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Birthright-L
12-27-2002, 11:20 PM
There has been a lot of use of the term Renaissance lately. I`d like to
define how I think of this term.
When I think of the renaissance and what defines it versus the late medieval
time, it is mostly a matter of organization and philosophy. The individual
is ascendant over the group. This allows princes (I`m amiss for the right
title here - a translation of the Swedish "Furste", meaning the first man of
the state.) to reign with much greater freedom than before. This allows
domain actions like those of Birthright, which I would argue would not be
possible in medieval times.

One change that this has led to is the ascendancy of money. Princes try to
collect income in coin (not in feudal obligations), and this allows them to
recruit professional armies (as is done in Birthright). I know that others
see this differently - that these troops are feudal - but for me paying gold
to raise troops is very much a renaissance thing.

The renaissance did not bring firearms. It had early cannon (more on those
later), but the main change was the revival of the infantry as a viable
combat arm.

As has been said, cannon are the first gunpowder weapons. I think Birthright
has cannon. How else can you explain the ease of the siege rules? If you
lack artillery units or a skilled siege engineer, it takes months or even
years to reduce a castle - which is very much the way it was before cannon.
And missile fire at sea did not see much use until the advent of cannon
(with the possible exception of late ancient galley fighting). How could
those cumbersome Brecht Round ships get so high missile values without
cannon?

Handguns, international mercenaries, profitable over-seas colonies,
religious wars, nation-states - all these are not things of the renaissance
but of the next era, the baroque. I say these things should be left alone in
Birthright, except for some exceptional instances. Thus, I agree there
should be no firearms (except possibly for the royal marines of Müden).





From: "Kenneth Gauck" <kgauck@MCHSI.COM>

> Which pretty much gives us a free hand to associate what ever we want with
a
> glorious past. In places like Khinasi, that can be a new interest in
things
> Masetian, in Brechtur it can be pre-imperial Brecht culture, in Anuire a
new
> interest in imperial institutions, literature, art, aesthetics,
philosophy, and
> whatever.

We should not over-emphasize the "rebirth" theme of the renaissance. True,
it begun as a search for roots, but emerging humanism and natural philosophy
soon overshadowed that. What the ancient revival really did was allow people
to think in non-religious terms, and that brought on the rest.

So, it really does not matter what old culture you are reaching back to - or
even if there really is such a culture. The "Gothicism" movement of Northern
Europe reached back to the days of the Goths - a mythical age, and barbaric
even by mythical accounts. Not really a good model for the society that was
being build - but rather a myth to excuse the claims to power that northern
princes made at the time.



From: "Arsulon" <brnetboard@TUARHIEVEL.ORG>

> The Renaissace was the first great age of exploration. Consider the
economic and social ramifications

> of the expeditions of Colombus, Cabot and Drake.

These expeditions might have had a social impact, but their economic impact
wasn`t really felt until much later - the influx of Spanish gold belongs to
the Baroque, not the renaissance. The exception is Portugal - in many ways
an exceptional nation at this time.



/Carl





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kgauck
12-28-2002, 06:06 AM
> This allows princes (I`m amiss for the right title here - a translation
> of the Swedish "Furste", meaning the first man of
> the state.) to reign with much greater freedom than before.

Prince means first, principal, primary; so you`re right there with your choice
of words. Octavian Caesar declared himself first in Rome, and so was called
Principus. Hence the desire in immitation to be the first man of the state.

Kenneth Gauck
kgauck@mchsi.com

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ConjurerDragon
12-28-2002, 09:18 PM
Hello!

Stephen Starfox wrote:

>One change that this has led to is the ascendancy of money. Princes try to
>collect income in coin (not in feudal obligations), and this allows them to
>recruit professional armies (as is done in Birthright). I know that others
>see this differently - that these troops are feudal - but for me paying gold
>to raise troops is very much a renaissance thing.
>
You do not pay enough gold to train and equip for example a unit of
knights from nothing into a fighting unit.
There was a discussion about this before, and the prices for knights
would raise significantly if you assume that they are not feudal, and
bring their own horse and armour.

To be totally correct - you do not even pay gold. It is called GOLD BAR,
but as already Travis Doom´s 3E manual tells us the "Gold Bar" is not
just a bar of gold, but such things as grain in silos, worth 2000 gold
pieces or similar. To use gold - the currency, the coins - a birthright
regent would have to convert these stuff in transportable wealth using
the FINANCES action.

>As has been said, cannon are the first gunpowder weapons. I think Birthright
>has cannon. How else can you explain the ease of the siege rules? If you
>lack artillery units or a skilled siege engineer, it takes months or even
>years to reduce a castle - which is very much the way it was before cannon.
>
But in Birthright a siege can take "months or even years to reduce a
castle" as it should which contradicts your argument that cannons must
exist. A castle can be assaulted only if the attacker has artilleritsts
(siege engines) or someone with a skilled engineer (2E- Siegecraft
Nonweaponprofieciency, 3E Knowledge (Engineering) - if you lack you can
only lay siege, and that takes not only troops equal to the level of the
castle + the number of defending units to succeed at all, but also time:
3 month to reduce 1 level. Some PBEMs don´t last for 3 month, and if the
castles owner expects reinforcements, they certainly have time enough to
come to his help.

>And missile fire at sea did not see much use until the advent of cannon
>(with the possible exception of late ancient galley fighting). How could
>those cumbersome Brecht Round ships get so high missile values without
>cannon?
>
With naval armament as described in the Seas of Cerilia book? Catapults,
Ballistae, Flamethrowers?
However a ship can only fire it´s weapons, if it has not moved according
to that books rules, so grappling and
boarding seems to be still the main way of naval combat.
bye
Michael Romes

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kgauck
12-28-2002, 11:16 PM
> Stephen Starfox wrote:
>
> >One change that this has led to is the ascendancy of money. Princes try
to
> >collect income in coin (not in feudal obligations), and this allows them
to
> >recruit professional armies (as is done in Birthright). I know that
others
> >see this differently - that these troops are feudal - but for me paying
gold
> >to raise troops is very much a renaissance thing.

----- Original Message -----
From: "Michael Romes" <Archmage@T-ONLINE.DE>
Sent: Saturday, December 28, 2002 2:44 PM


> To be totally correct - you do not even pay gold. It is called GOLD BAR,
> but as already Travis Doom´s 3E manual tells us the "Gold Bar" is not
> just a bar of gold, but such things as grain in silos, worth 2000 gold
> pieces or similar. To use gold - the currency, the coins - a birthright
> regent would have to convert these stuff in transportable wealth using
> the FINANCES action.

One nice way around this is the rise of Banking, an occurance of the 15th
and 16th centuries that allowes states to wage war without piles of physical
gold. Thinking of silos of grain as a resource usable even when my troops
are far from that silo means I have comodified my goods. In fact, I have
purchased grain near my troops and sold grain at my silos. If the
commercial system is this well developed, we`re talking renaissance levels
of banking and large scale commerce supported by financial instruments like
letters of credit.

> You do not pay enough gold to train and equip for example a unit of
> knights from nothing into a fighting unit.
> There was a discussion about this before, and the prices for knights
> would raise significantly if you assume that they are not feudal, and
> bring their own horse and armour.

That really only applies to knights. Other units work out much better
without the need to assume feudal summons. If I assume padded armor and
halfspear, shortspear, or light hammer, I can field 200 people for a cost of
400 gp`s if I can assume that labor of fabrication is either free (wifes
make padded armor for husbands) or has been paid for with realm maintenance.
If I do need to buy such goods on the market I need 1200 gp`s to suddenly
produce those items.

