View Full Version : Racial writeups
Lord Rahvin
04-30-2003, 10:27 PM
I was thinking of using the following racial writeups for my next BR
campaign. These writeups were made to emphasise the cultural differences
rather than the biological differences between each class, and doesn`t
really address dwarven toughness or elven immortality and such because I`m
playing those down a little for playability purposes. I thought I`d post it
on the list to see if anyone had any thoughts about it or if anyone else
might like to use them.
Anuirean
Abilities: +2 Str, +2 Wis, +2 Chr, -2 Dex, -2 Con
Skill: +1 bonus to Diplomacy checks (+1 every 4th level)
Skill: +1 bonus to Ride checks (+1 every 4th level)
Bonus Feat: any Basic Combat feat
Special: +1 to all action die or regency die rolls
(+1 every 4th level)
Brecht
Abilities: +2 Dex, +2 Chr, -2 Con, -2 Wis
Skill: +1 bonus to Bluff checks (+1 every 4th level)
Skill: +1 bonus to Sleight-of-Hand checks (+1 every 4th level)
Bonus Feat: any Basic Skill feat
Special: +6 Wealth Points at first level
+2 Wealth Points every two levels (2nd, 4th, etc)
+1 initiative (+1 every 4th level)
Dwarf
Abilities: +2 Con, +2 Chr, -2 Dex, -2 Int
Skill: +1 bonus to Concentration checks (+1 every 4th level)
Skill: +1 bonus to Spot checks (+1 every 4th level)
Bonus Feat: any Melee Combat feat
Special: +1 bonus to Fortitude saves (+1 every 4th level)
Elf
Abilities: +2 Dex, +2 Wis, -2 Str, -2 Chr
Skill: +1 bonus to Survival checks (+1 every 4th level)
Skill: +1 bonus to Search checks (+1 every 4th level)
Bonus Feat: any Ranged Combat feat
Special: +1 bonus to Will saves (+1 every 4th level)
Goblin
Abilities: +2 Dex, -2 Int, -2 Chr
Skill: +1 bonus to Move Silently checks (+1 every 4th level)
Skill: +1 bonus to Intimidate checks (+1 every 4th level)
Bonus Feat: any Basic Combat feat
Special: +1 bonus to initiative checks (+1 every 4th level)
+1 to attack rolls prepared with the Ready action
(an additional +1 every 4th level)
Halfling
Abilities: +2 Dex, +2 Int, -2 Str, -2 Wis
Skill: +1 bonus to Tracking checks (+1 every 4th level)
Skill: +1 bonus to Disable Device checks (+1 every 4th level)
Bonus Feat: any Stealth feat
Special: +1 bonus to Reflex saves (+1 every 4th level)
Khinasi
Abilities: +2 Int, -2 Wis
Skill: +1 bonus to Ride checks (+1 every 4th level)
Skill: +1 bonus to all checks regarding any one knowledge skill
(an additional +1 every 4th level)
Bonus Feat: any Special Equipment feat
Special: Choose 2 skills. These are always class skills for you.
Rjurik
Abilities: +2 Con, -2 Dex
Skill: +1 bonus to Survival checks (+1 every 4th level)
Skill: +1 bonus to Sense Motive checks (+1 every 4th level)
Bonus Feat: any Stealth feat
Special: +1 to Massive Damage Threshold (+1 per 4 levels)
Vos
Abilities: +2 Str, -2 Dex
Skill: +1 bonus to Intimidate checks (+1 every 4th level)
Skill: +1 bonus to Balance checks (+1 every 4th level)
Bonus Feat: any Pursuit feat
Special: 4 extra hp at 1st level (+1 every level)
-Lord Rahvin
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Landsturning
04-30-2003, 11:20 PM
Just a hasty comment, -- but if you want to emphasize cultural differences, why not emphasize skill differences rather than debatable stat differences?
Lord Rahvin
05-01-2003, 12:25 AM
> Just a hasty comment, -- but if you want to emphasize cultural differences, why not emphasize skill differences rather than debatable stat differences?
I`m confused. I thought I did that.
I took the special abilities of most of the races away (I may give them back
later at an ECL cost or feat/talent system) like Shadow Walk, Little Stone
Golem, and Live Forever, ephasising instead the particular skill bonuses
that each race would get based on cultural outlook, or stereotype.
-Lord Rahvin
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Azazel
05-01-2003, 07:10 AM
Just a quick question; Why do Anuirean have +6 points ability stat
bonus while they only suffer a -4 points penalty? All of your other
human sub-races are balanced out, this does give an advantage
playing an Anuirean.
Azazel
Raesene Andu
05-01-2003, 10:31 AM
The only problems with ability adjustments for human races (as has been pointed out so many times in the past) is that an adjustment to an ability is an adjustment to the biological makeup of a person, not a cultural difference.
Taking a look at the various peoples of earth, the differences between them is so minutely small that you can not say that a person's place of origin significantly effects how they will perform mentally of physically. There are some very small differences (primarily physical), but these only show up at the elite level (for example, look at the 100m sprint), and can not said to be a major difference (i.e. lead to an ability adjustment) for the vast majority of people.
