap everything up in one fell swoop, I suspect that the notes either weren't kept or got lost in the subsequent change of flats.
It was really in games after that, that we started to experiment with various house rules rather than more-or-less just using the boxed set. You're much more likely to have kept notes from games using those house rules than from an earlier game when we didn't ...
my dm DAVID, GOT TIRED OF THE TEAM GETTING PAST ALL
THE TRAPS AND AMBUSHES. SO HE SETS UP A REAL GOOD ONE.
THE ROOM IS A 30x30 WE WALK IN THE DOOR SHUT AND LOCK
BEHIND US. WE THINK SAME OLD STUFF, BUT NO.
THE IRON GOLEM BECOMES ALEART, NO SWEAT, WE ALL HAVE +3
OR BETTER , A FEW 2HANDED WEAPONS. WE START RIP INTO IT
FOR TO 2 ROUNDS NO HITS. THE NEXT ROUND 3 20'S FROM THE TEAM NO DICE . WE BACK OFF RAN THE ROOM TO KEEP THE GOLEM OFF US. WE TRY SEVERAL PLAN TO BEAT THE MONSTER,BUT NONE WORK. WE FINLY GOT SOME ROPE AROUND IT'S LEGS, TO STOP IT. THEN WE FOUND THE EXIT OUT. TO MAKE IT A SHORT STORY, THE GOLEM HAD A 15' ANTI- MAGIC SHIELD AROUND IT. IT KICK OUR BUTTS, AND AND A GOOD LEASON.
IVEN.
kgauck
07-05-2003, 05:08 AM
ge -----
From: "iven" <brnetboard@BIRTHRIGHT.NET>
Sent: Friday, July 04, 2003 6:52 PM
> AND AND A GOOD LEASON.
And what was the lesson, other than the DM can put really powerful monsters
in your path?
Kenneth Gauck
kgauck@mchsi.com
Xeres
07-05-2003, 04:07 PM
I think one of the worst thing a Dm could do is take away a caracters favorite magical item. (in a fair way)
because in the campaign i play with close friends the caractures are powerfull enough to survive almost anything(by running or fighting)
and there power comes from there medium high level and magical item(6 rings, 4 or5 weapons, couple of potions, and a staff for the mage)
but they rule kingdoms and lose them, they go where Evil luks they have no fear for anything, only fear they have is losing there favorite magical item (but i think the Dm sould think of the fun you have in playing then reality of the game.
Xeres
CMonkey
07-07-2003, 12:38 PM
Though I have to agree that wizards have always been very powerful, it is not entirely true that wizards are all-powerful...
I agree - I should have mentioned that I'm using Hood's Grim and Gritty hit point system. That's why wizzies got a bit of a nerf.
CM.
Ariadne
07-07-2003, 12:41 PM
Originally posted by Xeres@Jul 5 2003, 05:07 PM
I think one of the worst thing a Dm could do is take away a caracters favorite magical item. (in a fair way)
Yes, that's bad.
Another REALLY bad thing is, if a DM allows only point-buy system and then sends an over-powerfull undead, that causes permantent ability drain! Horror!!! (well, it's horror enough, if you role your abilities)...
A few play-setions ago, one of the players lost 9 constitution points through an undead (permant)! That's at least as hard as loosing his favorite magical item...
marcum uth mather
07-07-2003, 05:26 PM
one time we had a goblin captive and we were interogating it. next thing you know it was chewing throught its bond and eacaped. ( right past a dwarven cleric AND a 7 levl rouge... but ANYWAY...) i was playing a palidin and as it run past i got a hit on him.. and he died. so my beloved dm took away all my palidin obilities for killing a unarmed fleeing foe. I WAS TRIYING TO STOP HIM DO YOU HEAR ME YOU JEARK!!! he then gave me a damn imposible task( killing the worst enemy of healyn on the planet) to atone. i never did figure out who that was i was saposed to kill.
irdeggman
07-07-2003, 08:03 PM
Originally posted by marcum uth mather@Jul 7 2003, 12:26 PM
one time we had a goblin captive and we were interogating it. next thing you know it was chewing throught its bond and eacaped. ( right past a dwarven cleric AND a 7 levl rouge... but ANYWAY...) i was playing a palidin and as it run past i got a hit on him.. and he died. so my beloved dm took away all my palidin obilities for killing a unarmed fleeing foe. I WAS TRIYING TO STOP HIM DO YOU HEAR ME YOU JEARK!!! he then gave me a damn imposible task( killing the worst enemy of healyn on the planet) to atone. i never did figure out who that was i was saposed to kill.
The worst enemy of Haelyn - that's easy. It's his half-brother - the Gorgon. A bit much of an assignment for a 7th (or so) level paladin. Especially since it probably needed to be done alone (i.e., without help) (it's not really atonement if you can bring along an entire army).
The solution would have been for you to say "I'm trying to subdue" and then what happened would have happened, but your intentions would have been made clear. Or you could have tried to grapple and overbear. No reason those actions can't be taken as an attack of opportunity that I can think of, even if they are illegal it is an easy DM fiat to allow it in this circumstance. When you swing your sword at a character it is always assumed that you are trying to kill him unless you state otherwise. Taking an attack of opportunity by using a weapon in a lethal mode (i.e., non-subdual) is not trying to "stop" him unless by stop you were referring to stopping him permanently.
