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Guisarme)
 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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Guisarme
Martial Two-Handed Melee
| Critical:
| ×3
|
| Range Increment:
| —
|
| Type:
| Slashing
|
| Hardness:
| 5
|
|
| Size | Cost1 | Damage | Weight1 | hp
|
| Fine | * | 1d2 | * | 1
|
| Diminuative | * | 1d3 | * | 1
|
| Tiny | * | 1d4 | * | 2
|
| Small | 9 gp | 1d6 | 6 lb. | 5
|
| Medium | 9 gp | 2d4 | 12 lb. | 10
|
| Large | 18 gp | 2d6 | 24 lb. | 20
|
| Huge | * | 3d6 | * | 40
|
| Gargantuan | * | 4d6 | * | 80
|
| Collossal | * | 6d6 | * | 160
|
Description
A glaive has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
You can also use it to make trip attacks. If you are tripped during your own trip attempt, you can drop the guisarme to avoid being tripped.
Enhancements
Magical/Psionic Weapon Enhancements
| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2
|
| +1 | +2,000 gp | +2 | +10
|
| +2 | +8,000 gp | +4 | +20
|
| +3 | +18,000 gp | +6 | +30
|
| +4 | +32,000 gp | +8 | +40
|
| +5 | +50,000 gp | +10 | +50
|
| +6 | +72,000 gp3 | +12 | +60
|
| +7 | +98,000 gp3 | +14 | +70
|
| +8 | +128,000 gp3 | +16 | +80
|
| +9 | +162,000 gp3 | +18 | +90
|
| +10 | +200,000 gp3 | +20 | +100
|
| +11 or more | + bonus × bonus × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10
|
See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions