Created for and with Cry Havoc in Birthright system

[top]Goblin Infantry

Goblin Skirmisher, 1st level warrior
Small Goblin
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 size, +1 Dex, +3 studded leather, +2 heavy shield)
Base Attack/Grapple: +1/-3
Attack: Morningstar +2 melee (1d6) or Javelin +3 ranged (1d4)
Full Attack: Morningstar +2 melee (1d6) or Javelin +3 ranged (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills: Hide +5, Listen +3, Move Silently +5, Ride +5, Spot +3 (inc ac p.)
Feats: Alertness
Challenge Rating: 1/3
Alignment: Usually neutral evil
Equipment: 50 gp (48: 10 Javelins 10, Studded Leather Armor 25, morningstar 6, heavy w. shield 7)
Encumbrance: light 28.5 (28: Morningstar 3, Studded Leather 10, Javelins 10, heavy w. shield 5)
Armor Check penalty: -2

[top]Goblin Infantry Unit, 100 1st level warriors

Small Goblin
Damage factors: 100
Speed: 300 ft. (6 squares)
Armor Class: 17 (+1 size, +1 Dex, +3 studded leather, +2 heavy shield)
Base Attack/Grapple: +1/-3
Attack: Morningstar +1 melee or Javelin +1 ranged
Full Attack: Morningstar +1 melee or Javelin +1 ranged
Space/Reach: 100 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills: Hide +5, Listen +3, Move Silently +5, Ride +5, Spot +3
Feats: Alertness
Morale: +0 (+1 HD, -1 Wis)
Intimidate: -1 (+1 HD, -2 Cha)
Alignment: neutral evil
Muster Cost: 1GB (merc. at no extra cost)
Garrisoned/Active: ¼ GB/½ GB

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