PDA

View Full Version : Seelie Faerie Template



Birthright-L
05-15-2003, 10:03 AM
Hi all,

Sorry for my recent enduring absence, but I had some major
real world responsibilities that I just couldn`t shirk. ;)

Anyhoo, I had time now to make a Seelie Faerie Template and I`m putting it
up here for review. Comments, criticism, and suggestions, please.

Cheers,

- the Falcon


SEELIE FAERIE TEMPLATE
"Seelie" is an inherited template that can be added to any sidhe or fey. The
creature`s type changes to outsider. It uses all the base creature`s
statistics and special abilities except as noted here.
Special Attacks: A seelie with Intelligence or Charisma of 8 or higher
(after the ability score adjustments noted below) gains spell-like
abilities, using its Hit Dice as its caster level. The table below lists the
abilities available. These abilities are cumulative. When a seelie gets a
choice between two abilities, it can choose anew between these abilities
each day.
HD Abilities
1-2 Charm person at will, hypnotism 1/day, faerie fire or glitterdust
1/day
3-4 Detect evil 3/day, sleep or enthrall 1/day
5-6 Protection from evil 3/day, hideous laughter or suggestion 1/day
7-8 Confusion or emotion 1/day
9-10 Eyebite or lesser geas 1/day
11-12 Dominate person or hold monster 1/day
13-14 Mass invisibility 1/day
15-16 Geas/quest or mass suggestion 1/day
17-18 Insanity or mass charm 1/day
19+ Irresistible dance 1/day
Special Qualities: Seelie faeries have low-light vision and are immune to
enchantment spells and effects.
Abilities: Adjust from the base creature as follows: Dex +2, Con -2, Int
+2, Cha +2.
Skills: A seelie has skill points equal to (8 + its Int modifier) x (its
Hit Dice + 3). Treat skills possessed by the base creature as class skills and
other skills as cross-class. If the creature has a class, it gains skill
points for class levels normally.
Climate/Terrain: Same as the base creature, but in the Shadow World.
Challenge Rating: Same as base creature +1.
Alignment: Always good, usually chaotic.

UNSEELIE FAERIE TEMPLATE
"Unseelie" is an inherited template that can be added to any sidhe or fey.
Unseelie faeries have the same adjustments as those detailed above for
seelie faeries, but with the following additional changes:
Special Attacks: An unseelie with 3 or more Hit Dice gains detect good
instead of detect evil. An unseelie with 5 or more Hit Dice gains protection
from good instead of protection from evil.
Alignment: Always evil, usually chaotic.

************************************************** **************************
The Birthright Homepage: http://www.birthright.net
Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
with UNSUB BIRTHRIGHT-L in the body of the message.

destowe
05-17-2003, 03:48 PM
It looks very good.

There are only three suggestions that I would make.

The first is an addition to the charm person at will. Add a piece about that if a person saves, they are immune to further attempts by that creature for 24 hours (or one day). Something like that is used too keep the creature from attempting for 3 minutes until they fail a save.

I would remove the enchantmet immunity and replace it with a bonus (maybe signifigant, but not immunity). Fey in stories are always using glamour against each other, and geas are used to inforce their will.

Perhaps a bonus to the DC of enchantments cast by Seelie. This would help negate the bonus that they have against enchantments of others.

Fey vs. Fey would be about equal to 2 humans against each other. But a normal human against a Fey should have a hard time resisting the lure of the Fey. Most mortals spells are childs play to the Fey, so they should save against all but the best of mortals.

kgauck
05-18-2003, 04:42 AM
----- Original Message -----
From: "destowe" <brnetboard@BIRTHRIGHT.NET>
Sent: Saturday, May 17, 2003 10:48 AM


> Fey vs. Fey would be about equal to 2 humans against each other.
> But a normal human against a Fey should have a hard time resisting
> the lure of the Fey. Most mortals spells are childs play to the Fey,
> so they should save against all but the best of mortals.

My sense is that the fey are very vulnerable to humans (even members of the
commoner class) but have a strong power of avoidance through the use of
invisibility (or stepping back into the farie/spirit world), charm, and
distraction. I refer to this as a brittle defence. Hard to penetrate, but
once penetrated, nearly useless. Stories of fey encounters from literature
run the gamut from powerful heros being waylayed to common folk winning fey
magical boons for being able to capture or outwit a fey creature.

Kenneth Gauck
kgauck@mchsi.com

************************************************** **************************
The Birthright Homepage: http://www.birthright.net
Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
with UNSUB BIRTHRIGHT-L in the body of the message.