Encyclopedia of Cerilia
Main Page » Encyclopedia of Cerilia
Aaolfer: Rjurik leaders of guild of trade, often derided by jarls or clanleaders in recent times as having forgotten Rjurik ways the Aaolfers were historically notable for involving the entire community in their trading activities, encouraging charitable works and investing their wealth in their community to encourage its growth. With the growing threat of the White Witch and Anuirean-style guilders such as Storm Holtson some Rjurik are suggesting that the jarls and clanleaders should instead help to revive the aaolfer system.
Aduria: name of the southern continent on Aebrynis from which humanity is believed to have originated, certainly it was home to the five tribes of Man. A rugged land of jungles to the south and deserts to the north Aduria is home to beast-men and the descendants of the empires which once followed Azrai.
Aerienis: Greatheart: Sidhe name given to Cald Dasheft, a human boy raised by Eyrmin, prince of Sielwode. He saved the Muirien Grove from awnshegh incursion.
Alenecht: Brecht name for Belinik.
Andu: The precursers to the Anuireans the Andu were a fractious people noted for strong codes of honor and military might. The Andu were forced to flee Aduria by the growing might of Azrai's beast-men but many stayed rather than flee and some survive in one form or another to this day.
Raesene, Andu: Also known as the Black Prince and The Gorgon. He is regarded by most folk as the mightiest being alive after only the new gods, and is seen as the most powerful awnsheghlien. Originally he was the first son of the king of the Andu and a half-brother of Roele and Haelyn. As a bastard son he could not claim the throne under Andu law while his brothers lived and bitter at this perceived injustice he joined the forces of Azrai. He absorbed a great part of the power of the dying god Azrai after the battle of mount Deismaar.
Roele, Andu: First emperor of the empire of Anuire, brother to Haelyn, half brother to the Gorgon. Most Anuirean churches recognize Roele as a saint sitting at his brother's right hand and commanding the hosts of the heavens.
Anuire 1: South-western part of Cerilia. Home of the Anuireans, one of the 5 human tribes on Cerilia. Anuire has perhaps the best weather of all Cerilia, with warmer weather than the northern nations and more rain than the lands of the Khinasi.
Anuire 2: Name of the kingdom, and later empire, founded by Roele after the battle of Mount Deismar. In the Golden Age it had stretched from Anuire into the Brechtür, Khinasi and Rjurik lands. The empire collapsed after the death of Michael Roele, the last descendant of Roele.
Anuireans: Human race which settled in the south-western part of Cerilia after the flight from the shadow. After the battle at Mount Deismaar they founded the Anuirean Empire. The Anuireans are characterized by intelligence and war-craft. Prior to Deismaar the Anuirean people were called the Andu, and formed of a number of sub-tribes.
Auroch: A huge breed of wild cattle famed for its vicious horns and temper.
Avan: Name of the family of rulers of the duchy of Avanil. The rulers of Avanil ruled the duchy since Roele and may use the title of prince because of their family relation with the former emperor of Anuire.
Avan, Kier : (-56 MR/26 MR) Duke of Avanil during the reign of Michael Roele and supporter of the emperor during his war with Arwyn of Boeruine. He died at the battle of Vanilen from his wounds.
Awnsheghlien: Awnshegh: Blood of Darkness: Sidhelien, name for the inheritors of Azrai's bloodline that hame mutated after using their powers and transformed in abominations. The most famous of these monsters is The Gorgon but many others terrorize Cerilia.
Battle of Mount Deismaar: Most famous, and final, battle in the War of the Shadow. On the land bridge and mountain, the armies of the good gods stood against the armies of Azrai, their evil brother. The armies were in balance after the Betrayal of the Sidhelien and the gods themselves took shape and finally destroyed themselves, the mountain, land bridge and many followers. Their closest champions took their heavenly thrones as the new gods and many people were imbued with the bloodlines.
Bhar: Coinage from Mairada.
Bierieum: Chamber of Music: Sidhelien, elven equivalent for music in human inns. Only used in harsh weather when it is not possible to sit outdoors.
Biestiel of Sielwode: Elven general who led the troops of the King of Sielwode, Tieslin Krienelsira against prince Eyrmin.
Binman: A bizarre being created by the half-elf sorceress Danita Kusor - now more commonly called the Chimaera. The Chimaera is however more than a mere construct and an awnshegh in its own right.
Bloodline: Indication for persons who are descended from the people at the battle of Mount Deismaar. They have the blood of gods and can have magical powers.
The Book of Laws: Haelyn's most holy artifact, the book mysteriously appeared in the first temple dedicated to Haelyn shortly after the battle of Mount Deismaar. The book outlines the core precepts of the faith of Haelyn.
Bowl war: Game for the training of soldiers, introduced by Bran Dulcain during his time as commander of the Avanil troops. Later the game was played at holidays and festivals. (Description of Rules: War, page 217).
Brecht: Race of traders and guilders who inhabit the lands around the great bay. These small and dark-haired people stand a little shorter than Anuireans and tend to be a little stockier. Their culture is woven with their seafaring trading relations with other nations and races, and therefore they accept many races. The sea-trade has shaped the Brecht culture for over a thousand years and the Brechts are completely adapted to sea-travel.
Cerilia: Small continent between Aduria, Thaele and Djapar. The continent was once linked to Aduria with a land bridge which was destroyed at the battle of Mount Deismaar. The continent was home to the elves, Dwarves and humanoids, such as goblins and orogs. After the flight from the shadow six human races settled on Cerilia.
Chrystal Palace : Palace of the King of the Sielwode in Siellaghriod. This palace is completely structured of glass and takes various colors throughout the day. In the evening the walls can be lit by one single candle.
Claymore : Rjurik sword, especially useful against heavy armor-types.
Crown of Darkness : Artefact which was the crown of Supreme Emperor Grayconel Adrris. This crown absorbs light from the vicinity and fills the wearer with power and evil. The crown was manufactured by Azrai.
Dark Rider: Early name for the Cold Rider, an unidentified being of the Shadow World. Legends see this being as a dark god spawned from Azrai after the battle of Mount Deismaar or possibly as an awnshegh. The being was reported to have watched Michael Roele on one of his crusades through the Shadow World.
Dasheft, Cald: Also known as Aerlinis or Greatheart. Human fighter who was raised in the Sielwode and helped Eyrmin in the defense of the forest. Later he became an adventurer and joined the three halflings of the Sielwode on their journey to the Burrows.
Death thirst: Sword which was enchanted by Azrai and was given to Supreme Emperor Grayconel Adriss for the battle of Mount Deismaar. After the battle it disappeared to the shadow world and re-appeared 450 years later in the Sielwode and disappeared again.
Deismaar Pantheon Difference: Difference between the Khinasi and Basarji about the pantheon. The Basarji still cling to the pre-Deismaar pantheon made up of the old Gods while the Khinasi accepted the new Gods.
Djapar: Continent in the east from Cerilia beyond the Sea of Dragons. Original home of the Basarji. Some sea-trade routes exist although the Basarji of Djapar won't trade because of the Deismaar Pantheon Difference between the old gods and the new gods.
Dragons: Cerilian dragons are rare and terrible beings matched in power only by the most powerful of the Awnsheghlien.
Dulcain, Bran: or Bran the Blade. Legendary mercenary living around 0 MR in Anuire. Was member of Michael Roele's army during his latest campaigns. Successfully led the army of Avanil against Derwyn of Boeruine in the Succession Wars. He married Katrina of Boeruine after the battle of Vanilen.
Ehrsheghlien: Singular Ehrshegh. Blood of Light in elven, the name given to those scions who embrace the blood of the gods within them and change their form to match it. Far less common than awnsheghlien, known ehrsheghlien include the Fae and the Phoenix.
Elves: or Sidhelien. One of the original races found on Cerilia. These humanoids stand just shorter than humans and are somewhat slimmer. They live in the forests of Cerilia and in harmony with the mebhaighl. They hate the goblins and orogs of Cerilia and some see the humans as an incursion for the land.
El-Arrasi: Ancient Khinasi hero who liberated his people from the Anuirean empire by military skill, cunning, and foresight. His proper name was Rashid douine Arrasi. Brother to Eriat, El-Arrasi turned his brother into a dragon turtle as punishment for his ambitions.
Eldried the Rake: A minor awnsheghlien who lives as a pirate and is said to be based in northern Aduria. Eldried seems to have few cares beyond hedonism and swashbuckling, but occasionally gets involved in the affairs of his family - the noble rulers of House Boeruine. Eldried is a famed swordsman and admired by even his detractors for his naval skill, some nobles along the west coast of Anuire dread the day that the immortal rake decides to settle down - and forge a realm from the ruins of their own houses.
Embrace, entering the: Ability practised by some of the Elves in the Sielwode. They are able to enter the trunks of the tree and disappear from passers-by.
Emieline: Famous magical Elven sword which is borne by the king of the Sielwode. The scabbard and the hilt are from magically knotted twigs from Sielwode.
Eyrmin: (?-600 HC/?450 HC) Legendary prince from the Sielwode. He successfully defended the western arm of the Sielwode, but allowed a human, two goblins and three halflings to settle permanently in the forest. The human, Cald Dasheft, and the others successfully helped defending the forest.
Eyrmin's Tower : Watch tower in Reilmirid, Sielwode. The tower was constructed by Elves and halflings to watch a portal to the Shadow World and the borders of the western arm of the Sielwode. It was named after the elven prince Eyrmin and was built in Grove Father.
Fatalists: Group of non-believers. They reject the idea of the new pantheon of Gods.
Faun, the: The Faun is an ehrsheghlien who is said to have once been a druid of Erik. The Faun wanders the Rjurik Highlands but seems to favor the wilds of the Giant Downs and Blood Skull Barony despite the violent nature of the local inhabitants.
Five Oaths of Service: See Oaths of Service.
Followers: Typically zero or low level staff that serve a character, their loyalty distinguishes them from simple paid staff - a follower represents someone personally loyal to the character although they will typically need at least minimal fiscal support.
Foster: To foster a child is to take it in and raise as one's own. Fosterage or fostering is the practice of doing so. In order to strengthen ties between families many nobles foster their children to others; amongst peasants fostering tends to be necessary when parents die in some unfortunate event or are otherwise unable to care for their children.
Garak the Glutton: A minor awnshegh said to be eternally hungry and to eat anything from rock to the bodies of his enemies.
Geirhou : band: Khinasi, family clans are composed of bands in the Khinasi lands.
Geizada : elder : Khinasi, leader of a geirhou.
Ghoigwnnwd: Elven weapon-smith who enchanted the tighmaevril weapons. He was the only person who knew the secret and died/vanished after making about twelve weapons.
Gold: A precious metal considered valuable in almost all regions. Gold coins vary in purity from realm to realm. Gold is commonly made into jewelry, used for decoration or in the creation of charms.
Gorgon, The: See Raesene.
Graf / Grafensteller: King of the Land' :Brecht, Brecht equivalent of the Anuirean count and highest true order of Brecht nobility.
Great Oak Wall : A legendary line of defense along the border of Stjordvik with the Blood Skull Barony and Rjuvik. Completely built of oak trees, every 1,000 yards is a watchtower. Rjurik sages usually scoff at this tale, pointing out the vast number of trees that would need to be felled to build and maintain the wall. Instead these sages describe a handful of strategically located towers, with 'the oak wall' referring to the stout shields of the courageous militia which has never faltered in the face of attack from the Bloodskull Barony or the inhabitants of the Giantdowns.
Grove Father: Massive tree in Sielwode. This towering giant is the centre of the Elven city of Reilmirid and is hundreds of feet tall.
Haelyn: New god of leadership, noble war and justice and patron of the Anuirean. Haelyn was the champion of the old god Anduiras. Haelyn is the brother of the late Roele. Amongst Haelyn's most respected followers are Lawpriest's - priests that are as much judge as councilor to the brethren.
Halaïa: Haelyn: Khinasi name for Haelyn.
Hands of Dragon: Old Anuirean card game played in gaming houses, inns and taverns. (Description of rules: War, page 104).
Hawke's Gambit: Old Anuirean dice game often played in gaming houses and inns. (Description of Rules: War, page 99).
Herrick: (round 0 MR) Renowned human weapon smith living in the Imperial City of Anuire. Skilful master of swords and other weapons and teacher of the most famous weapon-smiths. (Description of weapons and shop: War, page 173).
Hjalsone: Rjuven nation that was conquered by the Anuireans after the battle of Mount Deismaar, becoming the first province of the Anuirean Empire outside Anuire itself. The lands of Hjalsone are now called Dhoesone.
Hjalsone massacre: A defining event in the early days of the Anuirean Empire. A poor governor's heavy handed methods in pacifying the conquered land of Hjalsone led to an escalating series of risings and reprisals which reputedly left almost half the local male population dead. After the massacre Roele was forced to drop plans for spreading the worship of Haelyn to the heathen, accept the Oaken Grove of Erik as the 'state faith of the highlands', accept the role of skalds in spreading word throughout the Highlands without fear of restraint by Imperial Barriers, restrict the rights and powers of Governors and generally rule with a far lighter hand. Despite these restrictions the Empire eventually became far more powerful than it might otherwise have been, as it became more acceptable to the peoples it conquered and so suffered less internal strife permitting its continued expansion.
Household: A medieval noble's wealth and power is measured by many things, their household far from least amongst them. Within a noble's household are not merely family members, but servants, friends, those owed and owing favors, and many others.
Ice Fiend: A awnshegh who roams the Rjurik Highlands, the ice Fiend is said to look like a brutish man made entirely of ice. The Ice Fiend is seen only in the colder months and rumored by some to serve the White Witch.
Justminia: One of the empires on the continent of Aduria. The government was corrupted by Azrai. The empire was ruled by Supreme Emperor Grayconel Adriss who joined Azrai and died at the battle of Mount Deismaar.
Karesha: Kriesha: Rjurik name for Kriesha.
Khirdai : Cuiraécen: Khinasi name for Cuiraécen.
King: Title used to denote the highest rank of nobility in Karamhul, Sidhe, Goblin and Rjurik realms, the male equivalent of Queen. A king is typically addressed as 'your grace' or even 'your majesty' in more powerful realms. The title was also common amongst the Andu.
Kirche : Cuiraécen: Brecht name for Cuiraécen.
Kirken : Cuiraécen: Rjurik name for Cuiraécen.
Languis the Protector: A legendary scion said to be sustained for centuries by the faith of those he guarded. Languis vanished 40 years ago without a trace and the village he protected was destroyed by raiding gnolls soon after.
Lay of Sielwode: Traditional elven song which describes the virtues of the ancient elven forest.
Law: Law holdings are the cornerstone of a regent's ability to control their realm, representing anything from networks of 'willing agents' to formal courts, sheriffs and lawmen. A law holding can also represent the dark side of the law - organized crime, bandits and pirates. In a wider sense law is the term given to the rules of society - whether written or not, whether enforced or not.
Lemdair: Stairgate: Sidhelien, gates which give access to Elven cities.
Lirimira: Elven song of strong hearts and good purpose.
Longhall: Rjurik provincial courts for clan government.
Lorekeeper: Elven rank of adviser of state to princes and kings. They magically describe the history and give advice.
Manor: Most of Cerilia's population is rural, patchworks of villages surrounded by fields worked by locals, with relatively little surplus to be traded. The basic rural unit from an economic perspective is the manor - roughly the land required to support a single knight and half a dozen lesser warriors.
Masetians: The human race which arrived as first at the southeast coast of Cerilia where now the Khinasi live. This old and mysterious race is but extinct, pure Masetians survive only on the island of The Serpent. Most of the race melded together with the Basarji in the modern day Khinasi people.
Meson the Wolfman: A minor awnshegh found in the coulladaraight, most often near Treucht or Rheulgard. Well spoken Meson appears more than the bestial fiend he appears, though the soldiers of Rheulgard have nothing but hatred for the Wolfman due to his ongoing slaughter of their ranks.
Eriene Mierelen: The half elven Duchess of Brosengae is said to be one of the most beautiful women in all Anuire - if also something of a social butterfly.
Militia: Most villages and towns have at least a small body of folk who can be called upon for military skill when in need, often these folk wear little more than leather armor and wield spears and pitchforks, but some are worthy of a real warriors respect.
The Mistmoor: The dark, mysterious land of the Mistmoor lies sandwiched between the populous lands of Rovninodensk, Kal Kalathor, Rzhlev and the sidhe land of Tuar Annwn. The Mistmoor is said to be close to the Shadow World for undead and worse are commonly found.
Murien Grove: Great grove in the Sielwode. In this grove was a permanent portal to the Shadow World. A great battle was fought between the elves of the forest and the armies of an unknown awnshegh, the battle was fought over the legendary sword death-thirst which disappeared after the fight.
Nasri: Khinasi name for Nesirie.
Narikja: Rjurik name for Nesirie.
Neira: Brecht name for Nesirie.
Northern Imperial Temple: The Northern Imperial Temple fragmented from the Orthodox Imperial Temple over a series of doctrinal disputes centered around the teachings of Fitzalan the Blessed. The NIT is strong in Talinie and Boeruine, but has little influence elsewhere in Anuire.
Northern Imports and Exports: An Anuirean guild found mainly in Dhoesone and Thurazor. The guilds strong goblin ties often cast it in an unsavory light that the guild fully merits.
Osoerde: A once prosperous realm in southern Anuire. Osoerde is ruled by the Usurper Jaison Raenech who murdered Duke Moergen and now maintains his rule with a fist of iron. William Moergen, son of the former duke is slowly building his forces and many of Osoerde's neighbors fear the potential collapse of the realm almost as much as they fear Raenech's hungry armies. Even so many of these neighbors support Moergen, in the hope that he will at least distract Raenech from thoughts of invasion.
Paragon: A title used to denote that the owner is a a peerless example of something, i.e. the best of the breed.
Prikesk: A page at the battle of Mount Deismaar the black heart of young Prikesk meant he absorbed a strong measure of Azrai's bloodline when the god died. Prikesk became nearly immortal, over the centuries since Deismaar he was rumoured to have aged not at all, his sweet innocent demanour was belied only by his razor sharp teeth. The Gorgon claimed to have slain Prikesk centuries ago but tales of a un-aging super-humanly strong lad still filter out from Vosgaard.
Queen: Title used to denote the highest rank of nobility in Dwarven, Elven, Goblin and Rjurik realms, the female equivalent of King. A Queen is typically addressed as 'your grace' or even 'your majesty' in more powerful realms. The title was also common amongst the Andu.
Rage of the Sea: This Anuirean awnshegh appeared recently off the coast of southern Anuire, and seems to be a mixture of woman and shark, few have survived meeting her to spread tales however and some say she is merely the imagining of drunk sailors.
Raven, the: One of the ancient Lost now escaped from the Shadow World and ruler of a realm in Vosgaard. The Raven is a powerful wizard and brutal but exceptionally able ruler. The Raven proclaims himself the 'Son of Azrai', an affectation that disturbs even the other awnsheghlien in its arrogance.
Righteous Challenge: An ancient Andu right of a warrior to challenge a chieftain who had committed some grievous wrong. Revived by Roele to deal with the Hjalsone massacre, its use is heavily restricted in modern Anuire.
Rjuven: Human race which fled the corrupted lands of Aduria and settled on the north-western part of Cerilia. After the battle of mount Deismaar they began worshiping Erik and renamed themselves Rjurik.
Roele: Lineage of emperors of the empire of Anuire. The empire was founded by Roele Andu with the help of his brother Haelyn who became one of the new gods after the battle of Mount Deismaar but continued to speak to his mortal brother in dreams. Most noble families in Anuire (and many beyond) have some trace of the Roele blood in their ancestry although none have manifested the families true bloodline since Michael Roele died facing the Gorgon in battle.
Roele, Alandalae: (740 HC/784 HC) Emperor of the Empire from 762 HC, when he took The Iron Throne. He was one of the emperors during the height of the empire, during his realm rebellion was rife in the Basarji lands to the east led by the legendary el-Arrasi who eventually killed Alandalae and agreed a peace treaty with the new emperor Caercuillen.
Roele, Caercuillen: (763 HC/817 HC) Emperor of the Empire from 784 when emperor Alandalae, his uncle, died in the Battle of Kings by the hands of el-Arrasi. He made peace with the Basarji, an act seen by many Anuirean nobles as the start of the collapse of the empire.
Roele, Hadrian: Emperor of Anuire and father of Michael Roele, Hadrien's reign ended in chaos as the arch-dukes vied for power and many sought to take the Iron Throne themselves.
Roesone: An Anuirean barony that was established in lands in the east of Diemed after they fell into chaos in the centuries after the death of Michael Roele, and were conquered by the noted mercenary Daen Roesone at the behest of Duke Diem. When the Duke of Diemed refused Daen his rightful payment for pacifying the wild eastern realms Daen claimed the lands as his own and smashed the ducal army sent to stop him forcing Diemed to recognize his rule.
Rohrmarch: Brecht realm with many Khinasi inhabitants forming a blended population of both nations.
Ruovar the Red Bull: Ruovar was one of Rhuobhe Manslayer's lieutenants who lost his ability to reason as his awnsheghlien transformation advanced, and left the forests to wander Cerilia. Ruovar was last seen in Pipyret (now the Magian's realm) nearly 7 decades ago.
