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ViewsVosgaardFrom BrWiki[edit] IntroductionThe most desolate and remote region of Cerilia is called Vosgaard. It lies in the north-eastern reaches of the land, beyond the Drachenaur Mountains and north of the Rhuannadaraight. The cold waters of the Leviathan's Reach form the northern border of Vosgaard, and to the east lie the stormy waters of the Sea of Dragons.
[edit] The Nona and the TorvaAlthough few outside Vosgaard would realize it, the Vos people are split between the nona ('New' or 'Upstart') Vos and the Torva ('True' or 'One') Vos. The nona Vos desire to turn the fantastic energies of the Vos people towards progress and unity. They want prosperous strong realms and will tolerate, to a limited degree, foreign gods and ideas. The torva, backed by a culture soaked in blood and fury for centuries and the worship of two powerful deities look to clan loyalties and temple following for leadership and see the ways of the nona as soft and cowardly.
[edit] Player RealmsFour realms appropriate for player characters (PCs) or heroes, including some invisible domains (law, guild, temple, and source holdings). [edit] Cwmb BheinnThe elven realm of Cwmb Bheinn is pinned Between the Raven and the Lamia, and cannot afford the luxury of isolation enjoyed by other elven lands in Cerilia. The protection of the Rhuannadaraight would go for naught without both a determined ruler and some outside allies.
[edit] MelyyMelyy is a small and sparsely settled, unobtrusive realm which recently underwent an amazing metamorphosis. Most of its farmers and fisherman have abandoned their occupations to seek silver in the Orlenaskyy Mountains. Farms quickly became grubstakes and fisheries shipping agents as silver fever swept the land. The sudden wealth has also drawn a substantial number of immigrants seeking their fortune by means both honest and otherwise.
[edit] RovninodenskRovninodensk's provinces are decimated by civil wars and battles for succession once or twice every generation. Nona Vos currently have the upper hand, though their rule is far from stable.
[edit] YeninskiyYeninskiy was a part of the Khinasi-Vos realm of old Merasaf that was broken by might of the Iron Hand Orogs, the fractured into two large states. To the southeast, modern Merasaf became a united Khinasi state, while Yeninskiy became a divided land torn between two cultural identities.
[edit] KozlovnyyKozlovnyy was once the Khinasi realm of Medec. The Vos invaders overran this realm more than three centuries ago. However, many Khinasi customs and laws survived the conquest and have influenced the Vos who now rule. [edit] NPC RealmsThese NPC realms should be used in the way as other "Not recommended for PC use" realms. Designed as the hero-kings' main political adversaries or allies, these realms can be used to instigate (or react to) diplomacy, trade and other domain actions. They respond to the PC's domains with actions of their own, and they will vie with the prospective hero-king's most familiar enemies, rivals and allies.
[edit] MolochevTo most of Cerilia, Molochev represents Vosgaard. The land may be warmer then many Brecht realms, but its Tsar epitomizes the cruel brutality most other human races take for granted in the Vos. He controls his provinces and holdings tightly with considerable aid from the One True Church of Vosgaard and his own secret source holdings. [edit] LutkhovskyLutkhovsky's provinces are split amongst the Surzek Goblins and the small Vos population. The province levels and holdings of do not even approach their potential - and perhaps never will. But with the silver mines of Melyy booming to the south, adventuresome settlers have begun to swell the human population.
[edit] VelenoyeVelenoye's provinces and holdings are nearly devoid of vegetation and wildlife, undergoing drastic changes of fortune depending on how well or how badly its warriors fare against the Sword Rust Tribes and the dreaded Firosk Slecktra. In recent years, Velenoye has made inroads against the former, but has fallen to the latter.