Therefore, it does not make sense to say that a person's culture can effect their abilities. There is no significant biological differences between the human tribes of Cerilia, but there is between humans, elves, dwarves, etc, which is why those races have ability adjustments.
Culture, however, can lead to differences in a person's skills. Going back to real world examples, someone bought up in a primitive tribe (say one in the Amazon) will have a different set of skills than someone bought up in a western industrialised nation. So you would be correct to give either bonuses to skills, or access to certain regional feats to indicate these differences.
I don't think these benifits would change or grow as a character gains experience though, as they only represent a person's starting benefits. From there on a character chooses what he/she learns, what feats to learn, whats skills to improve and so on.
Ariadne
05-01-2003, 12:49 PM
Originally posted by Lord Rahvin
Anuirean
Abilities: +2 Str, +2 Wis, +2 Chr, -2 Dex, -2 Con
Skill: +1 bonus to Diplomacy checks (+1 every 4th level)
Skill: +1 bonus to Ride checks (+1 every 4th level)
Bonus Feat: any Basic Combat feat
Special: +1 to all action die or regency die rolls
(+1 every 4th level)
Wow, not a little bit hard?
Khinasi
Abilities: +2 Int, -2 Wis
Skill: +1 bonus to Ride checks (+1 every 4th level)
Skill: +1 bonus to all checks regarding any one knowledge skill
(an additional +1 every 4th level)
Bonus Feat: any Special Equipment feat
Special: Choose 2 skills. These are always class skills for you.
No. Khinasi are intelligent AND wise. The -2 I would give to Con...
Vos
Abilities: +2 Str, -2 Dex
Skill: +1 bonus to Intimidate checks (+1 every 4th level)
Skill: +1 bonus to Balance checks (+1 every 4th level)
Bonus Feat: any Pursuit feat
Special: 4 extra hp at 1st level (+1 every level)
Vos are, well, not really stupid, but...
I would give the -2 to Int...
This is only a quick comment, nice idea, but it will bring those human races nearly to an ECL...
Lord Rahvin
05-01-2003, 03:57 PM
>
> Just a quick question; Why do Anuirean have +6 points of ability stat bonus while they only suffer a -4 points penalty? All of your other human sub-races are balanced out, this does give an advantage playing an Anuirean.
> Azazel
I stuck to the DMG on this one. p24. "Here`s an important secret: Not all
of the ability scores are equal. Notice, for example, the half-orc with a
penalty in Intelligence and Charisma but a bonus only in Strength. That`s
because neither a penalty to Intelligence nor a penalty to Charisma by
itself is equal to a bonus in Strength. To return to the cat people
example: Dexterity is also a very important ability, and thus a Dexterity
bonus could not be balanced by a Charisma penalty alone unless some other
drawback was added as well."
The +2 Str is balanced with the -2 Con, but the -2 Dex had to balanced with
two mental ability scores (Wis and Chr) because Dex is such a useful ability
scores that provides so many benefits. Now the DMG does go on to say that
these bonus/penalty balances may not work when switched (i.e. a bonus to Dex
may be balanced by a penalty to Wis and Chr but a bonus to Wis and Chr may
not be balanced with a bonus to Dex), so strictly according to the DMG, the
Anuirean may still not be powerful enough in terms of ability bonuses, but I
think it works.
Some poeple have commented that the Anuirean is too powerful, even, I
assume, not taking into account the ability score bonuses. I admit that
giving both a bonus to Diplomacy and Ride may not have been a very good
idea, since for most of the others I tried to balance a useful skill with a
relatively non-useful skill, but both of these seemed so apt for the
Anuirean. On the other hand, the "special" ability isn`t very good and is
perhaps the weekest of all. I may have to change that one.
-Lord Rahvin
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irdeggman
05-01-2003, 04:01 PM
Are these in addition to the racial abilities, etc. described in the PHB? I’m assuming that they are since certain key elements aren’t addressed her, like darkvision for dwarves or lowlight vision for elves.
Using the “guidelines” presented in Savage Species (3.5 forward compatible) several of these races would receive an ECL modifier. I’ve listed my comments under each race with the page # and brief descriptor from SS as to why the ECL applies.
Anuirean:
+1 ECL (unbalanced ability score, pg 11)
+1 ECL (3 or more racial bonuses to skill checks checks, pg 12 – I’d apply this since the bonuses scale per level, so at 4th level the bonuses are +4 (+2 to Diplomacy and Ride) and also it’s tied into action die (By the way, what is this?) and regency rolls (I assume this is meant for domain actions? Otherwise I’m again confused as to what a regency roll is.)
+1 ECL (2 or more bonus feats, humans gain one and Anuireans gain a basic combat feat (what is a basic combat feat?) in addition)
Comes to a total ECL modifier of +3. This is rather high.
Why do Anuireans lose Con? They are a warrior race. It would be better to drop the Str and Con modifiers to ensure they are not being traded off for each other.