One of the reasons many folks like the idea that a province can only support
as many units as it has levels is that you can handily assume a supply of
weapons and armor left over from some previous crisis remains. Some of that
which might be considered lost, damaged, or otherwise unusable has been
replaced by a constant, low level of production in armories. If knights and
men-at-arms reflect a more feudal situation, then at worst we are speaking
of bastard feudalism, in which money supplied many troops, while the elite
units were still drawn from a warrior class who drew its wealth from
agriculture. Knights and armored men-at-arms appear in battles through the
end of the renaissance. The total elimination of feudal summons of elite
warriors is actually a post-renaissance feature.

Certainly the BR realm rules are abstract enough that Peter Lubke can
envision Cerilia at a Carolingian (c. 800 CE) level, and Skyfox can envision
Cerilia at a renaissance level of play. Depending on what assumptions you
make and what interpretations you make about what actions do, you can run
the gamut.

Kenneth Gauck
kgauck@mchsi.com

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Birthright-L
12-29-2002, 03:00 AM
From: "Michael Romes" <Archmage@T-ONLINE.DE>

> But in Birthright a siege can take "months or even years to reduce a
> castle" as it should which contradicts your argument that cannons must
> exist. A castle can be assaulted only if the attacker has artilleritsts
> (siege engines) or someone with a skilled engineer (2E- Siegecraft
> Nonweaponprofieciency, 3E Knowledge (Engineering) - if you lack you can
> only lay siege, and that takes not only troops equal to the level of the
> castle + the number of defending units to succeed at all, but also time:
> 3 month to reduce 1 level. Some PBEMs don´t last for 3 month, and if the
> castles owner expects reinforcements, they certainly have time enough to
> come to his help.
>

This was just what I pointed out - these times are realistic unless you have
cannon. Since artilerry units do not contain cannon under yourassumption,
these are the times it would take to reduce any castle, regardless of wheter
you have artillery or not - pre-cannon artillery simly wasn`t that
efficient.


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kgauck
12-29-2002, 06:02 AM
I don`t know if anyone reads Military History Quarterly, but this winter`s
issue (Winter 2003), has a big article on Caerphilly Castle, in Wales. It
was a castle of the de Clare family, and built on an island in a lake. The
castle never fell to siege, which is hardly surprising given what can be
seen on the many color pictures. Its a $10 buy (US), so a look see in the
library might be worth while. They have done other castles in the past, but
this one isn`t one I`ve seen before.

Kenneth Gauck
kgauck@mchsi.com

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Salamander
12-29-2002, 07:54 AM
Originally posted by kgauck

One nice way around this is the rise of Banking, an occurance of the 15th
and 16th centuries that allowes states to wage war without piles of physical
gold. Thinking of silos of grain as a resource usable even when my troops
are far from that silo means I have comodified my goods. In fact, I have
purchased grain near my troops and sold grain at my silos. If the
commercial system is this well developed, we`re talking renaissance levels
of banking and large scale commerce supported by financial instruments like
letters of credit.



Actually banking first emerged in europe with the Knights Templar, a society that existed 1118 - 1314. Allow me to quote their financical practices from http://www.ordotempli.org/history_of_the_k...hts_templar.htm (http://www.ordotempli.org/history_of_the_knights_templar.htm)


... The pilgrim would be wary of carrying large sums of money as he travelled, for fear of robbery, extortion or unforeseen accident. The answer was simple; seek out the master of the local Templar commanderie and deposit sufficient funds with him to cover the estimated cost of the return journey, including travel, accommodation and ancillary costs such as alms and gift-giving to the important ecclesiastical sites en route and at the final destination. In return for the financial deposit, the Templar treasurer would give the traveller a coded chit as a form of receipt and as a means of exchange. At each overnight stop, or where alms or offerings had to be given, the pilgrim would hand his chit to the local Templar representative who would pay any dues outstanding, re-code the chit accordingly and return it to its owner. When the pilgrimage was over and the weary traveller had returned home, he would present the chit to the Templar treasurer who had first issued it. Any balance of credit would be returned in cash, or if the pilgrim had overspent he would be presented with the appropriate bill. The entire pilgrimage trade policed by the Templars, who also acted as the bankers for this form of travel, bears a startling resemblance to the modern package tour industry. The modern equivalent of the Templar chit is, of course, the credit card.

