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Zombie, Minotaur)
 D20
|
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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MINOTAUR ZOMBIE
| | Minotaur Zombie
|
| Size/Type:
| Large Undead
|
| Hit Dice:
| 12d8+3 (81 hp)
|
| Initiative:
| –1
|
| Speed:
| 30 ft. (6 squares; can’t run)
|
| Armor Class:
| 16 (–1 size, –1 Dex, +8 natural), touch 8, flat-footed 16
|
| Base Attack/Grapple:
| +6/+15
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| Attack:
| Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)
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| Full Attack:
| Greataxe +10 melee (3d6+7/x3) or gore +10 melee (1d8+5) or slam +10 melee (1d8+5)
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| Space/Reach:
| 10 ft./10 ft.
|
| Special Attacks:
| —
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| Special Qualities:
| Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
|
| Saves:
| Fort +4, Ref +3, Will +8
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| Abilities:
| Str —, Dex —, Con —, Int —, Wis —, Cha —
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| Skills:
| —
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| Feats:
| Toughness
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| Environment:
| Underground
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| Organization:
| Any
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| Challenge Rating:
| 4
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| Treasure:
| None
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| Alignment:
| Always neutral evil
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| Advancement:
| None
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| Level Adjustment:
| —
|
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
System Reference Document -> List of Creatures (SRD)