![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|||||||
|
|
ViewsInner BesarifFrom BrWikiMain Page » Islands of the East » Inner Besarif
[edit] IntroductionThe land of Inner Besarif is ruled by the chaotic and unpredictable awnshegh - the Doppleganger. It is also a land split between the goblin tribes of Noura, and the gnoll tribes of Ber Sera. The province of Araba is hotly contested between the two.
[edit] Life and SocietyToo deride the goblins and gnolls as mere barbarian savages, as many of the native of the Golden Archipelago are wont to do, would be an easy mistake to make, but a mistake nonetheless. While the goblins may not build great cities - or even towns - they mine and craft a variety of tools and weapons and possess a complex oral history and mythology and culture. The gnolls have a less well developed sense of racial identity, but are still much more than raiders and scavengers. The gnoll culture reaches its greatest expression when the disparate gnoll tribes meet periodically in great moots in which young warriors win mates, warriors boast of their prowess, slaves are traded and the Doppelganger inevitably is forced to strive to ensure no challenger emerges to his rule.
[edit] The LandInner Besarif is a harsh land. Most of the realm is covered in jungles and steep hills. Near the center of the island is a small chain of mountains. Mostly, volcanoes, this chain is extremely steep and dangerous. The humanoid tribes have many superstitions surrounding these oft burning peaks, for it is said that strange things occur on their slopes and in their shadow. One story holds that the Shadow World is particularly close in these mountains during bleak nights. The truth of this story has not been verified.
[edit] ArabaThe populationof Araba is mixed between tribes of goblins and gnolls, with a few orogs and even ogres and giants. Each of these tribes tends to keep to its own lands, until need forces the clan to raid or conquer another tribe. The nomadic giants tend to leave chaos in their wake as they decimate the herds and game in an area, the passage of the giants inevitably forces the lesser races to raid for food to replenish their stocks until the local game recovers.
[edit] BalaiaThe mountains of Belaia are inhabited only by hunters, outcasts and the wild tribes who acknowledge no master behind the patriarch of the clan. Lava flows are infrequent but often start raging fires in the hot summer months before the rains come.
[edit] Ber SeraThe goblins of Ber Sera are strongly loyal to the Doppelganger who has used his magic to lead them to water during dry years, and destroy many of the monsters which once threatened them. The population is growing rapidly and the Doppelganger has great plans for the province.
[edit] NouraWhile many of the natives of Noura accept the Doppelganger's leadership, many do not and in the past the Doppelganger waged bitter wars against the resistant clans. Now he simply challenges the chief and slays them. Unfortunately the chieftains he appoints to rule the clan after his victory are often slain by challengers and he must constantly prove his strength to these upstarts.
[edit] SiralaSirala is almost as empty as Belaia and for much the same reasons - imposing mountains and impenetrable jungle. Rumours persist of ancient temples buried under the jungles canopy but the days when explorers emerged with Masetian gold and silver are long enough gone for even most of the legends to have died.
[edit] HistoryIn ancient times, the Masetian people built several small towns on the coast, away from the dangers of the interior. When the War of Shadow came, the gnolls and goblins united under a single chieftain and destroyed the coastal settlements before the chieftain turned his eye to the rest of the island. The horde fought many battles against the people of the Golden Archipelago but the chieftain was finally killed shortly before the Battle of Mount Deismaar.
[edit] PoliticalPolitics in Inner Besarif relates to the coterie of figures around the Doppelganger, the dealings of a handful of priests and the struggles between the chieftains of the larger clans. Brute force is the clear path to power for most leaders in this brutal land, but the goblins and gnolls are also deeply superstitious and spell casters and charlatans both have risen to greatness on the back of the peoples fear - the Doppelganger amongst them.
[edit] Important FiguresThree hundred years ago the insane wizard Faraan Al-Sandor came to power in Inner Besarif after a failed coup attempt in Besarif. Not long after his arrival he comitted bloodtheft on a gnoll chieftain tainted with the blood of Azrai. It is from this point on that Faraan Al-Sandor became the Doppleganger (MAw, Wiz13, Az, great 46, CE).
Kurzaq leads the scream of Yeenoghu, he dreams of someday forming a vast tribe where each warrior has three even four slaves of the 'soft skins'. His warriors frequently raid without the permission of the Doppelganger, and if not for the fanatical loyalty of Kurzaq's followers the Doppelganger might have slain the gnoll long ago, as it is Kurzaq has had to arrange a complex system of codes to reduce the Doppelgangers ability to imitate him and command his followers, several times the Dopelganger has stolen Kurzaq's warriors, in truth the Doppelganger has no respect for the gnoll despite his clerical powers and some think the Doppelganger keeps the gnoll around simply for the amusement of defeating his plans.
[edit] Plots and RumorsThe Doppelganger constantly schemes though most of his plans are discarded before they come to fruition. Recently he has become obsessed with creating a potion to bring clarity to his thoughts and has sent agents to recover magical texts and rare herbs from throughout the archipelago.
[edit] Domain Holding Table
[edit] Other realm InformationAllies Enemies |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||