Sorontar
03-05-2003, 01:30 AM
Gary <geeman@SOFTHOME.NET> said:
> Elemental Control (An, Ba, Ma, Re)
[snip]
> The hit dice of the summoned elemental is equal to the amount of BP
> spent on this ability. By spending 6BP you summon a 6HD elemental. (One
> could tweak this however one likes using a system the Monster classes
> presented in Savage Species.)
> By spending +2 BP you triple the amount of time the elemental remains
> after you stop concentrating.
> By spending +2 BP you can summon two elementals per week (but only one
> at a time.)
> By spending +2 BP you can summon any creature from the elemental plane
> associated with your derivation of HD equal to or less than an elemental
> you are able to summon.
> By spending +2 BP you are able to summon elementals from one of the
> elemental planes adjacent to the plane associated with your derivation
> (magma, steam, etc.) Note: you may continue to spend BP in order to gain
> access to more planes adjacent to the ones you currently have access to.
> By spending +2 BP you are rendered immune to all attacks from
elementals
> that you are able to summon.
Excuse my for my naivity, but I don`t understand how the +2 BP works
here. Are you saying that if I was granted 5 BP by the gods and my
bloodline, then I could spend 3BP on Elemental Control which would
enable me to summon a 3HD elemental for 4 rounds. But if I spent another
2BP, could I use all of the above listed bonuses? And summon a 5HD
elemental for 6 rounds? Or does that only allow me access to one of the
listed bonus per +2BP spent?
Or is the 3BP I spent already 1BP to get the ability +2BP for the
bonus/es? If so, what would another +2BP do?
Are the +2BP bonuses permanent, or can I change them at will during the
game?
Can I have reserve BP that I can use to power up any blood ability I
have? If so, how many times can I do it and what is the cost?
I realise that a lot of this is nothing like the original 2E Birthright
design, but I thought it best that I point out that for someone like me
(a 3E novice and a linguist), there are a number of ways to read these
suggestions.
And I *strongly* suggest/remind people that the best option for 3E
Birthright is to just write the basic rules first as a framework. Then
once everyone is aware of what shape the new Birthright has taken, we
can start writing any new rules to introduce new character
classes/races/bloodline abilities etc.. This seems to be the apporach
that the BRCS developers have taken, with a lot more detailed stuff
coming later in the Atlas. But they better watch they haven`t added too
much to the base rules already. Just because 3E DnD now allows "Martian
Nuclear Physicists"[1] doesn`t mean that the new BR has to as well. Get
the basics to work, then allow for more.
Sorontar
[1] I know it doesn`t but look at the arguments about Noble etc.. Worry
about these later.
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> Elemental Control (An, Ba, Ma, Re)
[snip]
> The hit dice of the summoned elemental is equal to the amount of BP
> spent on this ability. By spending 6BP you summon a 6HD elemental. (One
> could tweak this however one likes using a system the Monster classes
> presented in Savage Species.)
> By spending +2 BP you triple the amount of time the elemental remains
> after you stop concentrating.
> By spending +2 BP you can summon two elementals per week (but only one
> at a time.)
> By spending +2 BP you can summon any creature from the elemental plane
> associated with your derivation of HD equal to or less than an elemental
> you are able to summon.
> By spending +2 BP you are able to summon elementals from one of the
> elemental planes adjacent to the plane associated with your derivation
> (magma, steam, etc.) Note: you may continue to spend BP in order to gain
> access to more planes adjacent to the ones you currently have access to.
> By spending +2 BP you are rendered immune to all attacks from
elementals
> that you are able to summon.
Excuse my for my naivity, but I don`t understand how the +2 BP works
here. Are you saying that if I was granted 5 BP by the gods and my
bloodline, then I could spend 3BP on Elemental Control which would
enable me to summon a 3HD elemental for 4 rounds. But if I spent another
2BP, could I use all of the above listed bonuses? And summon a 5HD
elemental for 6 rounds? Or does that only allow me access to one of the
listed bonus per +2BP spent?
Or is the 3BP I spent already 1BP to get the ability +2BP for the
bonus/es? If so, what would another +2BP do?
Are the +2BP bonuses permanent, or can I change them at will during the
game?
Can I have reserve BP that I can use to power up any blood ability I
have? If so, how many times can I do it and what is the cost?
I realise that a lot of this is nothing like the original 2E Birthright
design, but I thought it best that I point out that for someone like me
(a 3E novice and a linguist), there are a number of ways to read these
suggestions.
And I *strongly* suggest/remind people that the best option for 3E
Birthright is to just write the basic rules first as a framework. Then
once everyone is aware of what shape the new Birthright has taken, we
can start writing any new rules to introduce new character
classes/races/bloodline abilities etc.. This seems to be the apporach
that the BRCS developers have taken, with a lot more detailed stuff
coming later in the Atlas. But they better watch they haven`t added too
much to the base rules already. Just because 3E DnD now allows "Martian
Nuclear Physicists"[1] doesn`t mean that the new BR has to as well. Get
the basics to work, then allow for more.
Sorontar
[1] I know it doesn`t but look at the arguments about Noble etc.. Worry
about these later.
************************************************** **************************
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Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
with UNSUB BIRTHRIGHT-L in the body of the message.