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Mhoried

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Anuire » Heartlands » Mhoried

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Mhoried
Ruler Mhor Daeric Mhoried
Alignment Chaotic Good
Capital Bevaldruor (Shieldhaven)
Religions Haelyn, Cuiraécen, Aeric
Exports Fish, game, crops, wool and mutton
GB Income GB (Province GB; Law GB)
RP Income RP (Province RP; Law RP)
GB ExpensesGB (Army GB; Fortifications GB; Court GB)
Treasury20 GB
Acc. Regency 56'38 RP
ArmiesArchers (x4), Elite Infantry (x3), Cavalry (x3), Knights (x2), Pikemen (x3)
Fortifications Bevaldruor (fortress)
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[edit] Introduction

Mhoried is preoccupied with the danger of the Gorgon. As such it does not have the luxury to pursue the Iron Crown or conduct a policy of expansion, in the style of its neighbor, Ghoere. Neither can Mhoried survive without the active active support of its people. As such, the regent of Mhoried, styled the Mhor, must avoid any style of rule that costs him this support. The current Mhor, Daeric Mhoried, rules with a light touch, wielding the powers of the state only against those who would truly harm his people.

[edit] Life and Society

Mhoried is something of a frontier realm, even still. The Five Peaks and Markazor are frequent invaders, and keep the people from becoming too complacent. Mhoried's highlands are home to some of the the toughest people in Anuire, and might easily be considered part of the Northern Marches.

[edit] The Land

[edit] Balteruine (2/3)

Balteruine is

[edit] Bevaldruor (6/3)

Located along the banks of the Maesil River, Bevaldruor is one of Mhoried’s most central provinces and home to the capital city of Shieldhaven. Unlike the windswept plains of Balteruine, towering trees and hidden glens cover this land. By far the most populated province in Mhoried, hamlets and towns lie tucked beneath the ancient canopy.

Shieldhaven: The ancestral home of House Mhoried, the great fortress town of Shieldhaven lies in the province Bevaldruor (Andu for Shieldhaven), surrounded by the largest forest in the Heartlands. For a dozen centuries the Mhors have held court on this rocky bluff rising a hundred feet or more. Thick outer ramparts, built to withstand bombardment by even the heaviest of trebuchets ring the bluff, compromised by a single gatehouse partitioned into an outer courtyard and an inner gate as strong as the first. The inner buildings of the castle are light and airy, decorated with intricate carvings and proud banners. Its central location in the kingdom allows the Guardians to reach a problem anywhere in the domain with all possible haste. Shieldhaven’s strategic importance also makes it a prime target for would be invaders seeking to wrestle Mhoried from the Mhor’s grasp. However, before they can assail Shieldhaven’s stone walls, they first have to breach the countless miles of ancient forests surrounding the city. The Guardians know this forest like their own homes, and many would be enemy has been dispatched in these woods.

Order of the Knights Guardian: Renown throughout Anuire, the Knight Guardian have served Mhoried since its founding. Unquestionably some of the finest warriors in all of Anuire, the Guardians of Mhoried have committed themselves wholly to the defense of Mhoried. Since the time of Mhora Fhiliera, tradition dictates that Mhoried’s heirs give seven years service to the Order, bereft of title and subject to the same discipline and training any aspirant would face.

[edit] Byrnnor (4/1)

West of Bevaldruor lies Byrnnor, home to golden wheat fields and grassy plains. Farmsteads blanket the land like a patchwork quilt, stretching from Bevaldruor to the banks of the Stonebyrn. Scattered communities dot the countryside as well as the river’s banks. Several of these small towns serve as trade ports but the majority of river trade is routed through the port city of Riumache in Tenarien. The town of Pike’s End serves as a cross road between the Old Stoneway which stretches the length of Mhoried and the Byrnnor Pike, leading towards Shieldhaven.

The Count of Byrnnor is Baesil Ceried who also serves as the Lord Marshal of Mhoried.

[edit] Cwlldon (3/2)

Cwlldon

[edit] Dhalsiel (2/3)

Dhalsiel is

Cuille Dhalsiel is the Count of Dhalsiel. The young count succeeded his father two years ago, and as one of the richest nobles in the land, is also a very eligable bachelor. Some say he has his eye on Ilwyn Mhoried, daughter of the Mhor.

[edit] Maesilar (3/2)

Maesilar is

[edit] Marloer's Gap (2/3)

Marloer's Gap is

[edit] Tenarien (3/2)

Tenarien

[edit] Torien's Watch (3/6)

Torien's Watch is

[edit] Winoene (3/2)

Unlike the lowlands of Mhoried, Winoene maintains a wild and untouched beauty. The green fields of Byrnnor give way to rocky foothills whose sheer sides stream water from patches of snow high on their barren crowns. Home to the rugged highlanders, these farmers and herders coax life from the rocky soil and fish the numerous lakes and streams that feed the Stonebyrn.

Lying along the banks of Lake Winoene is the old Caer Winoene, sacked and burned more than four hundred years ago by goblins out of the Five Peaks seeking to capitalize on the chaos that surrounded the fall of the Roele line. Here House Winoene met its end as the goblins razed much of the countryside. Lord Hastaes Winoene holds the County now, and has worked hard to restore much of Winoene’s glory but it still remains the shadow it once was.

[edit] History

The history of the state of Mhoried starts with Endira Mhoried, a female ruler who received her appointment from the second Emperor of Anuire.

[edit] Political

[edit] Important Figures

[edit] Domain Holding Table

Province Law Temple Guild Source
Balteruine (2/3)Mh (1)MOC (2)ML (2)Rg (3)
Bevaldruor (6/3)Mh (4)HA (3)ML (5)Rg (3)
MOC (3)GTh (1)
Mh (0)
Byrnnor (4/1)Mh (3)HA (2)ML (3)Rg (1)
OA (2)GTh (1)
Mh (0)
Cwlldon (3/2)Mh (3)HA (2)GH (2)SM (2)
GT (0)MOC (0)ML (0)Rg (0)
Dhalsiel (2/3)Mh (2)OA (2)ML (2)Rg (3)
Maesilar (3/2)GT (3)MOC (3)ML (3) Rg (2)
Mh (0)HA (0)Mh (0)
Marloer’s Gap (2/3)Mh (1)HA (1)ML (2) Rg (2)
OA (0)
Tenarien (3/2)Mh (3)OA (3)GTh (3)SM (2)
GT (0)HA (0)ML (0)Rg (0)
Torien’s Watch (3/6)Mh (2)OA (3)GTh (3)Rg (6)
Winoene (3/2)Mh (3)HA (3)GTh (3)Rg (2)
ML (0)
Abbreviations: Mh=Daeric Mhoried (Mhoried); GH=Ghorien Hiriele (Highland/Overland Traders); GT=Gavin Tael (Ghoere); GTh=Gaelin Thuried (Upper Anuire Traders); HA=Haelyn's Aegis (Anita Maricoere); ML=Moerele Lannaman (Maesil Shippers); MOC=Militant Order of Cuiraécen (Fhylie the Sword); OA=Oaken Grove of Aeric (Gunther Brandt); Rg=Regien; SW=Sword Mage.
  • Law: The Mhor does not believe in holding law against his people. He uses the regency from his law holdings and other ventures to repel those who would gain law here. He has not been entirely successful – Gavin Tael of ghoere has gained some law holdings in Mhoried.
  • Temples: Here, three temples struggle for dominance: Haelyn’s Aegis, the Militant Order of Cuiraecen, and the Oaken Grove of Aeric clash over the spiritual welfare of Mhoried.
  • Guilds: Moerele Lannaman (MA; T4; Br, major, 29; CG), the dominant guilder, also uses his profits to aid the kingdom. The Mhor also has a small stake in the guild holdings as well. Gaelin Thuried from Dhoesone holds power in the northern provinces and Ghorien Hiriele from Ghoere works his trade magic near the town of Riumache in the province Tenarien.
  • Source: The Mhor’s adviser, Regien (MA; W6; Vo, major, 30; CN), holds most of the magic of Mhoried and spends all of his time protecting the land against possible hostile sorcery. However, he can be bought, a weekness that the Mhor’s enemies could exploit if they knew.

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