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ViewsD20:Water Naga (Creature)From BrWiki(Redirected from Water Naga)
WATER NAGA
COMBATWater nagas prefer to stay mostly concealed in a body of water while they launch a spell attack. Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d8 Con. The save DC is Consitution-based. Spells: Water nagas cast spells as 7th-level sorcerers but never use fire spells. Typical Sorcerer Spells Known (6/7/7/4; save DC 12 + spell level): 0—acid splash, daze, detect magic, light, mage hand, open/close, read magic; 1st—expeditious retreat, magic missile, obscuring mist, shield, true strike; 2nd—invisibility, acid arrow, mirror image; 3rd—protection from energy, suggestion. Skills: A water naga has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. SEE WIKIPEDIA ENTRY: Naga
Categories: D20 | SRD | Creature | Aberration Type | Aquatic Subtype | CR7 | Neutral Alignment | Large Size | Temperate Climate | LA- |