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Quarterstaff)
 D20
|
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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Quarterstaff
Simple Two-Handed Melee
| Critical:
| ×2
|
| Range Increment:
| —
|
| Type:
| Bludgeoning
|
| Hardness:
| 5
|
|
| Size | Cost | Damage | Weight1 | hp
|
| Fine | — | 1/1 | * | 1
|
| Diminuative | — | 1d2/1d2 | * | 1
|
| Tiny | — | 1d3/1d3 | * | 2
|
| Small | — | 1d4/1d4 | 2 lb. | 5
|
| Medium | — | 1d6/1d6 | 4 lb. | 10
|
| Large | — | 1d8/1d8 | 8 lb. | 20
|
| Huge | — | 2d6/2d6 | * | 40
|
| Gargantuan | — | 3d6/3d6 | * | 80
|
| Collossal | — | 4d6/4d6 | * | 160
|
Description
A quarterstaff is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a quarterstaff in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
The quarterstaff is a special monk weapon. This designation gives a monk wielding a quarterstaff special options.
Enhancements
Magical/Psionic Weapon Enhancements
| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2
|
| +1 | +2,000 gp | +2 | +10
|
| +2 | +8,000 gp | +4 | +20
|
| +3 | +18,000 gp | +6 | +30
|
| +4 | +32,000 gp | +8 | +40
|
| +5 | +50,000 gp | +10 | +50
|
| +6 | +72,000 gp3 | +12 | +60
|
| +7 | +98,000 gp3 | +14 | +70
|
| +8 | +128,000 gp3 | +16 | +80
|
| +9 | +162,000 gp3 | +18 | +90
|
| +10 | +200,000 gp3 | +20 | +100
|
| +11 or more | + bonus × bonus × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10
|
See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions