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BRCS:Chapter nine/Creatures/Goblin, Cerilian

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This article is a Birthright Campaign Setting (D&D 3.5/D20) page

The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.
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All goblinoids are viewed by Cerilians as part of one species – thus, goblinkind is divided into small goblins (goblins), medium goblins (hobgoblins) and large goblins (bugbear). They generally live in intermixed tribes, with common/small goblins accounting for about 50% of the population, medium goblins for about 30% and large goblins for about 20%. The favored class for all types of goblins in Cerilia is barbarian. Cerilian goblins are as likely to have character levels as humans; many are fierce warriors that are equal to all but the mightiest of heroes. Cerilian goblins may learn the wolfrider feat. Common and elite goblins are +0 ECL races; huge goblins are a +3 ECL race.


Wolfrider [Racial]

You are trained at riding wolves.
Regions: Goblin
Benefits: You gain a +2 bonus on all handle animal and ride checks related to wolves. You can use animal empathy untrained with regards to wolves.


shortcut iconSee Also: Goblin - Further descriptions of the goblinoid communities and history
shortcut iconSee Also: D20 Goblins

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