Shade
04-14-2003, 05:34 AM
Hi,
I`ve got a campaign set in the Southern Coast of Anuire at the moment. It`s
a "To Each His Throne" game, with PCs running IHH, RCS/Medoere, El-Hadid,
Roesone, Aerenwe, Ilien, and HMA sources. The PCs are between levels 3 and 6.
First question: are there any good adventure sites in this area besides the
Spiderfell? I can`t help but think of this entire region as pretty
civilized, so I find it hard to believe that there are hordes of goblins or
tough monsters living anywhere nearby. I know that the books suggest there
are ruined castles all over the place where you can find treasure and
adventure, but I find that really hard to believe when you have 200
soldiers roaming that province on a regular basis.
Second question: I need some ideas on how to get my players to go on
adventures. Some of them have expressed a desire to do more adventuring,
but others feel that their domain actions are much more important. I`m
considering lessening the load on them in terms of random events and the
like, but I think it`s important for them to stay on their toes so they
don`t get bored. Beyond the large diplomatic event (ie Sword and Crown)
it`s really tough to get them to go somewhere together. Any ideas on how to
deal with this problem, or do yall have any good adventure ideas I could use?
My goal, in general, is to have 1 adventure every gaming session (usually
we play one season). To me that is pretty balanced between adventuring and
domain-level play.
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I`ve got a campaign set in the Southern Coast of Anuire at the moment. It`s
a "To Each His Throne" game, with PCs running IHH, RCS/Medoere, El-Hadid,
Roesone, Aerenwe, Ilien, and HMA sources. The PCs are between levels 3 and 6.
First question: are there any good adventure sites in this area besides the
Spiderfell? I can`t help but think of this entire region as pretty
civilized, so I find it hard to believe that there are hordes of goblins or
tough monsters living anywhere nearby. I know that the books suggest there
are ruined castles all over the place where you can find treasure and
adventure, but I find that really hard to believe when you have 200
soldiers roaming that province on a regular basis.
Second question: I need some ideas on how to get my players to go on
adventures. Some of them have expressed a desire to do more adventuring,
but others feel that their domain actions are much more important. I`m
considering lessening the load on them in terms of random events and the
like, but I think it`s important for them to stay on their toes so they
don`t get bored. Beyond the large diplomatic event (ie Sword and Crown)
it`s really tough to get them to go somewhere together. Any ideas on how to
deal with this problem, or do yall have any good adventure ideas I could use?
My goal, in general, is to have 1 adventure every gaming session (usually
we play one season). To me that is pretty balanced between adventuring and
domain-level play.
************************************************** **************************
The Birthright Homepage: http://www.birthright.net
Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
with UNSUB BIRTHRIGHT-L in the body of the message.