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Shade
03-15-2003, 04:47 PM
Here`s an attempt at a powerful Dark Knight build. This character will be
an NPC in my Birthright campaign.

Background: Hruskgar Blackthorn hails from Hjorig, a Rjurik-populated
country on the western borders of Vosgaard. Originally a warrior and skald
(started out as Bard/Bbn) in the service of the Jarl of Hjorig, Hruskgar
Ulldvim (as he was originally known) always harbored a burning interest in
the occult (at level 1, 3 ranks K:arcana, 2 ranks K:religion, 3 ranks
Alchemy, 4 ranks Spellcraft). On a minor hunting trip, Hruskgar encountered
and slew a minor awnshegh, in the process unknowingly becoming a scion of
Azrai`s blood.

Azrai`s derivation subtly increased Hruskgar`s interest in occultism as
well as further corrupting his already evil nature. When Hruskgar killed
another of the Jarl`s lieutenants in a minor dispute, he was banished from
the realm by the Jarl, who feared his growing ability and influence (again,
fueled in part by his divine bloodline).

Hruskgar, through his study of esoteric topics, knew that only with a
divine bloodline could humans use true magic (as a skald, he already knew
minor powers of illusion and divination). However, he still did not know
that he possessed such a bloodline thanks to the act of bloodtheft against
the awnshegh he killed. He travelled south to Khinasi lands, where there
were many repositories of arcane knowledge.

Believing that he had no ability to use true magic, Hruskgar turned to the
study of alchemy and the creation of elixirs and potions. His study and
experimentation led him to increasingly depraved rituals to create his
potions, until the point where his actions were discovered by the locals
and he was chased away from Khinasi lands.

Now wholly committed to the practice of profane rituals, perhaps because of
his dark blood, Hruskgar fled to Anuire, where he found a place to continue
his study.

Now a lieutenant of the Duke Jaison Raenech of Osoerde, Hruskgar Blackthorn
(as he is now known) has expanded his study of occultism to include
religious ritual, under the guidance of the True Church of Vosgaard hidden
in Osoerde. It is unknown whether he possesses his paladin-like powers
through supplication to Belinik and Kriesha or some darker, heretofore
unknown power.

Here`s the build:

Hruskgar Blackthorn
Male Rjurik human
Neutral Evil
Azrai, minor, 16 (Heightened Ability-Charisma, minor; Enhanced Sense, minor)

Brd2/Bbn2/Ftr2/Blackguard3/Master of Shrouds1/Warrior of Darkness10

S 16, D 10, C 14, I 13, W 13, Ch 17

1. Brd1 Bardic Knowledge (occult knowledge), Bardic Music (unholy chants),
Power Attack, Iron Will
2. Bbn1 Rage, +10 speed
3. Bbn2 Cleave, Uncanny Dodge 1
4. Ftr1 Sunder, Cha +1
5. Ftr2 Weapon Focus: Claymore
6. Brd2 Vile Martial Strike: Claymore
7. WoD1 Black Magic Oil (Ensorcelled Flesh)
8. Blk1 Detect Good, Poison Use, Cha +1
9. Blk2 Dark Blessing, Smite Good, Improved Critical: Claymore
10 Blk3 Aura of Despair, Control Undead
11 MoS1 Extra Turning, Death/Evil/Protection domains
12 WoD2 Darkling Weapon, Divine Might, Cha +1
13 WoD3 Black Magic Elixir (Violent Knowledge: Weapon Specialization:
Claymore)
14 WoD4 Black Magic Oil (Rapid Step +10 speed)
15 WoD5 Scarred Flesh, Open Feat
16 WoD6 Violent Knowledge (Open Feat), Wis +1
17 WoD7 Black Magic Oil (Unholy Strike)
18 WoD8 Repellent Flesh, Open Feat
19 WoD9 Black Magic Elixir (Dark Senses: tremorsense)
20 WoD10 Black Magic Oil (Malign Fury), Str +1

Stats at level 20 without stats/items factored in:
BAB +19;
HP 2d6+2d12+16d10+Con;
Saves +16 +7 +13 +Divine Grace and high ability scores;
Skills - a good number of points in a variety of skills. Very well rounded,
actually; this character would do very well in a solo campaign, with minor
tweaking.

