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D20:Open Lock (Skill)

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This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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Contents

[edit] Open Lock (Dex; Trained Only)

Attempting an Open Lock check without a set of thieves’ tools imposes a –2 circumstance penalty on the check, even if a simple tool is employed. If you use masterwork thieves’ tools, you gain a +2 circumstance bonus on the check.

[edit] Check

The DC for opening a lock varies from 20 to 40, depending on the quality of the lock, as given on the table below.

LockDC Lock DC
Very simple lock 20 Good lock 30
Average lock 25 Amazing lock 40
[edit] Epic Check

You can open locks more quickly than normal.

Open lock as . . . DC Modifier
Move-equivalent action +20
Free action +50
[edit] Action

Opening a lock is a full-round action.

[edit] Special

If you have the Nimble Fingers feat, you get a +2 bonus on Open Lock checks.

[edit] Untrained

You cannot pick locks untrained, but you might successfully force them open.




System Reference Document -> Skill Descriptions


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