Brecht
+1 ECL (3 or more racial bonuses to skill checks checks, pg 12 – I’d apply this since the bonuses scale per level, so at 4th level the bonuses are +4 (+2 to Bluff and Sleight of Hand)
+1 ECL (2 or more bonus feats, humans gain one and Brechts gain a basic skill feat (again what is this?)
+1 ECL (initiative increase, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class and it scales by level)
Comes to a total ECL modifier of +3.
Why do Brechts lose Con? They are seafarers and this is a very important attribute for that focus, also there is the climate of the Great Bay to take into mind – it is harsher than say Anuire.
Dwarf
+1 ECL (3 or more racial bonuses to skill checks checks, pg 12 – Spot, Concentration and Appraise (PHB) checks)
+1 ECL (bonus to Fortitude saves, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class, it scales per level and it stacks with the dwarven save bonuses in the PHB)
Comes to a total ECL modifier of +2. This is less than the human modifiers.
Why do dwarves only receive a +2 to Con and a –2 to Dex? Aren’t they more hardy than Rjurik and less dexterous than Anuireans?
Why a plus to Charisma? Dwarves are never portrayed as being any better at dealing with the other races than are the other races.
Why the minus to Intelligence? Dwarves are definitely not portrayed as being any less capable of learning than are the other races, and definitely are more knowledgeable than are the Vos 0 dwarves have a written language.
Elf
+1 ECL (3 or more racial bonuses to skill checks checks, pg 12 – Survival and Search (I assume this stacks with the PHB skill bonus) these also scale per level.
+1 ECL (bonus to Will saves, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class, it scales per level)
Comes to a total ECL modifier of +2. This is less than the human modifiers.
Why do elves lose Charisma – this is quite the opposite to the literature and its descriptions of how they are capable of captivated most mortals.
Goblin
What type of goblin? Cerilian goblins are comprised of goblins, hobgoblins and bugbears. Elite goblins are hobgoblins, which would generally be the dominant group.
Per Savage Species the following are the ability adjustments for goblinoids: (Table A-55, pg 206 and 209)
Goblin - +0ECL, -4 Str, +2 Dex, -2 Cha
Hobgoblin - +1 ECL, +2 Dex, +2 Con
Bugbear - +1 ECL, +4 Str, +2 Dex, +2 Con, -2 Cha
Halfling
1 ECL (skill checks, I’d use the special descriptor on pg 12 since these can’t be gained by taking a level in any class bonus to Tracking checks (this doesn’t really exist, track is a feat that gives bonuses to Wilderness Lore checks, and Disable Device checks these also scale per level.
+1 ECL (bonus to Reflex saves, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class, it scales per level and it stacks with the halfling save bonuses in the PHB
Comes to a total ECL of +2. This is less than the human modifier.
Why an increase in Intelligence and a decrease in Wisdom? Are halflings as knowledgeable as Khinasi?
Khinasi
+1 ECL (3 or more racial bonuses to skill checks checks, pg 12 – I’d apply this since the bonuses scale per level, so at 4th level the bonuses are +4 (+2 to Ride and any one knowledge skill)
+1 ECL (2 or more bonus feats, humans gain one and Khinasi gain a Special Equipment feat (again what is this?)
Comes to a total ECL modifier of +2.
Rjurik
+1 ECL (3 or more racial bonuses to skill checks checks, pg 12 – I’d apply this since the bonuses scale per level, so at 4th level the bonuses are +4 (+2 to Survival and Sense Motive)
+1 ECL (2 or more bonus feats, humans gain one and Rjurik gain any Stealth feat (again what is this?)
+1 ECL (Massive Damage Threshold increase, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class and it scales by level)
Comes to a total ECL modifier of +3.
Vos
+1 ECL (3 or more racial bonuses to skill checks checks, pg 12 – I’d apply this since the bonuses scale per level, so at 4th level the bonuses are +4 (+2 to Intimidate and Balance)
+1 ECL (2 or more bonus feats, humans gain one and Vos gain a basic Pursuit feat (again what is this?)
+1 ECL (4 extra hp, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class and it scales by level) {This is a major bonus, far outpaces any of the other ones.}
Comes to a total ECL modifier of +3.
Why do Vos gain a bonus to Balance and yet lose Dexterity?
Why no half-elf?
If you ability modifiers are being included for humans then the modifiers for demi-humans need to be doubled in order to maintain the same proportions. For example, Cerilians dwarves are more sturdy than Rjurik, if each has a +2 Con modifier theen they (as a race) are the same. There are no racial min/max scores anymore.
As has been pointed out ability modifiers are biological, skills (and feats) are cultural. For example a Vos who was raised in Anuire would have the biological ability adjustments of a Vos, but not the racial illiteracy of the Vos and would have the cultural skill/feat modifiers of the Anuirean culture.
geeman
05-01-2003, 04:44 PM
At 09:24 AM 5/1/2003 -0600, Lord Rahvin wrote:
>I admit that giving both a bonus to Diplomacy and Ride may not have been a
>very good idea, since for most of the others I tried to balance a useful
>skill with a relatively non-useful skill, but both of these seemed so apt
>for the Anuirean.
