Birthright-L
05-15-2003, 10:03 AM
Hi all,
Sorry for my recent enduring absence, but I had some major
real world responsibilities that I just couldn`t shirk. ;)
Anyhoo, I had time now to make a Seelie Faerie Template and I`m putting it
up here for review. Comments, criticism, and suggestions, please.
Cheers,
- the Falcon
SEELIE FAERIE TEMPLATE
"Seelie" is an inherited template that can be added to any sidhe or fey. The
creature`s type changes to outsider. It uses all the base creature`s
statistics and special abilities except as noted here.
Special Attacks: A seelie with Intelligence or Charisma of 8 or higher
(after the ability score adjustments noted below) gains spell-like
abilities, using its Hit Dice as its caster level. The table below lists the
abilities available. These abilities are cumulative. When a seelie gets a
choice between two abilities, it can choose anew between these abilities
each day.
HD Abilities
1-2 Charm person at will, hypnotism 1/day, faerie fire or glitterdust
1/day
3-4 Detect evil 3/day, sleep or enthrall 1/day
5-6 Protection from evil 3/day, hideous laughter or suggestion 1/day
7-8 Confusion or emotion 1/day
9-10 Eyebite or lesser geas 1/day
11-12 Dominate person or hold monster 1/day
13-14 Mass invisibility 1/day
15-16 Geas/quest or mass suggestion 1/day
17-18 Insanity or mass charm 1/day
19+ Irresistible dance 1/day
Special Qualities: Seelie faeries have low-light vision and are immune to
enchantment spells and effects.
Abilities: Adjust from the base creature as follows: Dex +2, Con -2, Int
+2, Cha +2.
Skills: A seelie has skill points equal to (8 + its Int modifier) x (its
Hit Dice + 3). Treat skills possessed by the base creature as class skills and
other skills as cross-class. If the creature has a class, it gains skill
points for class levels normally.
Climate/Terrain: Same as the base creature, but in the Shadow World.
Challenge Rating: Same as base creature +1.
Alignment: Always good, usually chaotic.
UNSEELIE FAERIE TEMPLATE
"Unseelie" is an inherited template that can be added to any sidhe or fey.
Unseelie faeries have the same adjustments as those detailed above for
seelie faeries, but with the following additional changes:
Special Attacks: An unseelie with 3 or more Hit Dice gains detect good
instead of detect evil. An unseelie with 5 or more Hit Dice gains protection
from good instead of protection from evil.
Alignment: Always evil, usually chaotic.
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Sorry for my recent enduring absence, but I had some major
real world responsibilities that I just couldn`t shirk. ;)
Anyhoo, I had time now to make a Seelie Faerie Template and I`m putting it
up here for review. Comments, criticism, and suggestions, please.
Cheers,
- the Falcon
SEELIE FAERIE TEMPLATE
"Seelie" is an inherited template that can be added to any sidhe or fey. The
creature`s type changes to outsider. It uses all the base creature`s
statistics and special abilities except as noted here.
Special Attacks: A seelie with Intelligence or Charisma of 8 or higher
(after the ability score adjustments noted below) gains spell-like
abilities, using its Hit Dice as its caster level. The table below lists the
abilities available. These abilities are cumulative. When a seelie gets a
choice between two abilities, it can choose anew between these abilities
each day.
HD Abilities
1-2 Charm person at will, hypnotism 1/day, faerie fire or glitterdust
1/day
3-4 Detect evil 3/day, sleep or enthrall 1/day
5-6 Protection from evil 3/day, hideous laughter or suggestion 1/day
7-8 Confusion or emotion 1/day
9-10 Eyebite or lesser geas 1/day
11-12 Dominate person or hold monster 1/day
13-14 Mass invisibility 1/day
15-16 Geas/quest or mass suggestion 1/day
17-18 Insanity or mass charm 1/day
19+ Irresistible dance 1/day
Special Qualities: Seelie faeries have low-light vision and are immune to
enchantment spells and effects.
Abilities: Adjust from the base creature as follows: Dex +2, Con -2, Int
+2, Cha +2.
Skills: A seelie has skill points equal to (8 + its Int modifier) x (its
Hit Dice + 3). Treat skills possessed by the base creature as class skills and
other skills as cross-class. If the creature has a class, it gains skill
points for class levels normally.
Climate/Terrain: Same as the base creature, but in the Shadow World.
Challenge Rating: Same as base creature +1.
Alignment: Always good, usually chaotic.
UNSEELIE FAERIE TEMPLATE
"Unseelie" is an inherited template that can be added to any sidhe or fey.
Unseelie faeries have the same adjustments as those detailed above for
seelie faeries, but with the following additional changes:
Special Attacks: An unseelie with 3 or more Hit Dice gains detect good
instead of detect evil. An unseelie with 5 or more Hit Dice gains protection
from good instead of protection from evil.
Alignment: Always evil, usually chaotic.
************************************************** **************************
The Birthright Homepage: http://www.birthright.net
Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
with UNSUB BIRTHRIGHT-L in the body of the message.