At least in some forms, high level of banking existed before renesance.

kgauck
12-29-2002, 09:50 AM
----- Original Message -----
From: "Salamander" <brnetboard@TUARHIEVEL.ORG>
Sent: Sunday, December 29, 2002 1:54 AM


> Actually banking first emerged in europe with the Knights Templar

That`s all well and good, but it didn`t produce the kinds of effects I was
describing. Banking originates about 30 seconds after money does, and gets
more complex ever after. The Templars, after all just copied the Syrian
practices. It is during the rise of Genoa and Venice that banking begins to
have an effect that transends those cities and stimulates a commercial
revival throughout Europe. All the Templar banking did was make the
Templars rich and produce suspicion in the monarchs of Europe, hence their
destruction in 1307 in France. Had banking spread from the templars to the
market places of Europe, that would be one thing, but Templar banking (nor
Jewish money-lending) lead to the kind of convertability that a GB
represents.

Banking in Genoa and Venice (later Florence as well) was developed by
merchants for the very purpose of speeding the wheels of commerce and making
buying and selling easier. Of course the crusades and the Templars role
therein created the opportunity for the Italian cities to get involved in
this trade, but the crusades did not create this trade, the Italian cities
took advantage of an opportunity. Banking experienced another rise (in
importance and complexity) in the late 18th and early 19th centuries as
industrialization took off.

Its banking of a specific type that makes the GB as convertable as it is,
and that kind of banking appears c. 1300 in Italian trading cities.

Kenneth Gauck
kgauck@mchsi.com

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Salamander
12-29-2002, 10:01 AM
To me it seems that you're speaking about change from exchange economy (product for product) to one of monetary economy (product for money for product) and in that regard you are correct altrough ratio between these two exchange system varies heavily depending on the stability of the currency. (When currency is weak people turn back to exchanging product for product.

geeman
12-29-2002, 03:37 PM
One of the things that I think is being misinterpreted about the
Renaissance (or any period of renaissance) is that it represents a
relearning of classical knowledge. While classical knowledge certainly is
relearned, any period of renaissance represents not just a relearning of
knowledge garnered by the ancients but an extension of that
knowledge. During The Renaissance many people certainly had a respect for
the knowledge and ideals of the peoples from the classical period, but if
you were able to transport a 16th century man of learning from his time to,
say, Corinth in the 5th century BC he`d have an extensive amount of
knowledge beyond that of the people of the time, and he`d stick out like an
alien visitor from Mars. Renaissance learning went far beyond that of the
Greek/Roman period. The contention that one can somehow divorce the
Renaissance from gunpowder, exploration and the printing press is like
saying that nuclear power, the space race and electronics are incidental to
the 20th century. You don`t get the shifts in social and political
systems, the changes to the economics that fostered them, the rise of
nationalism, etc. without those processes.

Gary

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kgauck
12-29-2002, 06:26 PM
----- Original Message -----
From: "Salamander" <brnetboard@TUARHIEVEL.ORG>
Sent: Sunday, December 29, 2002 4:01 AM


> To me it seems that you`re speaking about change from exchange
> economy (product for product) to one of monetary economy (product
> for money for product) and in that regard you are correct altrough ratio
> between these two exchange system varies heavily depending on the
> stability of the currency. (When currency is weak people turn back to
> exchanging product for product.

Indeed. As well as a general shortage of specie because it A) tends to end
up in stagnant treasure chests or other kinds of non-productive wealth
(stain glass windows, gem encrusted scepters, &c) and B) it gets exported to
obtain foriegn goods (spices, silks, &c).