[edit] ZoloskayaZoloskaya was divided between two factions until the "awakening" of the dragon of Vstaive Peak. Remarkably, the two factions now seem to get along well. [edit] HjorigHjorig's provinces are sparsely populated but not entirely wild. This realm acts as a buffer between Vosgaard and the Brecht Overlook states. This Rjurik realm was once the Brecht realm of Gauren until it was conquered by Rjurik vikings centuries ago. Now the people suffer under an increasingly autocratic monarchy and talk of insurrection grows by the day. [edit] Nonhuman and Awnshegh realms[edit] The Gnoll Fellsthe Gnoll Fells occupies the deep woods of the Grovnekevic Forest which blanket the craggy landscape. Like the gnolls that give the Fells their name, the realm is uneven, unpleasant, treacherous and unforgiving. [edit] Kal KalathorKal Kalathor is the largest and most populous goblin realm of Cerilia. It does not defer to its neighbors or play the game of civilization practiced by goblin realms to the west. Though not as savage or brutal as their northern cousins, the ice goblins, the goblins of Kal Kalathor do not fear their human, elf or awnshegh neighbors - to the contrary, even the powerful Raven would not lightly anger the innumerable inhabitants of Kal Kalathor.
[edit] Sword Rust tribesThe Sword Rust Tribes has had a short and colorful history. One of the few orog realms on the surface of Cerilia, they are still challenged by the brutal nature of Vosgaard and the Vos themselves. Small tribes of orogs in the Orlenaskyy Mountains have banded together rather than fight each other for supremacy (as usually happens), and have hewn a small realm from the wild lands of northern Vosgaard. Whether the Sword Rust Tribes can maintain their unity remains to be seen. [edit] The Manticore's DomainThe Manticore's Domain is a new realm as it appears the ex-paladin turned awnshegh has begun to grasp territorial power. Until about a few years ago, few people considered the Manticore more than a crazed awnshegh bent on the destruction of other realms.
[edit] The Ravens's Realm (Ust Atka)Ust Atka, now known as The Ravens's Realm, has labored under the Raven's rule for sixty-five increasingly brutal years as Warlord Tusilov, and has openly been known as the Raven for ten long years, the awnshegh has yet to face a serious challenge to his rule. Inhabiting the body of Warlord Tusilov, former regent of the realm, the Raven has made little secret of his supernatural origins. Without a doubt, his people know they are ruled by an awnshegh, but fear keeps them well in line. [edit] The Feral Lands[edit] The Battle FensThe Battle Fens, a large, virtually unsettled area in northern Vosgaard, has a storied history and an infamous reputations. Protected slightly from the worst of the northern weather by the high trees of the Grovnekevic Forest and ice sheet of the Klessberg, most of the Battle Fens remains free of snow for at least three months of the year. But that does not make the land any more attractive to the nearby Vos of Lutkhovsky, Velenoye or Rovninodensk, the barrier between the Shadow World and Cerilia is weak in the Battle Fens and strange beasts abound, while even experienced explorers can get lost in the shifting landscape.
[edit] The Icemarchthe Icemarch is well named by the rare trappers, hunters, and adventurers who have traveled the northernmost land of Vosgaard, as the land is covered by frost and snow year-round. The Klessberg glacier, which begins in northern Drachenward, encroaches on the Icemarch across its northern coast. Even the southern provinces of the Icemarch, covered by pines of the Grovnekevic Forest, never escape the Vos winter. Although no substantial settlements are known to survive in the bleak Icemarch legends speak of fabled Timoshev, a city of graceful towers standing proud amongst the ice. [edit] The MistmoorThe Mistmoor, a dark and uneven land forever shrouded in an unnatural veil, has been the site of more famous battles than any other realm in Vosgaard. Long before the humans arrived in Cerilia, elves and humanoids struggled among the moors, falling to each other's weapons and fell magics. Brecht warriors, fleeing the famous Battle of Lake Ladan, fled and died in the Mistmoor. Even after their victory in Rzhlev, Vos armies returning through the moors found their progress impeded by unnameable beasts and horrors. According to legend, when the gods of the humans destroyed Azrai, the Lord of Shadow's essence lingered briefly in the Mistmoor, cursing it for all time.
[edit] Tuar AnnwnTuar Annwn lies somewhere in the heart of the Grovnekevic Forest, and it is a dark heart indeed. More than any other elven realm, Tuar Annwn remains at war with the world. In other lands the elves may have forgotten the Gheallie Sidhe. Even in southern Vosgaard, in Cwmb Bheinn, the war between elves and humans to have ended. But not in Tuar Annwn. Never in Tuar Annwn! |