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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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WOLF
| Size/Type:
| Medium Animal
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| Hit Dice:
| 2d8+4 (13 hp)
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| Initiative:
| +2
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| Speed:
| 50 ft. (10 squares)
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| Armor Class:
| 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
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| Base Attack/Grapple:
| +1/+2
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| Attack:
| Bite +3 melee (1d6+1)
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| Full Attack:
| Bite +3 melee (1d6+1)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| Trip
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| Special Qualities:
| Low-light vision, scent
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| Saves:
| Fort +5, Ref +5, Will +1
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| Abilities:
| Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
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| Skills:
| Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
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| Feats:
| TrackB, Weapon Focus (bite)
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| Environment:
| Temperate forests
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| Organization:
| Solitary, pair, or pack (7–16)
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| Challenge Rating:
| 1
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 3 HD (Medium); 4–6 HD (Large)
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| Level Adjustment:
| —
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Wolves are pack hunters known for their persistence and cunning.
COMBAT
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: Wolf
System Reference Document -> List of Creatures (SRD)