Whether Cerilia obtained a monitarized economy through a shift from weak
money to strong (as you mention), a shortage a money, or just a feedback
loop of growing commerce creating a credit demand, I cannnot guess. The
materials makes no effort to explain which alternate theory make the most
sense for Cerilia, so we have some flexibility how we understand Cerilia`s
(or the various Cerilian) economies.

Kenneth Gauck
kgauck@mchsi.com

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kgauck
12-29-2002, 07:03 PM
----- Original Message -----
From: "Gary" <geeman@SOFTHOME.NET>
Sent: Sunday, December 29, 2002 9:12 AM


> The contention that one can somehow divorce the Renaissance
> from gunpowder, exploration and the printing press is like
> saying that nuclear power, the space race and electronics are
> incidental to the 20th century. You don`t get the shifts in social
> and political systems, the changes to the economics that fostered
> them, the rise of nationalism, etc. without those processes.

In a fantasy game with magic, you contend here, we are unable to imagine
magical substitutes or fantastic substitutes for technology. I argue we can
imagine a 20th century without nuclear weapons, and can role play there. We
can imagine a Cerilia without gunpowder and can role play there, despite
other similarities to an earth culture that had some level of gunpowder
technology. It can be argued that the relationships of social forces and
technology is deterministic, but reasonable people can disagree on that
point. Certain genres of games (eg. steampunk) are based on mixing
mentalities from one era and the technology of another. When we confront
the absence of exploration`s impact on Cerilia (say the stimulation of
commerce) we are able to apply such phenomena to other sources (say the
patron goddess of wealth). With imagination and an understanding that a
fantasy game world does provide some latitude in interpreting RL social
characteristics, verisimilitude can be satisfied.

After all, the more one feels its neccesary to replicate RL, the more one`s
game should be in the RW.

Kenneth Gauck
kgauck@mchsi.com

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kgauck
12-29-2002, 07:19 PM
----- Original Message -----
From: "Gary" <geeman@SOFTHOME.NET>
Sent: Sunday, December 29, 2002 9:12 AM

> During The Renaissance many people certainly had a respect for
> the knowledge and ideals of the peoples from the classical period, but if
> you were able to transport a 16th century man of learning from his time
to,
> say, Corinth in the 5th century BC he`d have an extensive amount of
> knowledge beyond that of the people of the time, and he`d stick out like
an
> alien visitor from Mars.

You have an insistance on imposing contemporary understainding of the past
on the past itself. This observation was a discovery in the 18th century.
The 16th century writers, still in awe of Rome thought that in meaningful
ways they really had recaptured the past. Why not game based on their
assumptions rather than ours?

Sure there is a gulf between the 16th century person and the 5th century
one, but what of the gulf between the 16th century person`s view of the
classical world and the 12th century person`s view? To the renaissance
itself, it was this later gulf that stood out as the meaningful one. With
this in mind, do I make Cerilia a world in which people are concerned with
the world they live in, or with the final destination of their immortal
souls? When the materials say "renaissance" why not suppose that this
concern with human affiars is as much a part of what is intended, rather
than gunpowder, which was incidental to the renaissance.

Kenneth Gauck
kgauck@mchsi.com

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irdeggman
12-29-2002, 07:51 PM
Arjan,
What's up with the database? It looks like a one-way conversation here. The only way to see Gary's comments are in Kenneth's replies.;)

geeman
12-29-2002, 10:31 PM
At 08:51 PM 12/29/2002 +0100, irdeggman wrote:

>What`s up with the database? It looks like a one-way conversation
>here. The only way to see Gary`s comments are in Kenneth`s replies.;)

I just looked at the board and my comments showed up for me.... They were
on the previous page of messages, though.

