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Legendary Items

Most campaigns have artifacts of one kind or another - no mere simple chair, wagon or the like, but items of historic or magical power (often both). These lusted after artifacts are known in song and legend and have value measured far beyond that of simple gold.


The category for items should be should be ‘Magical items and artifacts’ – see an existing page for a template, you can copy and paste to and from word when editing a wiki page and it is often easier to convert a page for an existing item rather than work from scratch.


Please make the items name unique, or link it to your user page if it is your version of a 'known' weapon.

shortcut iconSee Also: Magical items and artifacts in BRCS Chapter eight

The sort of items that we would like you to post include:

Non Magical Items

Non-magical items typically merit mention due to a legendary history, cultural significance, and the like. As such although they may have no 'adventure level' benefit, they may have great cultural significance.

Example non magical items worthy or note include: Religious icons, Flags and Banners of great leaders, works of great art, thrones, large gemstones, drugs and herbs, weapons or unusual make or wielded by great heroes.

Magical Armour

Only a wielder of true magic can typically craft a permanent item of power, accordingly magical armour is rare and highly prized. Only the dwarves, elves, and higher nobility typically have access to magical armour and most suits are made to order both in terms of physical crafting and magical power.

Magical Weapons


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Role Playing

This article is an Observation

The contents herein are entirely player made and in no way represent official Birthright history or occurences which are accurate. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only.
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Role Playing

In a martial world such as Cerilia magic weapons are sure to when a wielder of true magic fame and honor - even the Vos prize a well crafted and mighty axe or sword, though few Vos would accept a weapon made by a living wizard, lest the wizard use the spiritual connection between warrior and blade to meddle with the warrior's soul. Most magical weapons in Vos and Rjurik lands are made by priests - typically of Belinik, for Kriesha is typically more subtle although her priests are known for magical knives.


Magical Potions and Scrolls

Potions and scrolls are single use magic items, in Cerilia these are typically brewed by magicians and minor priestlings, wielders of true magic tend to scorn such feeble magics as beneath them, although the legendary Black Broth of the Serpent is said to be a mighty work of magic indeed.


Jewelery

Khinasi wizards favor magical rings above even magic armor, and Khinasi tales often revolve around the powers of a wishing ring or some other legendary piece. The Brecht also value rings for their unobtrusiveness (if plain) or in a dual use as jewelery - few are permitted in civilized places wearing armor and carrying blades, but who would force a merchant to remove his rings? Magical amulets and circlets are similarly popular in these areas as they are rarely recognized as magical but do reflect the glory of the wearer.


Rods, Staffs and Wands


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Role Playing

This article is an Observation

The contents herein are entirely player made and in no way represent official Birthright history or occurences which are accurate. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only.
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Role Playing

Legends speak of the terrible power of a wizard or druid's staff, many a witch has been detected by inquisitors for her 'fondness for her broom' and burned to prove her wrongdoing. While many of the educated folk of Cerilia can accept an 'honest' magic blade or suit of armor few would trust the duplicity inherent in a magical stave, let along a wand.


Wizards in Vosgaard and Rjurik who are often forced into solitude may craft a magic staff or wand to ensure they can defend themselves, while a wizard in Brechtür will typically avoid a cumbersome staff that must be carried everywhere and attracts attention; a goblin wizard on the other hand almost inevitably carries a staff as a symbol of their authority - even if it has no magic beyond the terror invoked by the skull affixed to its head.


Wondrous item

This is a 'grab bag' for items which do not easily fit into one of the above categories. The whimsy of elves has produced many magical items which fit into this category including crystal balls and magical mirrors both of which fascinate the elves, the few dwarven wizards tend to produce a small number of deeply practical items which are more often tools than weapons.