Access to an appropriate set of background feats seems the most apt way of
handling this sort of thing IMO. Aside from the utility of the background
feat function itself, making the bonus an optional thing for a human
character of a particular background doesn`t make every Anuirean shopkeeper
+2 better at riding than every Khinasi shopkeeper, or every Anuirean farmer
a better diplomat than every Vos farmer simply by merit of their heritage.
Gary
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Lord Rahvin
05-01-2003, 04:44 PM
> The only problems with ability adjustments for human races (as has been pointed out so many times in the past) is that an adjustment to an ability is an adjustment to the biological makeup of a person, not a cultural difference.
I disagree.
The very fact that ability scores can be raised upon leveling up enough
times is a clear indication that they are not strictly biological at all.
Biology may be part of it, yes, but so is culture, and so is personal
inclinations. If you look at the game mechanics associated with the ability
scores, they don`t represent biological benefits/limitations at all but
subtle inclinations (which could potentially come from any number of
abstract sources). Each +2 bonus that I gave is only a small +1 bonus in
some area of the character`s makeup, which could be explained through
biology, through background, through social class, etc. The ability scores
at best represent some small area of abstract advantage, an inclination to
what you`re character *might* be good at... a person could have the worse
Charisma in the world and completely negate whatever interaction limit that
provides by 1st or 2nd level. After a couple of levels he could go on to
become a great diplomat. There`s no reason to strictly assume this minor
hinderance was an absolute set-in-stone biological limitation rather than
some cultural trait that had to be overcome.
> Taking a look at the various peoples of earth, the differences between them is so minutely small that you can not say that a person`s place of origin significantly effects how they will perform mentally of physically.
Yeah, but we`re not on Earth. Well... you know what I mean.
That was, after all, part of the point... I was trying to make the races
distinct from eachother. The differences between a Vos character and an
Anuirean character are wildly different from any two given cultures on
earth. Part of that difference is that stereotypes are horribly
inappropriate on earth, but in fantasy settings stereotypes are very real
and actually become distinct traits. This is both because in fantasy
settings those differences are much more distinct, and because the rules
we`re using primarily involve PCs which may be seen as a certain subset
(sort of) of the race itself.
> Therefore, it does not make sense to say that a person`s culture can effect their abilities. There is no significant biological differences between the human tribes of Cerilia, but there is between humans, elves, dwarves, etc, which is why those races have ability adjustments.
A wisdom benefit grants +1 bonus to certain perception-related skill checks,
a +1 benefit against mind-control, and some bonus spells that benefit
clerics. None of this strikes me as strictly "biological" or so absolutely
different that it must be limited to only bizzare non-human creatures.
Likewise, a Strength bonus that allows a character to carry more, inflict +1
damage in melee, recieve a +1 bonus to attacks, and recieve a +1 bonus to
atheltic skill rolls doesn`t seem inhuman to me and actually seem quite apt
for the Vos.
-----
In summation: Ability score benefits are not distinct enough to say that
humans should not recieve them, and in fact are subtle enough to
well-represent some of the minor differences between the races. The races
should be made more distinct. (That one I can understand if some of you
disagree with.) Maybe if there was still such a thing as ability score
maximum values, I might see the point. Maybe if there was no way for
ability scores to ever fluctuate, I might see the point. Maybe if a few
ranks in a skill or one or two levels didn`t completely negate whatever
disadvantage ability score penalties gave you, I might see the point.
Something that would more accurately represent biological traits would be a
maximum rank limit on certain skills, class/level limitations, and ability
score adjustments higher than 4 points.
Certain traits that Elves, Dwarves, and Halflings had that *were* biological
in nature were things like Low Light Vision, Damage Reduction, Immortality,
Small Size, etc. Bonuses to ability scores, skills, attack rolls with
certain weapons, extra proficiencies, or even access to certain classes may
not necessarily be biological in nature. (As you`ve noticed I have even
dealt with the issues of biological differences, because those will be
handled in the next part.)
--------
> I don`t think these benifits would change or grow as a character gains experience though, as they only represent a person`s starting benefits. From there on a character chooses what he/she learns, what feats to learn, whats skills to improve and so on.
"Starting benefits" kind of goes against the theme of D&D/d20 which is
primarily level-based, but we`ll get into that a little later...
-Lord Rahvin
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LordRahvin
05-01-2003, 08:06 PM
Okay, maybe it was unfair of me to post this, after all. With some of my
previous posts, I tried to make the arguments fairly modular so that you
could use them or evaluate them without needing to know about all the other
rules that went along with it. I made no such effort this time. I
apologize. To be honest, I didn't really expect anyone to reply to this
seriously -- I just posted it on the off-chance that there might be one guy
out there who might happen to find it useful.
But since it has gotten some serious attention, to which I am very grateful,
I'll do my best to clear up some misunderstandings.
The first note was that this was not meant for the BR3e conversion, since I
don't have any qualms about doing things differently from the PHB and having
different rules to give BR a different style. It's not a conversion
document so much as a start-from-scratch birthright product drawing on rules
and inspiration from many d20 sources (including the BR3e document).