Gary

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Birthright-L
12-30-2002, 09:46 AM
From: "Kenneth Gauck" <kgauck@MCHSI.COM>

> You have an insistance on imposing contemporary understainding of the past
> on the past itself. This observation was a discovery in the 18th century.
> The 16th century writers, still in awe of Rome thought that in meaningful
> ways they really had recaptured the past. Why not game based on their
> assumptions rather than ours?
>

Good point. This is not the way I play Birthright, but itis a perfectly
acceptible, even meritable, one. Keeping this in mind always will improve
many games - though it can be hard for the players to distance themselves
from the assumptions and prejudices of OUR day and instead accept the
assumptions and prejudices of another.

/Carl



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kgauck
12-30-2002, 06:55 PM
----- Original Message -----
From: "Stephen Starfox" <stephen_starfox@YAHOO.SE>
Sent: Monday, December 30, 2002 3:06 AM


> This is not the way I play Birthright, but itis a perfectly
> acceptible, even meritable, one.

Really, all I am trying to suggest is that there is no one right way to
define what "renaissance culture" should mean for Cerilia. No handfull of
elements should be neccesary. In a fantasy game we should pick and choose
what we want to borrow from real life, make up some stuff, and borrow other
stuff ecclectically from what ever sources appeal to us. If we do this
sensibly, we can still provide a pleasing game with a sound verisimilitude,
without being obligated to copy from any source exactly as we find it.

Because we can offer a variety of definitions of the renaissance, we should
be able to talk about a variety of elements for use by BR DM`s.

Kenneth Gauck
kgauck@mchsi.com

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Arsulon
12-30-2002, 10:22 PM
Gary,
I definitely have to agree that the (historical) Renaissance is primarily an era of innovation rather than immitation. Even many of the supposedly "pure" classical sources Europeans were drawing on represented bodies of knowledge and esthetics that had been refined by the Turko-Arabic and Byzantine civilizations.

I guess what we have to admit is that TSR/WOTC has an imperfect sense of history at best: their products are laughably innaccurate when it comes to ANY observations about an era's culture and technology. Heroic attempts at reversing this trend are found in thier "historical" supplements featuring the vikings, Charlemagne's paladins, etc : none of which were perfect, but at least they were trying. How many A&E or History Channel specials have we all seen featuring the deadliness of the longbow or mace, only to crack open the PH and see these weapons ghettoized in favour of the D&D "cult of the sword." The game designers were obsessed with "tradition" and "game balance"; as a result, they trembled with fear at the prospect of introducing new technologies into the game. Consequently, we have products like Ravenloft which depict people wearing clothing and espousing ideas from the 17th-19th centuries, but still using medieval technology.

We're left to figure out for ourselves what is meant by "Anuireans, Brechts, Khinasi, elves, and dwarves are the equivalent of Renaissance culture." Mind you, the quote is taken from the "Other Equipment" section of the Rulebook (p.19) so you might assume they're referring to technology. Does that mean liberal humanism is on the rise in Anuire? Are nobles talking about worth over birth and how the perfect courtier must be a master of arms AND letters? I don't see any evidence of that, really. What about a rebirth of "classical" knowledge? From whom? The Andu? The Empire? One of the Adurian states? It's tempting to read the old Anuirean Empire as Rome. If so, and we read the "fall" of the west in 476 B.C. against the death of Emperor Mike, wouldn't that mean the nearest historical equivalent for Anuire should be around the year A.D. 1000? This one's a tough nut to crack. Personally, I'm REALLY looking forward to reading that Dragon article featuring gunpowder in Cerilia: the way it's handled might help me put the BR setting in context.

kgauck
12-30-2002, 11:07 PM
----- Original Message -----
From: "Arsulon" <brnetboard@TUARHIEVEL.ORG>
Sent: Monday, December 30, 2002 4:22 PM


> I definitely have to agree that the (historical) Renaissance is
> primarily an era of innovation rather than immitation.

There is no era which is actually imitative. Its impossible. All attempts
at imitation will be dialects formed between the intended imitation and the
pre-existing cultural formations. Thus all intended imitation becomes
innovation. To suggest otherwise is to set up a straw man.

Kenneth Gauck
kgauck@mchsi.com

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