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ViewsMairadaFrom BrWikiKhinasi » Mairada
[edit] IntroductionMairada is one of the most important states in all of Khinasi - while it lacks the military strength of Min Dhousai or Khourane as the site of the Temple of Rilni it is the place to which all Khinasi magi must travel in order to swear their oaths.
[edit] HistoryPossibly the oldest continually inhabited state in Khinasi Mairada was one of the first Masetian settlements settled by the sailors fleeing Aduria due to the deep natural harbor in Mairada. The Masetians used great magics to terrace the hills around the port and built the great shipyards of Mairada to repair their ships after the long voyage.
[edit] GovernmentThe Sultana has little interest in governance, which is how her people like it. Her police are to few to patrol the streets, although a large riot or suchlike will bring them out in force supported by local military units. The temple of Rilni provides moral guidance to the government and overseas all official actions – although the Great temple of Avani is increasingly unhappy with the role of the ‘priests of the mountain’ seeing themselves as the true state church of Mairada.
[edit] The PeopleFew places in Khinasi show more Masetian heritage than Mairada, the temple of Rilni, centerpiece of Mairadan culture, never fell to the Basarji and the older elements are pure Masetian. Only on the Isle of the Serpent is the Masetian culture stronger, albeit perverted to suit the Serpent’s will. In Mairada many unusual customs persist such as the use of knives made of glass to cut meat, the practice of wearing a mujo – a talisman or fetish said to bring luck although more commonly used to carry perfumes and the festival of flowers when real flowers, and painted paper flowers are cast into the water during high tide bearing messages – typically prayers, moral resolutions and the like.
[edit] Holdings and trade routesLaw: The Sultana enjoys the respect of her people, but makes little attempt to rule them or dictate how they should live their lives, the secret police of the Serpent have far more influence over the day to day lives of the people despite having no official role.
[edit] Provinces[edit] DalceirDalceir is a tiny collection of Islands set in the Azure waters of the Serpent’s reach. The Islands that make up the province are universally inhospitable, but support a thriving population that subsists on fish from the surrounding seas and trade generated by the Pearl Fisheries that surround the Island. Islanders travel out on boats to the Oyster grounds and send boys and young men down to bring up the Oysters - the Pearl Divers are highly skilled and can stay down for much longer than normal men. Those oysters which do not contain Pearls are either eaten (giving the people of Dalceir a reputation for licentiousness unmatched in all of Khinasi). The others are pickled and sold in Mairada where they are exported across the rest of the region.
Isirebi, the most northerly of the four Islands which compose Dalceir has the richest Oyster grounds in this region. In recent times boats have begun disappearing while fishing these grounds. Whispers have begun mentioning some sort of Sea Serpent in the waters and rumor has it as either the progeny of the Serpent himself or of the Sea Drake (as the more widely traveled suggest).
[edit] CecideinThis Island is dotted with Masetian ruins which are regarded with suspicion by the region’s inhabitants. They are rumored to contain Hasir Irkouzi (Bringers of Death) – legendary horrors which wiped out the surviving Masetians after Deismaar. Like Dalceir it survives on the bounty of the seas, but since the waters which surround it are much deeper than the shallow oyster beds that surround the western Islands it survives more off deep-sea fishing; the fishermen of Cecidein are unmatched in the whole of the region in such fishing, knowing of secret techniques for catching fish larger than anyone else in the area knows how to catch (except for the Suirienese of Cape Arvuold who also tend to fish far out to sea).
Cecideine’s southern peninsula is home to a tribe of fierce lizard-like humanoids who slay & eat those who approach to closely. They do not venture far from their homes and so the previous Sultans and Sultanas never saw fit to exterminate them - far too much effort would be required to root them out from their sea caves. Stories in Mairada’s taverns tell of fires seen burning upon the tip of the point, and the crews of those ships which dared approach closer speak in hushed whispers of chanting and weird dances around the fires.
[edit] MairadaThis mountainous province is the centre of Khinasi magical life. The province is relatively sparsely populated except for the city itself. Few people live away from the coast except for goatherds, the miners in Al-Fasir and those few denizens of the town of Rillinsya which lies at the bottom of the path that ascends Mt Ormassi towards the temple of Rilni. [The city of Mairada will be considered later.] The fishermen of Mairada live in small towns in the few useable harbors of the mainland. Unlike the fishermen of the island provinces they don’t make enough from pearl diving or fishing to be able to supplement their lifestyle with trade, so they have to raise crops in cramped terrace farms in order to provide vegetables and the like. Also goatherds raise herds of goats in the mountains and bring various dairy products down into the villages to trade. Goatherds can make quite a bit of money (by local standards) as local guides, since they know the mountain tracks better than almost anyone else.
The tallest mountain in Mairada, Ormassi lies in the far north of Mairada. The road that leads towards it from Mairada dates back to the height of the Masetian empire and is kept in good repair by the rulers of Mairada. Ormassi’s slopes hold one of the largest glaciers in Cerilia, a vast moving river of Ice which flows towards a 6000 foot cliff before plunging off in a constant but slow rain of small & large chunks of ice. The ice melts and irrigates the rich forest at the bottom. This forest is inaccessible save for a single path that leads down from the temple of Rilni. This forest is the Source for the province. When the moon is full, the glacier catches its light and sparkles, ice facets scattering the light over the scenery in one of the most beautiful sites in all of Cerilia. The Temple of Rilni Sited upon the top of an arête the Temple is a huge stone building with a host of outhouses that cluster around it, hanging on to the side of the mountain. Built more for practicality than for show, the building’s thick stone walls keep the heat in at night. It holds some 100 monks and priests, together with some 200 guards, 300 servants (many of whom attend to visitors) and their families. It represents one of the major storehouses of lore in the region, and also contains many books of dubious contents that are sealed away never to be read unless knowledge of the terrors of which they speak
[edit] Domain Holding Table
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