What do you think the 3 open feats should go to? I was thinking about
Improved Sunder, Expertise, and maybe something on the Expertise chain, but
I`m not sure. An alternate possibility is to drop the claymore and go with
sword and shield, and pick up some of the shield feats from DotF.
Leadership is also a definite possibility, and Boost Spell Resistance or
Dark Speech.

As far as levels go, I could drop the Master of Shrouds level and 1-2
levels of Warrior of Darkness in favor of Blackguard 4 and 5. That gives
+1d6 SA and fiendish companion.

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ConjurerDragon
03-15-2003, 06:43 PM
Lord Shade wrote:

>Here`s an attempt at a powerful Dark Knight build. This character will be
>an NPC in my Birthright campaign.
>
>Background: Hruskgar Blackthorn hails from Hjorig, a Rjurik-populated
>country on the western borders of Vosgaard. Originally a warrior and skald
>(started out as Bard/Bbn)
>
A Rjurik Skald must be lawful, a Barbarian may never be. How did you
solve that?
bye
Michael Romes

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Shade
03-15-2003, 06:43 PM
>A Rjurik Skald must be lawful, a Barbarian may never be. How did you
>solve that?
>bye
>Michael Romes

I thought skald = bard, and bard = any non-lawful. Where does it say a
Rjurik skald has to be lawful? Such a character is not even legal in 3e.

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geeman
03-15-2003, 07:59 PM
At 11:56 AM 3/15/2003 -0600, Lord Shade wrote:

> >A Rjurik Skald must be lawful, a Barbarian may never be. How did you
> >solve that?
>
>I thought skald = bard, and bard = any non-lawful. Where does it say a
>Rjurik skald has to be lawful? Such a character is not even legal in 3e.

Skald does equal bard, but like much setting material it changes the core
rules to reflect a campaign theme.

The Rjurik Highlands p16 under The Bards. "Skalds are often hired as
heralds and messengers, since they are of neutral political alignment and
are sworn to truthfulness in all their dealings. Rjurik bards are all of
lawful alignment for this reason."

Gary

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ConjurerDragon
03-15-2003, 08:41 PM
Lord Shade wrote:

>>A Rjurik Skald must be lawful, a Barbarian may never be. How did you
>>solve that?
>>bye
>>Michael Romes
>>
>
>I thought skald = bard, and bard = any non-lawful. Where does it say a
>Rjurik skald has to be lawful? Such a character is not even legal in 3e.
>
p. 16 of the 2E "Rjurik Highlands" book for the Rjurik region of Cerilia:
"The Bards: The Bardic tradition is strong in Rjurik lands. Singing
skalds - wandering bards - travel the land, bringing news and
entertainment to distant nomadic tribes or isolated villages. Among the
Rjurik, bards are untouchable, and to purposely harm a skald is a grave
offense against the druids and erik, as well as the bard himself. Skalds
are often hired as heralds and messengers, since they are of neutral
political alingment and are sworn to trughfulness in all their dealings.
Rjurik bards ARE ALL OF LAWFUL ALIGNMENT FOR THIS REASON."

on p. 8/9 is a nice short story how a faithful bard fulfilled his
mission despite any hindrance set in his way because simply he had to
fulfill the mission - a VERY strict code of honour to follow.
bye
Michael Romes

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kgauck
03-15-2003, 09:56 PM
My suggestion for the Dark Knight`s 3 open feats:
Note, I`m refering to a Claymore as a Greatsword, if you distinguish between
them, substitute.

Kraftig Greatword [General]
You have learned to use your strength to even greater effect with your
greatsword
Prerequisites: Power Attack, Weapon Focus (greatsword), +8 BAB
Benefits: When using a greatsword, you get an +2 competance bonus to your
Strength, and the weapon does 2d8 instead of the normal 2d6 damage.

Example: Hruskgar has a 16 Str, so when wielding his Claymore two-handed, he
gets a +3 attack bonus and a +4 damage bonus and does 2d6 damage with his
weapon. With Kraftig Greatsword, his Str is effectivly an 18, so he gets a
+4 attack bonus and a +6 damage bonus, and does 2d8 damage.

Superior Sunder [General]
You have learned how to break your opponant`s weapons
Prerequisites: Sunder
Benefits: When you attack an opponent`s weapon, your damage is doubled.

Superior Critical [General]
Choose one type of weapon, with that weapon your most deadly attacks are
more potent.
Prerequisites: Cleave, Improved Critical, BAB +12
Benefits: You weapon`s damage multiplier is increased by 1.

Kenneth Gauck
kgauck@mchsi.com

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geeman
03-15-2003, 10:38 PM
At 03:44 PM 3/15/2003 -0600, Kenneth Gauck wrote:

>Kraftig Greatword [General]
>You have learned to use your strength to even greater effect with your
>greatsword
>Prerequisites: Power Attack, Weapon Focus (greatsword), +8 BAB
>Benefits: When using a greatsword, you get an +2 competance bonus to your
>Strength, and the weapon does 2d8 instead of the normal 2d6 damage.
>
>Example: Hruskgar has a 16 Str, so when wielding his Claymore two-handed, he
>gets a +3 attack bonus and a +4 damage bonus and does 2d6 damage with his
>weapon. With Kraftig Greatsword, his Str is effectivly an 18, so he gets a
>+4 attack bonus and a +6 damage bonus, and does 2d8 damage.

I don`t have an encyclopedic knowledge of feats, but it seems like either
one of those benefits would be enough bang for the buck for a typical feat,
aren`t they? The strength bonus gives a +1 and +1 or +2 damage bonus,
which is on par with most feats. The increased damage dice is,
effectively, +2 to damage on average (excluding critical multipliers, of
course) also on par with a typical feat. Using both it is effectively a +1
attack and +3 or +4 damage, which seems a little high.

Gary

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Shade
03-15-2003, 11:26 PM
>The Rjurik Highlands p16 under The Bards. "Skalds are often hired as
>heralds and messengers, since they are of neutral political alignment and
>are sworn to truthfulness in all their dealings. Rjurik bards are all of
>lawful alignment for this reason."

Hmm. For my campaign I`ll just step in as the DM to waive that restriction
in this case. I`d just say that the "skalds" in Hjorig, being so close to
Vosgaard, are not quite as honorable.

A good point though, I probably need to reread the Rjurik Highlands set. In
any case, if you have a problem with the build, you can either 1) use DM
fiat since this is an NPC or 2) drop the barb levels and make him a
fighter4, or fighter2/ranger2. The barb levels are not integral to the
concept, but do make him more powerful.

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Shade
03-15-2003, 11:26 PM
At 09:30 PM 3/15/2003 +0100, you wrote:
>Lord Shade wrote:
>
>>>A Rjurik Skald must be lawful, a Barbarian may never be. How did you
>>>solve that?
>>>bye
>>>Michael Romes
>>>
>>
>>I thought skald = bard, and bard = any non-lawful. Where does it say a
>>Rjurik skald has to be lawful? Such a character is not even legal in 3e.
>>
>p. 16 of the 2E "Rjurik Highlands" book for the Rjurik region of Cerilia:
>"The Bards: The Bardic tradition is strong in Rjurik lands. Singing
>skalds - wandering bards - travel the land, bringing news and
>entertainment to distant nomadic tribes or isolated villages. Among the
>Rjurik, bards are untouchable, and to purposely harm a skald is a grave
>offense against the druids and erik, as well as the bard himself. Skalds
>are often hired as heralds and messengers, since they are of neutral
>political alingment and are sworn to trughfulness in all their dealings.
>Rjurik bards ARE ALL OF LAWFUL ALIGNMENT FOR THIS REASON."

Hmm. So how would a Rjurik bard work in 3e? The setting and core rules are
directly contradictory.

As for the NPC, it is not essential that he is Rjurik. He just needs to be
from a culture that can produce both bards and barbarians of evil alignment.

I originally had him as a Vos, but I figured that they don`t have bards.
Right?

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Shade
03-15-2003, 11:26 PM
Where are these feats from, Kenneth? I recognize Superior Sunder = Improved
Sunder (which I was already considering). What are the other 2 from?

Kraftig Greatsword seems a bit overpowered to me.