The following was basically the first part of some of the stuff that's going
to be in my Race chapter. To choose your race, you must first choose a
cultural tempalte, and then based on that, you may choose special racial
abilities and disadvantages (such as low-light vision, etc.). The racial
templates primarily give you skill bonuses that scale with level (because I
think your choice of race should be more significant to character design
than in D&D, but should not just provide huge first level bonuses) and bonus
feats. Although I included ability score modifiers in the draft I posted, I
have no intention of using them because I don't think they should be used in
a scaled point-buy system (ala, the DMG).
Although some of you have noted that some of these racial templates may
provide ECL modifiers, I don't see any point in recording them if they *all*
have ECL modifiers. If all the choices of available races have the same ECL
modifier than there is no difference in having ECL 0 or ECL 3. (The sole
exception to this is the actual adventure-design and challenge-design
process. I'm already dealing with it, but there's no point in posting any
of that yet. Character advancement itself is not hindered if all available
races have the same "ECL" modifier.)
> Are these in addition to the racial abilities, etc. described in the PHB? I’m assuming that they are since certain key elements aren’t addressed her, like darkvision for dwarves or lowlight vision for elves.
No, they're not. I haven't yet addressed things like lowlight vision and
darkvision, as that's when the ECLs rack up and things get a little out of
hand. I'll probably address this as a system that scales, too. (So that
dwarves will get tougher as they level up, etc.) All that will be posted
later.
> Using the “guidelines” presented in Savage Species (3.5 forward compatible) several of these races would receive an ECL modifier. I’ve listed my comments under each race with the page # and brief descriptor from SS as to why the ECL applies.
Thanks. I appreciate that. In the interest of space and redundency though,
I'm not going to be address them all individually.
> Anuirean:
> +1 ECL (unbalanced ability score, pg 11)
I don't think the ability scores are unbalanced for the Anuirean. To be
honest though, I don't really care. In the final draft, all ability score
adjustments will be taken out. (Though I think I may include an option to
raise your ability scores by taking a racial ability to do so.)
> +1 ECL (3 or more racial bonuses to skill checks checks, pg 12 – I’d apply this since the bonuses scale per level, so at 4th level the bonuses are +4 (+2 to Diplomacy and Ride)
Well... yes, but do you honestly believe that even at fourth level where you
have a whopping +4 spread out among your skills that it equals a whole
character level?! At 12th level, it's a whole +8 and I'm still don't think
it equals an ECL. Maybe when combined with the bonus feat... but still, no
hit die, no save increase, no BAB, no skill points...
>and also it’s tied into action die (By the way, what is this?) and regency rolls (I assume this is meant for domain actions? Otherwise I’m again confused as to what a regency roll is.)
Sorry. Extra rules. Previous posts.
There is no such thing as an action die in this system. What other systems
call an "action die" is called a "regency die" in this system, because only
blooded scions could have it (though they don't have to be regents). The
amount of Regency Points that a scion has is a function of level and
adventure award (through domain power, bloodtheft, etc.). Spending a
Regency Point can be used to access certain high-powered class abilities and
blood abilities in place of the x/day mechanic. Enough collected Regency
Points can be used to increase your bloodline. A "regency die" refers to an
attempt to spend a Regency Point to improve the results of an attack roll,
skill check, or save attempt by adding "+1d6" to the d20 result. Anuireans,
as a cultural special ability, get a slight edge in doing this.
In hindsight, I don't like this because it only applies to scions.
> +1 ECL (2 or more bonus feats, humans gain one and Anuireans gain a basic combat feat (what is a basic combat feat?) in addition)
One feat, and it has to be a Basic Combat feat. My current list of feats is
currently based on the Spycraft d20 product by AEG.
Basic Combat Feats include: Ambidexterity, Armor Group Proficiency, Luck of
Heroes, Agile Reposte, Confident Charge, Endurance, Combat Expertise, Great
Fortitude, Improved Disarm, Improved Initiative, Improved Two Weapon
Fighting, Increased Speed, Iron Will, Lightning Reflexes, Mobility, Quick
Draw, Quick Healer, Run, Sidestep, Surge of Speed, Toughness, Two-Weapon
Fighting, Weapon Focus, Weapon Group Proficiency, Zen Focus, Zen Shot, and
Zen Mastery (good feats, stupid names).
> Comes to a total ECL modifier of +3. This is rather high.
Put the book down for a second. Go back and look at the Anuirean. Do you
honestly believe that someone would rather get this racial package than 3
levels in any combination of classes they want (not even including prestige
classes and that nonsense)? I don't think so. Common sense could apply
here. Maybe a +1 ECL but certainly not even a +2.
That being said, however, I should note that one reason I'm trying to offer
scaling racial abilities is that the character classes themselves will be
weaker, per level, than their D&D counterparts, trading versatility for
power. These racial benefits that scale with level help to balance that.
At least that's the idea.
> Why do Anuireans lose Con? They are a warrior race. It would be better to drop the Str and Con modifiers to ensure they are not being traded off for each other.
