![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|||||||
|
|
ViewsMonumentsFrom BRWikiMain Page » House Rules » Monuments House Rules: Monuments
Building MonumentsPlanningLike a Holding, Monuments may be built up to the current Province level, but a Monument must have its level set when it is first planned. A Regent can not rule up a Monument once it is finished, and the Province (or possibly the entire country) does not gain any bonus from the Monument until it is completed. When a Regent decides to build a Monument he must work with the DM in picking its form (tomb, lighthouse, library, temple, etc.), and what its effect will be (doubled Trade Routes, increased Loyalty, improved Diplomacy, improved Units, etc.). Once that is done, the level is determined by the DM. The level should be equivalent to the effect the Monument is going to have (DM's discretion). The Player then picks an appropriate Province that he/she has a level 1 or better Holding in. *Note:* It also costs the Regent a Build Action to start the Planning and Construction of a Monument. For each level of the Monument it takes 1 DT to plan, hire the workers (or gather slaves), gather the resources, etc. The planning Regent must spend 1 RP per level of the Monument, and 1 GB per level of the Monument until the Planning Phase is complete. For example, a Regent wants to make a gigantic fountain made of silver dedicated to the goddess Nesirie. With it the Priest Regent wants to gain a free Realm Spell Action every other domain turn. The DM decides this Monument will have to be level 5. The Player agrees and picks a level 6 province to build it in. For the first 5 DTs the Regent must "Plan" and this costs him/her 5 RPs and 5 GBs per DT (coming to a total of 25 RPs and 25 GBs). Once the Planning Phase is completed the actual construction can begin. ConstructionConstruction of a Monument is very time consuming (and can eat up quite a bit of gold too). While a Monument doesn't become effective until it is completed it is still built in levels. Each level takes as many DTs to build as the Monument's eventual final level. And each DT the Regent must pay out RPs and GBs equal to its final level. Using the above example, it would take 5 DTs to construct each level of the Monument until it was finished. For a total of 25 DTs (or 6.25 years). Each DT would cost the Regent 5 RPs, and 5 GBs. For a grand total of 125 RPs and 125 GBs. Alternate: Kind DM's who have several different grades of monument may allow lesser effects as lower levels are completed, and allow expansion - so the palace can become the imperial center and the like. Don't let the numbers stun you. A Monument's level is directly related to its effect. The same Monument described above could have been made faster, and cheaper if the Regent had lessened its effect (because the DM would have given it a lower level). Of course some Monuments would still be costly and take a long time to build if the actual Monument was a complicated structure (like the Hanging Gardens). Again this is up to the DM. MaintenanceAfter completion a Monument requires 1 GB per DT to maintain it. At the end of any DT that the Monument is not maintained the DM should roll 1d10 if the DM rolls over the Monuments level it degrades a level (losing any bonus it gave). For each consecutive DT that it is not maintained a +1 should be added to the die roll (+1 after 2 DTs, +2 after 3 DTs, etc.) If a Monument reaches 0 it becomes ruins. Until then it can be repaired by paying GBs and RPs equal to its normal level every DT until it reaches its maximum again. A Monument can be repaired 1 level per DT. Others can also Contest a Monument just like a Holding. After 2 successful Contests a Monument is reduced to ruins. Once made into Ruins the entire Construction Phase must be repeated in order to regain the Monument.
Sample MonumentsColossal Statue - A gigantic statue of some great historical figure is erected just outside the main entrance to a Province's major city. The Monument doubles the number of Trade Routes the Province can support. Level 5 Alternative: Adds 1 sea trade route to the province only - Level 3.
Alternative: Adds 1 to defense, +5 DC to raid action: Level 4
Alternate: Bonus of 5 to attempts to raise morale: Level 3
Alternate: All domain spells cast in the province have the RP cost reduced by 25% to a maximum of -5 RP. Level: 1
|