At 03:44 PM 3/15/2003 -0600, you wrote:
>My suggestion for the Dark Knight`s 3 open feats:
>Note, I`m refering to a Claymore as a Greatsword, if you distinguish between
>them, substitute.
>
>Kraftig Greatword [General]
>You have learned to use your strength to even greater effect with your
>greatsword
>Prerequisites: Power Attack, Weapon Focus (greatsword), +8 BAB
>Benefits: When using a greatsword, you get an +2 competance bonus to your
>Strength, and the weapon does 2d8 instead of the normal 2d6 damage.
>
>Example: Hruskgar has a 16 Str, so when wielding his Claymore two-handed, he
>gets a +3 attack bonus and a +4 damage bonus and does 2d6 damage with his
>weapon. With Kraftig Greatsword, his Str is effectivly an 18, so he gets a
>+4 attack bonus and a +6 damage bonus, and does 2d8 damage.
>
>Superior Sunder [General]
>You have learned how to break your opponant`s weapons
>Prerequisites: Sunder
>Benefits: When you attack an opponent`s weapon, your damage is doubled.
>
>Superior Critical [General]
>Choose one type of weapon, with that weapon your most deadly attacks are
>more potent.
>Prerequisites: Cleave, Improved Critical, BAB +12
>Benefits: You weapon`s damage multiplier is increased by 1.
>
>Kenneth Gauck
>kgauck@mchsi.com
>
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>

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kgauck
03-15-2003, 11:26 PM
I think that power increase in levels is geometric, not arithmatic, so feats
at higher levels should be progressively more powerful than feats you can
take at low levels. Kraftig Greatsword required a +8 BAB in addition to two
prereq feats, and is limited to greatswords. That strikes me as about
right. A +1 just isn`t as valuable at 10th level as it is at 1st.

Kenneth Gauck
kgauck@mchsi.com

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kgauck
03-16-2003, 05:35 AM
----- Original Message -----
From: "Lord Shade" <lordshade@SOFTHOME.NET>
Sent: Saturday, March 15, 2003 4:47 PM

> Where are these feats from, Kenneth? I recognize Superior Sunder =
Improved
> Sunder (which I was already considering). What are the other 2 from?

I made them up.

> Kraftig Greatsword seems a bit overpowered to me.

You can certainly tweak it to suit your sense of how powerful it should be.

Kenneth Gauck
kgauck@mchsi.com

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ryancaveney
03-16-2003, 05:35 AM
On Sat, 15 Mar 2003, Lord Shade wrote:

> Hmm. So how would a Rjurik bard work in 3e? The setting and core rules
> are directly contradictory.

The setting rules always take precedence. =)

> As for the NPC, it is not essential that he is Rjurik. He just needs
> to be from a culture that can produce both bards and barbarians of
> evil alignment.

Personally, I don`t like alignment restrictions to begin with. That said,
even if they do exist, I consider them at best demographic descriptors
that are only statistically true. I see no problem at all in having *one*
bard in Rjurik, especially a named major NPC, who isn`t lawful.

> I originally had him as a Vos, but I figured that they don`t have
> bards. Right?

No, they have them. They just don`t like them much. _Tribes of the
Heartless Wastes_ has this to say:

"The Vos do not respect bards as a class. Few Vos ever become
bards; those who do are considered even more cowardly than thieves.
Still, they can often find work as entertainers in the larger tribal
courts or castles. The priests of the Vos tolerate bards only as long as
they do not display magical skills."

TotHW: Player`s Chronicle, page 12


Ryan Caveney

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Birthright-L
03-16-2003, 09:19 AM
I`m going to bicker a little about pseudo-Scandinavian Rjurik language here.
Feel free to ignore if you wish.

> Kraftig Greatsword.
>

True to form for Rjurik names, this translation is quite funny. Kraftig
translates to "stout" or "reinforced" in Swedish - it is what you call
someone who is fat when you want to be polite. It can also imply
supernatural power, and in that way is similar to the English word force -
as in "force sword" from WH40K or "the force" from Star Wars - though the
proper form then would be "kraft" (the noun form) - best translated as "of
force" or "of spirit".

"Stark" - (translates as strong) - is the word you are looking for - but
that means something else in English. Actually, you could use "strong" - an
unusual word in swedish, implying resilience and strength of character but
also great ability in general - similar to how the word "strong" is used in
translations of Chinese cinema. Another possibility is "makt" (noun) or
"mäktig" (adj) - meaning power. But "makt" is more a characteristic of the
weapon rather than the user

Possible names and their meaning - several of which work poorly, because
they mean something else in English. The vikings really had a major
influence on the English language on this subject!

Stark Greatsword - Greatsword of strength
Starkt Greatsword - Strong greatsword
Strong Greatsword - Greatsword of character
Makt Greatsword - Greatsword of power
Kraft Greatsword - Greatsword of spirit

I think "Starkt Greatsword" is best - if an English-speaker can get their
tounge around the double consonant at the end. "Makt" is a pronouncible
compromise.

It`s a bit funny that there is no word for "greatsword" in Swedish - we`d
call it "storsvärd" (big sword) or "tvåhandssvärd" (two-handed sword). The
same goes for axes, even if "stångyxa" (pole-axe) is also available there.

I don`t know how these words translate into other scandinavian languages -
but we do have a Norseman on the list (oh yes - I beleive they call them
Norwegians these days :).

BTW, for vikings, this ability is more associated with axes than with
claymores - especially in olden days that the Rjurik seem inspired by.
Vikings were famous for dispatching cavalry by cutting the horse`s head
right off with their greataxes. Greatswords were more of a Gaelic thing -
maybe there is an appropriate Gaelic word there?

Also note that a raging barbarian already benefits greatly from the
increased leverage of a two-handed weapon. As outlined, the feat is very
powerful - it has both the benefit of Weapon Soecialization AND an
additional damage bonus. I think something like this would be more balanced:

Great Blow [General]
You can strike mighty blows with mighty weapons.
Prerequisite: Power Attack, Strength 15+, base attack bonus +6 or greater.
Benefit: As a full-round action, you can make a single powerful attack with
either a greatclub, greataxe or greatsword, that causes double damage.

/Carl




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kgauck
03-16-2003, 11:38 AM
----- Original Message -----
From: "Stephen Starfox" <stephen_starfox@YAHOO.SE>
Sent: Sunday, March 16, 2003 2:56 AM


> I`m going to bicker a little about pseudo-Scandinavian Rjurik
> language here. Feel free to ignore if you wish.

I was hung up on the name and went with German. I fall back on German for
Rjurik, Brecht, and Dwarvish, so I`m sure it gets way too much use. But its
my only foriegn language. Had my Anglo-Saxon books not been burried I might
have looked there. Henceforth though I have a handy guide to at least 6
more Rjurik words I can use. Thanks.

Kenneth Gauck
kgauck@mchsi.com

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Starfox
03-16-2003, 11:38 AM
From: "Kenneth Gauck" <kgauck@MCHSI.COM>

>A +1 just isn`t as valuable at 10th level as it is at 1st.
>

Actually, it is. It is that last plus that counts. The fact that you have +3
weapons instead of normal weapons only makes this more clear - imagine the
cost of increasing you attack bonus in each of these cases. The tenth level
character needs to upgrade from +3 to +4, the 1st level character only needs
to get himself a masterwork weapon.

I`m talking about a world where magic items are common here - but the
reasoning is the same in Birthright, only bonuses are harder to get.

/Carl

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ryancaveney
03-16-2003, 08:22 PM
On Sat, 15 Mar 2003, Lord Shade wrote:

> Here`s an attempt at a powerful Dark Knight build. This character will
> be an NPC in my Birthright campaign.

I really like the story and general concept. I`m still a bit fuzzy on 3e
mechanics, but this does have fascinating possibilities.

> Azrai`s derivation subtly increased Hruskgar`s interest in occultism
> as well as further corrupting his already evil nature.

Even with the official lawfulness of skalds, acquiring an Azrai bloodline
and being banished are plenty of good story reason to let him change from
LE to NE. He and his former Rjurik culture mutually reject each other.

> Now wholly committed to the practice of profane rituals, perhaps
> because of his dark blood, Hruskgar fled to Anuire, where he found a
> place to continue his study.
> Now a lieutenant of the Duke Jaison Raenech of Osoerde,

Good connection, especially as you note with the TCV there.

> Brd2/Bbn2/Ftr2/Blackguard3/Master of Shrouds1/Warrior of Darkness10

I don`t recognize the last two classes. From what accessory do they come?

Overall class levels of 20 is quite high -- what sort of levels are your
PCs at, and what chance is there of ever having to face him directly?


Ryan Caveney

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Shade
03-17-2003, 12:28 AM
>> Brd2/Bbn2/Ftr2/Blackguard3/Master of Shrouds1/Warrior of Darkness10
>
>I don`t recognize the last two classes. From what accessory do they come?

Master of Shrouds is from Defenders of the Faith, Warrior of Darkness is
from Book of Vile Darkness.

>Overall class levels of 20 is quite high -- what sort of levels are your
>PCs at, and what chance is there of ever having to face him directly?

Yeah, you`re right. Most of the time builds are posted on the minmax boards
with a 20 level progression. He will probably be level 4-6 when my PCs
first meet him (soon).

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