I had a player in one of my campaigns who played a paladin (in 2nd ed) that struck down another player's character (he was really evil and actually playing it that way) after he tried to surrender. I had the paladin suffer mental anguish for a while afterwards. When he rolled a natural 20 and missed I then explained that he saw a "vision" of the face of the companion that he had smitten. He got the idea and eventually he redeemed himself through his grief and anguish (role-playing has way of helping in these circumstances).
RaspK_FOG
07-08-2003, 12:21 AM
Well, one of the many problems I have had, and I am saying this as a DM who became evil, was with a barbarian character... It seems that whenever a player wants to play a barbarian, especially if he is playing in non-Birtright settings and is playing the part of a HALF-ORC barbarian, even though the race most of the time is quite irrelevant to them, they simply play the role that is presented bellow:
"Me momma only taut me how bash chest, me do not know notin' else. Ugh! bash a chest!!! Oops, sorry roguy! did not see you head there..."
And now, as a player, I ask you all, why all the torture paladins go through? I know, I have a player who wanted to play a paladin and was neither quite capable of role-playing a good nor a lawful character, as well as the quickest loss of paladin-hood, which took only... 29"? (DM:"You visit a local inn. As you sit down and have your drinks, a man late in his fourties opens the door. Out of his shoulder protrudes a slender knife. Hectically, with a little coug, he says: 'H... help!' and drops to the floor. What do you do?" Paladin:"I continue drinking my beer...") But, does that mean people should be evil when a paladin is involved? WHY?
Xeres
07-08-2003, 04:24 PM
Originally posted by marcum uth mather@Jul 7 2003, 05:26 PM
one time we had a goblin captive and we were interogating it. next thing you know it was chewing throught its bond and eacaped. ( right past a dwarven cleric AND a 7 levl rouge... but ANYWAY...) i was playing a palidin and as it run past i got a hit on him.. and he died. so my beloved dm took away all my palidin obilities for killing a unarmed fleeing foe. I WAS TRIYING TO STOP HIM DO YOU HEAR ME YOU JEARK!!! he then gave me a damn imposible task( killing the worst enemy of healyn on the planet) to atone. i never did figure out who that was i was saposed to kill.
I think that your Dm is a bit strikt and loves the power of being a Dungeon Master.
If you are a Paladin of Healyn for example, it is your duty to fight Evil and his creations
And because 99% of a Goblins are Evil and worship it ,
You MUST kill that Evil creature even if it's fleeing.
(and you could allways say that he was guilty of escaping prison and you executed him as you saw fit, for that is a Paladin of Healyn's Right)
and even if you are not a Paladin of Healyn You must not be punished that hard for such a petty mistake.
And about your assigment,
How in the world could some one(a Paladin) judge about the Great God's Worst Enemy, is that not up to Healyn's to deside?
Maybe there are far worst enemy's on the PLANET
Xeres
May the wind of Healyn clear you path
Airgedok
09-09-2003, 02:22 AM
The worst thing that happen to me was in 1st edition Ad&D about a year before i quite d&D altogether until 3e. He let a character pray for teh sword of Kas. The plan was that I would "steal" teh sword and be possesed. They told me that he was praying to his god for a powerful sword. So I stand guard while he prays. Anotehr character who heard about the plan laughed because it "back-fired" I didnt try to steal the weapon so teh DM had the sword possess the otehr player and he attacked and killed me with teh artifact.
Why they thought a ranger would steel his compaions weapon I'll never know. Ironically it was because I roled played my ignorance about what the sword of Kas was that got me killed. I had a few rounds to act while it appeared and before the character finished his prayer and chanting. I could have killed him for being so evil. But i was playing a character with little knowledge of history.
How a DM could just allow a character to pray for an artifact I'll never know.
first excuse my poor english.
i will tell you what i will do to my players. First you should know that i usualy played birthrigth in the second edition. I start my group in Gravenmuhl ( Brechur) they work as special agent for an old man named luther Adler the regent of the eastern wooding compagnies. They had open a new litlle village in Rulsfeg for thier trade route. Because of the pirates increase and the black ice bay ship frequently lost at sea. that the back ground
Afther a while they will go to the village brigning suply. In the same time, the black ice bay trader guild ( Evil regent) will hire some evil doer to drestroy this holding. A cancer mage ( Book of vile darness ) will create a diease to infect the populace of Rulsfeg. The diease will kill almost evryone in the province and will spread in the domain real quick. this will happen in the autunm. When the winter come the player will stay stuck in rulsfeg because the snow will block the path.
Now imagine the group stuck in a little village where evryone is dying and the plagues only cure is unknow. the worst of it will be that the dead one from the plague will raise from dead as zombi. Not at the same time but one by one. i will describe them each villager raising while the other healty villager watch in horror without doing a thing. Will they search for a breach in the shadow world? try to find a cure or flee.
The cancer mage will ofthen apear in the village ( he is disguise as a traper ) he will leave clues for the group.
Gnoll raid will be more frequent on the village because the plague will kill also the forest animal.
eventualy the black ice bay trader will show up with a cure for the plague.
When the player will leave this place, they must head back to Draugreen to report thier employer about the plague but they will realiste that this something wrong with the land, mist and some strange wandering gypsy ... guest what the whole gravenmhul will be a new domain in Ravenloft.
My player wanted to play in Birthrigth seting but i guest i will play in ravenloft after all. :)
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