![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
|||||||
SEARCHTOOLBOX |
ViewsFeats, dynamic spellcastingFrom BrWikiThere are some magical feats available to those who use Dynamic Spellcasting. These feats generally modify the way in which the character’s spells work, make them easier to cast, or make them more powerful. The creation of magical items is also governed by these abilities.
General Magic FeatsExtra SpellsExtra Spells increases the character’s allotment of learned spells. Magical GeniusPrerequisite: Int 13. Spell MasteryA character may master two spells each time this feat is taken. Item Creation FeatsBrew PotionBenefit: The character can cast spells into a physical form, usable by anyone. Potions, salves, and magical vapours may all be created in this fashion. These items are expended once used and do not need to be built as Items of Power. Craft Magic Arms & ArmourBenefit: The character can create weapons and armour with magical powers. The items to be enchanted must already be made — this Attribute does not convey the ability to forge weapons and armour on its own, it merely grants them magical powers once forged. You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the DC, half the raw materials, and half the time it would take to craft that item in the first place. Craft Rods, Staves & WandsBenefit: The character can enchant items to cast spells. These items must be enchanted to cast specific spells and they must include their own Energy Points to rely on (using the Energy Bonus Attribute). Only spells of DC 37 or less may be enchanted into a rod, staff, or wand. Craft TalismansBenefit: The character can enchant items to help with his or her spellcasting. Talismans must be created to assist with a specific type of spellcasting (arcane, divine, elemental, charm, necromancy, etc). A Talisman acts as a magically potent basic focus. It grants a bonus to Fortitude Saves against Drain and Control rolls any time the character casts a spell of the affected type. Talismans may also provide other benefits to a character's spellcasting, such as adding Metamagic. Craft Wondrous ItemBenefit: The character can fashion wondrous items of various types. These miscellaneous items have magical powers bestowed by spells, but do not cast spells in and of themselves. Forge JewelleryBenefit: The character can fashion magical jewellery. Creating such jewellery is a delicate and powerful art; rings, amulets, and bracelets can carry potent magic, and a person can wear many such items. Scribe ScrollBenefit: The character can fashion scrolls or runes — spells stored in a physical form. Each can be cast only once and is destroyed once cast. Scrolls need not be designed as Items of Power.
|