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Main Page » Locations

Role Playing

This article is Fan Fiction

The contents herein are entirely player made and in no way represent official Birthright lore or history.
The characters and events listed are of an independent nature and are applied for roleplaying purposes only.
Role Playing

Locations are historic, mystical, or other unusual places in the Birthright universe. These include fairy glades, portals to the Shadow World, caerbhaighlien (places of great natural mebhaighl), and also monster lairs, castles, inns, and all the other accoutrement's of a D&D world...

When adding a location please try to explain how it would be used in game play and what makes it special / the embodiment of the norm. If unsure how to layout a location look at the brwiki templates or copy an existing page. Link it to your user name if you don't want it modified - although these pages can still be edited it shows that you would prefer people didn't mess with your creation.

Locations are currently classified as follows:

Magical locations

Magical locations could be descriptions of sources, portals to the Shadow world, fey areas in elven woods, or magical constructions. In BR magical places will generally be 'natural' in nature rather than constructed locations although the elves and possibly the Khinasi have sufficient magic to build a handful of places with substantial magical aspects.

shortcut iconSee Also: Celestial Glyph Observatory (Wierech)
shortcut iconSee Also: Fabled_Timoshev
shortcut iconSee Also: User:Page_Wanted/Raven's_Shadow_Tree_of_Yanskia
shortcut iconSee Also: Blast-rock circle A mebhaighl-twisted site.
shortcut iconSee Also: Diamondrock Cave A caermebhaighl site.
shortcut iconSee Also: Ragnar’s Folly When Reynir's second champion fought a sidhe lord time itself was torn...
shortcut iconSee Also: The Crystal Caves The gleaming caverns where the sidhe and karamhul found peace echoes with their grace even today
shortcut iconSee Also: The Grimpen Mire Tomb of ancient goblin spirits and twisted swamp this foul land breeds mutants and madness as readily as it does bugs and vermin.

Natural locations

Natural locations include descriptions of 'wilds' - glaciers, deserts, mountains and the like where only fools and adventurers travel, battle-sites or naturally defensible locations, mines, quarries, and other potential sources of wealth.

shortcut iconSee Also: User:Page_Wanted/Krakenstaur
shortcut iconSee Also: Red river spa A spa with famed healing waters
shortcut iconSee Also: The rip rocks A dangerous stretch of water avoided by wise sailors
shortcut iconSee Also: Lar’s Tor

Castles and forts

Castles and Forts are constructed fortifications designed to protect an area, provide a refuge, and the like.

shortcut iconSee Also: User:Page_Wanted/Kal-Saitharak
shortcut iconSee Also: User:Page_Wanted/Tower_Ruannoch
shortcut iconSee Also: Fort Gyr Druidic holy site and fortress against the giants

Pubs and Taverns

shortcut iconSee Also: Wonderer's Inn

Temples and Monasteries

shortcut iconSee Also: Ursuline Chapel
shortcut iconSee Also: The ice palace A temple of Kriesha
shortcut iconSee Also: Silverwell A temple of old Vorynn, now Ruornil.
shortcut iconSee Also: The monolith A fey shrine of some sort
shortcut iconSee Also: The Stone God This ancient statue is worshiped as a god by the local goblins.

Bridges, vales and roads

shortcut iconSee Also: User:KGauck/Long_Shore_Road
shortcut iconSee Also: The Fields of Woe A shadow-world touched battlefield


Custom Domains

shortcut iconSee Also: Count Strahd von Zarovich
shortcut iconSee Also: Vorostokov Converted Ravenloft domain
shortcut iconSee Also: Shadow World Vorostokov Alternative version set in the Shadow World