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Zombie, Ogre)
 D20
|
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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OGRE ZOMBIE
| | Ogre Zombie
|
| Size/Type:
| Large Undead
|
| Hit Dice:
| 8d12+3 (55 hp)
|
| Initiative:
| –2
|
| Speed:
| 40 ft. (8 squares; can’t run)
|
| Armor Class:
| 15 (–1 size, –2 Dex, +8 natural), touch 7, flat-footed 15
|
| Base Attack/Grapple:
| +4/+14
|
| Attack:
| greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)
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| Full Attack:
| greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)
|
| Space/Reach:
| 10 ft./10 ft.
|
| Special Attacks:
| —
|
| Special Qualities:
| Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
|
| Saves:
| Fort +2, Ref +0, Will +6
|
| Abilities:
| Str —, Dex —, Con —, Int —, Wis —, Cha —
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| Skills:
| —
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| Feats:
| Toughness
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| Environment:
| Temperate hills
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| Organization:
| Any
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| Challenge Rating:
| 3
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| Treasure:
| None
|
| Alignment:
| Always neutral evil
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| Advancement:
| None
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| Level Adjustment:
| —
|
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
System Reference Document -> List of Creatures (SRD)