I don't think any of us are ever going to agree on particular modifers, but
yeah, that seems fine to me. You yourself, however, mentioned that the
Brecht should recieve a higher Con benefit because they live in harsher
climate than Anuire and so since Anuirean live in such lush climate and
harsh climate = con, maybe the anuirean con penalty might make sense? But
either way, I don't really like the modifiers much anyway. I included them
mostly because I thought the first responses I got to these templates would
be that races should have ability score modifiers...
> +1 ECL (3 or more racial bonuses to skill checks checks, pg 12 – I’d apply this since the bonuses scale per level, so at 4th level the bonuses are +4 (+2 to Bluff and Sleight of Hand)
I still don't think that +4 bonus equals a +1 ECL. At the extreme, at 20th
level where the bonus is +12 maybe, but by then, I think it's a pretty moot
point.
> +1 ECL (2 or more bonus feats, humans gain one and Brechts gain a basic skill feat (again what is this?)
One feat, and it has to be a Basic Skill feat. These are your typical +2/+2
feats, but they're a little better because you can take Advanced Skill feats
that raise the bonuses and allow you to do more stuff. Also, the basic
skill feats improves your chances to get Critical Successes with the skills
they enhance. Basic Skill feats include: Alertness, Athletic, Field
Operative, Magician (sleight of hand stuff), Merchant, Mathematician, Mimic,
Ordinary Past, Outdoorsman, Persuasive, Militia Training, Scholarly, Speedy,
Stealthy, and Traveler.
> +1 ECL (initiative increase, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class and it scales by level)
There is no way in hell an increase to initiative equals a +1 ECL. It's a
pretty minor ability, even in D&D. That being said, however, I should note
that my class writeups have initiative bonuses, reputation bonuses, defense
bonuses, and wealth bonuses all based on level so a slight increase to
initiative isn't something as exclusive as it is in D&D.
> Why do Brechts lose Con? They are seafarers and this is a very important attribute for that focus, also there is the climate of the Great Bay to take into mind – it is harsher than say Anuire.
This was the part I was mentioning above, under the Anuirean Con penalty
stuff.
> +1 ECL (3 or more racial bonuses to skill checks checks, pg 12 – Spot, Concentration and Appraise (PHB) checks)
Appraise, Concentration and Spot aren't very useful. Certainly not enough
to warrant a +1 ECL.
> +1 ECL (bonus to Fortitude saves, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class, it scales per level and it stacks with the dwarven save bonuses in the PHB)
It doesn't stack. The dwarven PHB entry isn't used.
> Comes to a total ECL modifier of +2. This is less than the human modifiers.
I'm curious as to whether you still feel this is true, even with the notes
I've added here.
> Why do dwarves only receive a +2 to Con and a –2 to Dex? Aren’t they more hardy than Rjurik and less dexterous than Anuireans?
Yeah, I'd buy that. The bonuses for demihumans should have probably been
doubled, and then balanced out appropriately, of course.
> Why a plus to Charisma? Dwarves are never portrayed as being any better at dealing with the other races than are the other races.
Yeah they are. Or at least dwarves are considered to be on friendly terms
with everyone, or at least rather neutral. In a world of constant warfare
and fierce racial hatreds, this is no minor feat. I felt that this would
warrant a charisma bonus. Also, the clan nature of dwarves suggests strong
loyalties and ruling a dwarf realm seems be an excersise in patience and
diplomacy and negotiation -- even more so than usual. Charisma seemed like
a good bonus.
> Why the minus to Intelligence? Dwarves are definitely not portrayed as being any less capable of learning than are the other races, and definitely are more knowledgeable than are the Vos 0 dwarves have a written language.
This was mostly a magical issue. Locked up in their mountain homes and
closed off from the world is just didn't seem, as a race, that they'd be as
knowedgeable -- and then there's the whole magic thing. It seemed more
appropriate than any other penalty I could have assigned. But yeah, I don't
like the ability score modifiers either.
> +1 ECL (bonus to Will saves, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class, it scales per level)
+1 to +6 bonus to Will hardly seems as effective as a special attack (like
breath weapon) or a special quality (like magic resistance or telepathy).
> Why do elves lose Charisma – this is quite the opposite to the literature and its descriptions of how they are capable of captivated most mortals.
Elves don't seem very tolerant, as a whole. They're described as chaotic
and kind of violent, and are constantly fighting with everyone who shares
their land except the halflings and dwarves. They just don't seem like
they'd get a charisma bonus, and maybe would even get a penalty, but I still
intend to give them a special ability regarding captivation and such.
> What type of goblin? Cerilian goblins are comprised of goblins, hobgoblins and bugbears. Elite goblins are hobgoblins, which would generally be the dominant group.
>
> Per Savage Species the following are the ability adjustments for goblinoids: (Table A-55, pg 206 and 209)
> Goblin - +0ECL, -4 Str, +2 Dex, -2 Cha
> Hobgoblin - +1 ECL, +2 Dex, +2 Con
> Bugbear - +1 ECL, +4 Str, +2 Dex, +2 Con, -2 Cha
I'll spend a little more thought on this when I have more books. It was
made just with my general opinion of what goblins would be like, rather than
on any official WotC monster entry.
