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Rhobher Nichaleir
03-18-2003, 04:23 PM
All the bonuses for Agitating seem to be designed for positive agitating. What if I want to agitate against a regent. Do all my +'s become -'s? Do all the bonuses on part two of 5.8 become - for me and + for him and do the bonuses on part 3 become reversed as well


Second Q

If I want to agitate against a landless regent, should the DM track this province by province or realm by realm??


It seems like the action was written for positive agitating only.

Trevyr
03-18-2003, 08:29 PM
> -----Original Message-----
> From: Birthright Roleplaying Game Discussion
> [mailto:BIRTHRIGHT-L@ORACLE.WIZARDS.COM]On Behalf Of Rhobher Nichaleir

> Rhobher Nichaleir wrote:
> All the bonuses for Agitating seem to be designed for positive
> agitating. What if I want to agitate against a regent. Do all my
> +`s become -`s? Do all the bonuses on part two of 5.8 become -
> for me and + for him and do the bonuses on part 3 become reversed as well

Well, I`m not sure what you`re getting at w/ 5.8. The rules for Agitate are
in chapter 5, but I can`t make heads or tails of the .8 part. That said,
most of the modifiers to Agitate should be positive because they are
refering to the SUCCESS of the Agitation. The Agitation itself can be for or
against a domain, which I suppose could be considered positive or negative
changes give their effects on Loyalty. But I think things will come more
clear to you if you think of positive bonuses as things which aid the
success of agitation, and negative modifiers as things which hinder your
ability to agitate.

> Second Q
>
> If I want to agitate against a landless regent, should the DM
> track this province by province or realm by realm??

Well, agitating against a landless regent is a whole `nother ball of wax. It
seems in the original rules that the designers really didn`t want you
agitating against landless regents, because the rules for Loyalty really
effect only the landed regent. However, it is not too difficult (although a
potentially significant increase in bookkeeping on the part of the DM) to
extend that reasoning to the other civil holding types. You may keep track
of Faith score for Temples, and Satisfaction (or something) with Guilds. Law
holdings become more problematic since province holders and law holders tend
to be the same set of persons.

I would guess that the DM--assuming that she even wants to open that
particular can of worms--would want to keep track of it province by province
following the pattern of Loyalty.

Mark V.

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Rhobher Nichaleir
03-18-2003, 09:09 PM
Originally posted by Trevyr


Well, I`m not sure what you`re getting at w/ 5.8. The rules for Agitate are
in chapter 5, but I can`t make heads or tails of the .8 part. That said,
most of the modifiers to Agitate should be positive because they are
refering to the SUCCESS of the Agitation. The Agitation itself can be for or
against a domain, which I suppose could be considered positive or negative
changes give their effects on Loyalty. But I think things will come more
clear to you if you think of positive bonuses as things which aid the
success of agitation, and negative modifiers as things which hinder your
ability to agitate.

Table 5.8 on page 94. It is arranged such that all modifiers lead towards an increase in domain loyalty.



Well, agitating against a landless regent is a whole `nother ball of wax. It
seems in the original rules that the designers really didn`t want you
agitating against landless regents, because the rules for Loyalty really
effect only the landed regent. However, it is not too difficult (although a
potentially significant increase in bookkeeping on the part of the DM) to
extend that reasoning to the other civil holding types. You may keep track
of Faith score for Temples, and Satisfaction (or something) with Guilds. Law
holdings become more problematic since province holders and law holders tend
to be the same set of persons.

I would guess that the DM--assuming that she even wants to open that
particular can of worms--would want to keep track of it province by province
following the pattern of Loyalty.


This is discussed on page 93 at the bottom of the first column.

Trevyr
03-18-2003, 11:52 PM
> -----Original Message-----
> From: Birthright Roleplaying Game Discussion
> [mailto:BIRTHRIGHT-L@ORACLE.WIZARDS.COM]On Behalf Of Rhobher Nichaleir

> Table 5.8 on page 94. It is arranged such that all modifiers lead
> towards an increase in domain loyalty.

Ah, got you. Yes, well that is the function of that table. It assesses
random (pseudorandom) changes in province loyalty based on recent events,
etc. as part of a normal domain turn. In other words, changes in loyalty
that happen "spontaneously" rather than because someone causes them via
agitation. In this case, and from the perspective of the province holder,
positive change is always the preferred change. Nothing on this table
applies to manipulating province loyalty by design, through agitation.

Mark V.

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Rhobher Nichaleir
03-19-2003, 03:19 PM
But the Agitate Action refers you back to this table....

Rhobher Nichaleir
03-24-2003, 01:14 AM
Any help on negative agitating????

dekrass
03-26-2003, 05:43 AM
I just use the "new attitude" as the point where it starts and the "initial attitude" as the goal and find the DC as usual. This seems to make it very easy to agitate in either direction if you agitate as a function of the Lead skill though.