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D20:Falchion (Weapon)

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D20

This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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D20


Falchion
Martial Two-Handed Melee
Critical: 18–20/×2
Range Increment:
Type: Slashing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminuative * 1d3 * 1
Tiny * 1d4 * 2
Small 75 gp 1d6 4 lb. 5
Medium 75 gp 2d4 8 lb. 10
Large 150 gp 2d6 16 lb. 20
Huge * 3d6 * 40
Gargantuan * 4d6 * 80
Collossal * 6d6 * 160
  1. For values marked with an asterisk, the SRD directly gives neither this value nor a means to determine it.

Enhancements

Falchion Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 75 gp 375 gp 10 10
Adamantine 3,075 gp 20 13 Bypass hardness less than 20
Crystal, Deep 1,075 gp 10 10 Psionic
Crystal, Mundane 375 gp 8 8 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 150 gp 450 gp 10 10 Magical enchantments cost an additional 2,000 gp.
Mithral 4,075 gp 15 10 1/2 weight
Silver, Alchemical 255 gp 555 gp 8 3 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. The SRD gives neither this value nor a means to accurately determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus × bonus
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also




System Reference Document -> Equipment (SRD) -> Weapon Descriptions


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