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Legendary Items

Most campaigns have artefacts of one kind or another - no mere simple chair, wagon or the like, but items of historic or magical power (often both). These lusted after artefacts are known in song and legend and have value far beyond simple gold.


The Category for items should be should be ‘Legendary Items’ – see an existing page for a template, you can copy and paste to and from word when editing a wiki page and it is often easier to convert a copy of someone else’s rules into yours than work from scratch.


Please make the items name unique, or link it to your user page if it is your version of a 'known' weapon.

shortcut iconSee Also: Magical items and artifacts in BRCS Chapter eight


Contents

[edit] Non Magical Items

Non-magical items typically merit mention due to a legendary history, cultural significance, and the like. As such although they do not need a red band they should have a 'Fanfic' banner.


Non-magical items worthy of mention include thrones, large gemstones, swords wielded by heroes, weapons of unusual or even unique construction, drugs, religious artefacts and the like.

Please add a Fanfic banner to the top of an item page:


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Role Playing

This article is Fan Fiction

The contents herein are entirely player made and in no way represent official Birthright lore or history.
The characters and events listed are of an independent nature and are applied for roleplaying purposes only.
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Role Playing

If the items history is particularly slanted towards one view or another, or represents a possibly controversial interpretation of canon or lore please add an observation banner instead:


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Role Playing

This article is an Observation

The contents herein are entirely player made and in no way represent official Birthright history or occurences which are accurate. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only.
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Role Playing


shortcut iconSee Also: Non_Magical_Item1
shortcut iconSee Also: Non_Magical_Item2


[edit] Magical Items

Because magical items can have a substantial effect on play, particularly in Birthright campaigns which tend to be played as a 'strong but scarce' magic campaigns, please add a red banner at the top of the page when adding a magic item to BRwiki in addition to the Fanfic banner.


[edit] Armour

Only a wielder of true magic can typically craft a permanent item of power, accordingly magical armour is rare and highly prized. Only the dwarves, elves, and higher nobility typically have access to magical armour and most suits are made to order both in terms of physical crafting and magical power.


shortcut iconSee Also: New_Armor1
shortcut iconSee Also: New_Armor2
shortcut iconSee Also: New_Armor3

[edit] Weapons


image:bullet.gif
Role Playing

This article is an Observation

The contents herein are entirely player made and in no way represent official Birthright history or occurences which are accurate. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only.
image:bullet.gif
Role Playing

In a martial world such as Cerilia magic weapons are sure to when a wielder of true magic fame and honour - even the Vos prize a well crafted and mighty axe or sword, though few Vos would accept a weapon made by a living wizard, lest the wizard use the spiritual connection between warrior and blade to meddle with the warrior's soul. Most magical weapons in Vos and Rjurik lands are made by priests - typically of Belinik, for Kriesha is typically more subtle although her priests are known for magical knives.


[edit] Potions and Scrolls

Potions and scrolls are single use magic items, in Cerilia these are typically brewed by magicians and minor priestlings, wielders of true magic tend to scorn such feeble magics as beneath them, although the legendary Black Broth of the Serpent is said to be a mighty work of magic indeed.

shortcut iconSee Also: Black Broth of the Serpent
shortcut iconSee Also: NewPotion 1
shortcut iconSee Also: NewScroll 2


[edit] Jewellery

Khinasi wizards favour magical rings above even magic armour, and Khinasi tales often revolve around the powers of a wishing ring or some other legendary piece. The Brecht also value rings for their unobtrusiveness (if plain) or in a dual use as jewellery - few are permitted in civilized places wearing armour and carrying blades, but who would force a merchant to remove his rings? Magical amulets and circlets are similarly popular in these areas as they are rarely recognized as magical but do reflect the glory of the wearer.

shortcut iconSee Also: Ring_of_the_Kraken
shortcut iconSee Also: Brenna's_Favor
shortcut iconSee Also: NewRing1
shortcut iconSee Also: NewRing2
shortcut iconSee Also: NewRing3


[edit] Rods, Staffs and Wands


image:bullet.gif
Role Playing

This article is an Observation

The contents herein are entirely player made and in no way represent official Birthright history or occurences which are accurate. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only.
image:bullet.gif
Role Playing

Legends speak of the terrible power of a wizard or druid's staff, many a witch has been detected by inquisitors for her 'fondness for her broom' and burned to prove her wrongdoing. While many of the educated in Cerilia can accept an 'honest' magic blade or suit of armour few would trust the duplicity inherent in a magical stave, let along a wand.


Wizards in Vosgaard and Rjurik who are often forced into solitude may craft a magic staff or wand to ensure they can defend themselves, while a wizard in Brechtür will typically avoid a cumbersome staff that must be carried everywhere and attracts attention; a goblin wizard on the other hand almost inevitably carries a staff as a symbol of their authority - even if it has no magic beyond the terror invoked by the skull affixed to its head.

shortcut iconSee Also: Bone_Wand_of_Kriesha
shortcut iconSee Also: Staff_of_the_Treant
shortcut iconSee Also: Staff1
shortcut iconSee Also: Wand2


[edit] Wondrous item

This is a 'grab bag' for items which do not easily fit into one of the above categories. The whimsy of elves has produced many magical items which fit into this category including crystal balls and magical mirrors both of which fascinate the elves, the few dwarven wizards tend to produce a small number of deeply practical items which are more often tools than weapons.

shortcut iconSee Also: Wondrous_Item1
shortcut iconSee Also: Wondrous_Item2
shortcut iconSee Also: Wondrous_Item3

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