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Flail, Heavy)
 D20
|
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
|
Flail, Heavy
Martial Two-Handed Melee
| Critical:
| 19–20/×2
|
| Range Increment:
| —
|
| Type:
| Bludgeoning
|
| Hardness:
| 5
|
|
| Size | Cost1 | Damage | Weight1 | hp
|
| Fine | * | 1d3 | * | 1
|
| Diminuative | * | 1d4 | * | 1
|
| Tiny | * | 1d6 | * | 2
|
| Small | 15 gp | 1d8 | 5 lb. | 5
|
| Medium | 15 gp | 1d10 | 10 lb. | 10
|
| Large | 30 gp | 2d8 | 20 lb. | 20
|
| Huge | * | 3d8 | * | 40
|
| Gargantuan | * | 4d8 | * | 80
|
| Collossal | * | 6d8 | * | 160
|
Description
With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Enhancements
Magical/Psionic Weapon Enhancements
| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2
|
| +1 | +2,000 gp | +2 | +10
|
| +2 | +8,000 gp | +4 | +20
|
| +3 | +18,000 gp | +6 | +30
|
| +4 | +32,000 gp | +8 | +40
|
| +5 | +50,000 gp | +10 | +50
|
| +6 | +72,000 gp3 | +12 | +60
|
| +7 | +98,000 gp3 | +14 | +70
|
| +8 | +128,000 gp3 | +16 | +80
|
| +9 | +162,000 gp3 | +18 | +90
|
| +10 | +200,000 gp3 | +20 | +100
|
| +11 or more | + bonus × bonus × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10
|
See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions (SRD Equipment)