> 1 ECL (skill checks, I’d use the special descriptor on pg 12 since these can’t be gained by taking a level in any class bonus to Tracking checks (this doesn’t really exist, track is a feat that gives bonuses to Wilderness Lore checks, and Disable Device checks these also scale per level.
In my rules writeup, Tracking is a skill, now. It can be done in any
terrain and is intelligence-based. Appraise is put into
Knowledge(business).
> +1 ECL (2 or more bonus feats, humans gain one and Khinasi gain a Special Equipment feat (again what is this?)
Special Equipment feats interact with the Wealth Point system. Basically,
there's only a few Special Equipment feats -- they'll provide you with
additional starting equipment to better afford that shiny plate mail or with
additional Special Item points that will allow you to get access to low-cost
(by D&D standards) magical items (that aren't so low-cost in my campaigns
and can't be purchased with conventional funds). This basically works
similiar to Spycraft's Budget Point and Gadget Point system.
> +1 ECL (2 or more bonus feats, humans gain one and Rjurik gain any Stealth feat (again what is this?)
Stealth feats include: Break Fall, Hidden Run, Vertical Climb, Instant
Stand, Moving Target, Nimble Fingers (faster skill checks), Spider Walk, and
Traceless.
> +1 ECL (Massive Damage Threshold increase, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class and it scales by level)
I honestly don't know about the Massive Damage Threshold increase. I'm not
sure if it makes a good cultural special ability or if its balanced with the
others. To give you an idea of scale though, there's a feat that gives you
a +4 to Massive Damage Threshold.
> +1 ECL (2 or more bonus feats, humans gain one and Vos gain a basic Pursuit feat (again what is this?)
The Pursuit feat will interact with my Pursuit rules which I'll probably be
posting sometime next month. It's based loosely on Spycraft's vehicle rules
but are made for foot chases, horeback chases, fantasy aerial chases,
racing, evasion, and hunting. It'll include more rules for terrain, special
tactics (feats), and expanded obstacle rules. This will basically be an
alternative form of abstract combat used when mapping is too inconvinient
and the characters are moving (say, from room to room) too quickly
(dispatching guards or chasing someone, etc.). Its abstract nature may lend
itself to mass combat rules too, but I don't know yet.
Anyway, pursuit feats will be special maneuvers that can be accomplished in
this alternate specialized combat system and will primarily involve
maneuvers that are dangerous, risky, or threatening that could not otherwise
be done without feats.
> +1 ECL (4 extra hp, I’d use the special attacks and qualities descriptor on pg 12 since this ability can’t be gained by taking a level in any class and it scales by level) {This is a major bonus, far outpaces any of the other ones.}
You think so? The Vos seemed pretty weak without it, not gaining much in
the way of useful skills or impressive combat feats. One extra hp didn't
seem that big a deal to me compared to an increase in Massive Damage, a
bonus to ambush attacks, or even a bonus to saving throws.
> Comes to a total ECL modifier of +3.
Again, I don't think so. You applied a +1 effective character level for
having a bonus hitpoint per level. Yet, taking an actual character level
will give a minimum of one bonus hitpoint per level, as much as 10, and a
whole host of other abilities and bonuses. I don't think your evaluation of
ECL modifiers is very accurate, even if you are basing them on published
WotC products.
> Why do Vos gain a bonus to Balance and yet lose Dexterity?
Hmmm. That is a bit of an irony there, isn't it? I'll look at that more
closely. It should be noted that Balance and Ride are the principle skills
involved in pursuits, which is sort of a forte of the Vos in this writeup.
I may later decide to have a Running skill instead.
> Why no half-elf?
I think half-elves are stupid.
That being said, I think you could make an adequitely half-breed by taking
the cultural template of one race and the biological abilities of another,
which is one reason I wanted to seperate those into different templates.
> If you ability modifiers are being included for humans then the modifiers for demi-humans need to be doubled in order to maintain the same proportions. For example, Cerilians dwarves are more sturdy than Rjurik, if each has a +2 Con modifier theen they (as a race) are the same. There are no racial min/max scores anymore.
Okay. I agree.
> As has been pointed out ability modifiers are biological, skills (and feats) are cultural.
Don't agree. You can see my response in a previous post.
>For example a Vos who was raised in Anuire would have the biological ability adjustments of a Vos, but not the racial illiteracy of the Vos and would have the cultural skill/feat modifiers of the Anuirean culture.
I think an Anuirean raised in Vosgaard would have the same +2 Str modifier
as other Vos when he begins his adventuring career. And he would have
illiteracy if he was raised in an illiterate upbringing! Literacy isn't
racial... or is it? I suppose it could be, but I don't see any reason to
interpret it that way.
In my system, there aren't really biological differences between Anuireans
and Vos -- they're all cultural. But an elf (or half-elf, if you prefer)
raise among Anuirean humans would have the cultural template of Anuire
(above), but pick from the biological advantages of elves instead of humans.
(I haven't finished this part yet, so I don't have specific examples.)
-Lord Rahvin
Raesene Andu
05-03-2003, 01:48 AM
Originally posted by Lord Rahvin
The very fact that ability scores can be raised upon leveling up enough
times is a clear indication that they are not strictly biological at all.
Biology may be part of it, yes, but so is culture, and so is personal
inclinations. If you look at the game mechanics associated with the ability
scores, they don`t represent biological benefits/limitations at all but
subtle inclinations (which could potentially come from any number of
abstract sources). Each +2 bonus that I gave is only a small +1 bonus in
some area of the character`s makeup, which could be explained through
biology, through background, through social class, etc. The ability scores
at best represent some small area of abstract advantage, an inclination to
what you`re character *might* be good at... a person could have the worse
Charisma in the world and completely negate whatever interaction limit that
provides by 1st or 2nd level. After a couple of levels he could go on to
become a great diplomat. There`s no reason to strictly assume this minor
hinderance was an absolute set-in-stone biological limitation rather than
some cultural trait that had to be overcome.
The problem with your argument is that when you give an ability adjustment to a culture, you give it to every single member of that culture. So a +2 ability adjustment to STR for Anuireans means that every single Anuirean, male or female, is stronger than a Rjruik or Khinasi person. Given the fact that the cultures freely intermingle, trade, intermarry, etc, this argument is implausable at best.
Also the last part of your argument doesn't make sense to me, unless you are looking at a different set of rules than I am. Someone with the worst charisma in the world (i.e CHR of 3) can not overcome this "minor hinderance", as you write, within a couple of level. In fact, even if they spent every ability adjustment they get on charisma it would still be low (8) by the time the reach 20th level and would still receive a -1 penalty. A charisma of 3 will continue to hurt a character forever.
Anyway, I can't be bothered arguing about something so stupid. If you want to give your human cultures ability adjustment, go for it, just don't try and press your bizzare ideas on everyone else.
Lord Rahvin
05-03-2003, 09:19 AM
> The problem with your argument is that when you give an ability adjustment to a culture, you give it to every single member of that culture. So a +2 ability adjustment to STR for Anuireans means that every single Anuirean, male or female, is stronger than a Rjruik or Khinasi person. Given the fact that the cultures freely intermingle, trade, intermarry, etc, this argument is implausable at best.
The same holds true for every single game mechanic you can ever dream up.
By that argument we shouldn`t have rules to reflect races at all. I know
some people are in favor of that, but I`m not -- I`m of the opinion that
stereotypes within fantasy settings are very real and should be reflected in
the game.
> Also the last part of your argument doesn`t make sense to me, unless you are looking at a different set of rules than I am. Someone with the worst charisma in the world (i.e CHR of 3) can not overcome this "minor hinderance", as you write, within a couple of level. In fact, even if they spent every ability adjustment they get on charisma it would still be low (8) by the time the reach 20th level and would still receive a -1 penalty. A charisma of 3 will continue to hurt a character forever.
No, I was talking about D&D. A low charisma, as in your example, someone
who had a chrisma 3, will not be dramatically hurt by this charisma penalty.
He may not be able to achieve the same high-powered munchkin
(must-have-as-much-as-can-be-squeezed-from-the-rules) bonus, but he can
negate the penalty pretty easily. There are some specialized effects
regarding DCs, bonus spells, and the leadership score but for the most part
the charisma score primarily reflects a bonus/penalty to social skills. A
character with 3 charisma has a -4 penalty to his social skills, meaning he
can get four ranks giving him a +0 modifier, completely negating the
charisma penalty. He get feats and stuff that will give him a +2 bonus, but
even without that he`s negated the penalty with only one level. Now
granted, you could argue he is still being "hurt" because his bonus isn`t
+4, but that`s not really being hurt or limited, that`s just not possessing
the maximum possible benefit because your charisma score isn`t at its
maximum possible value. Even if it was, that`s only +4 -- by the time
you`re 5th level you could have a Diplomacy score with 8 ranks and a +2
bonus from a feat, not including magic items and such, giving him +10. Even
without an 18 Charisma, he`s still a formidable diplomat... but if he did
have the maximum possible bonus from charisma, that`s only +4, which isn`t
much considering how much he`s already gotten from levels. A +2 charisma
bonus as we`re arguing is only +1, which isn`t very significant at all. A
-2 charisma penalty could be negated by taking one rank in any skill that
you`re worried about.
-Lord Rahvin
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Kyrion
05-03-2003, 03:13 PM
Personally, I would differentiate with what the base skills are for each
race, giving bonuses on some (knowledge: arcane, for example, for Khinasi,
would be +2 and usable untrained, perhaps), and that sort of thing. Maybe a
few regional feats, more than anything else.
-Scott
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LordRahvin
05-06-2003, 03:51 PM
Hey, guys. I'd like to thank you all for your helpful comments and suggestions regarding the 'racial writeups' that I posted. Some of the analysis has been very interesting. All of you (except Raesene Andu) have provided helpful criticism and generated interesting discussion that has helped me to further refine my ideas and look at them from different viewpoints. It's going to be awhile before I decide to change them or decide how they should be changed, but in the meantime I can at least tackle the problem from a few different perspectives.
Thanks.
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