Salt: Most commonly thought simply as a spice, salt is in fact mainly used as a preservative for meat, fish and hides. One of the key trading goods throughout Cerilia, salt is vital for the prosperity of any realm. In Cerilia most salt is produced in Khinasi (some of which is exported to Brechtur unless captured by the pirates of Yeninskiy) and in Anuire (some of which is exported to the Rjurik). The strong salty taste of preserved meat in turn led to trade in pepper, one of the few spices strong enough to mask salt's taste.
Sarimie: Anuirean name for Sera
Sarma: Khinasi name for Sera
Sayim 2: Sei bhada heji-sayim or ‘I am without face’ :Khinas, public admission of great guilt or shame. The person takes up a voluntarily period of redemption after this confession, ranging from months to years.
Scarlet Baron: Name for the orog lord of the Blood Skull Barony. The current Scarlet Baron is Thrakkazz.
Sera: New goddess of fortune and wealth and matron of the Brecht. She ascended to heaven, having absorbed the power of Brenna.
Shadow World: Parallel world attached to Cerilia by portals. The world was once a place of green meadows and flowers, but became dark and forbidding after the battle of Mount Deismaar. The world was home to the Halflings who fled the world and are still capable of opening portals to and from the world. The portals exist in dark places and barriers between the worlds are thinner in the night. On The Eve of the Dead the barrier is sometimes completely gone. The Shadow World is currently the home of the Cold Rider. The Shadow World variable time principle is a second ability of the world.
Shadow World time principle: Theory of Guran Trenson that the time in the shadow world is another timeline and offers another dimension. The principle was used by Michael Roele who led armies in the Shadow world at one time to travel great parts of Cerilia and to reappear on Cerilia as if a small amount of time had passed. His army earned the name the Ghost army.
Shetel: Coinage from Ariya.
Shoufal: The Sultanate of Shoufal is a city and surrounding lands in Aftane, the Khinasi state bordering (some would say consuming) Ariya. Led by the infamous Red Kings since the band slaughtered the former rulers of the realm, Shoufal is one of the most populous cities in Aftane and a major trading city.
Sidhe: Elf: Sidhelien.
Sidhelien 1: Elves: Sidhelien.
Sidhelien 2: the Language: Sidhelien, the language of the Cerilian elves.
Sielwode 1: Elven land in the eastern part of Anuire. The Elves of the Sielwode live isolated from the rest of Cerilia and a strong Gheallie Sidhe exists. There is no trade between its neighbors and the forest.
Sielwode 2: Great trees which can only be found in the Sielwode. Some trees can grow over hundreds of feet and are called monarchs. Elven cities are built in the tops of these trees.
Skonning: Rjurik longboat with a deeper keel for increased stability in rough seas.
Spear carrier: This somewhat dismissive term literally describes the youths whose job it was to carry spare spears for warriors. In a more generic sense it is used for any follower whose role is too aid another in carrying bulky or heavy goods, or act an another unskilled, most likely menial role.
Sons of Hjalsone: Several groups take this name in Stjordvik and Dhoesone. Hjalsone of old was a Rjurik kingdom that was conquered by the Anuireans, the Sons of Hjalsone is a name taken by several groups over the years who wanted to turn back the clock and take up the ancient Rjurik ways such as traveling as nomads and so on.
Sonya's Feast: A grim Vos practice of raiding enemies for food - including cannibalism.
Suiriene: Island off the east coast of Cerilia. One of the first sites the Basarji settled on their migration from Djapar, the island was conquered by the Anuirean Empire long ago and remained loyal even after el-Arrasi won independence for other realms of the Khinasi.
Sunbow, Njarl: Old High Druid. The successor to Sigvar, but less conservative than his predecessor. He led the druids into battle alongside of the Rjuven in the battles shortly after the War of the Shadow against the Anuireans, and proposed the great treaty between the two sides which led to a peaceful union between the two nations.
The Sword Rust Tribes: A powerful Orog realm in icy Vosgaard, the Orogs rule not merely beneath the surface, but above as well, ready access to fields and woods has allowed the Orogs to grow numerous and raids against their neighbors are common.
Tamounzada: ruling family: Khinasi, social rank in the Khinasi lands. These people share the name with the ruler from the country.
Tarva: A realm of Masetians who forsook worship of Masela for Azrai, they formed a brief empire centered around what is now the Tarvan Wastes but were destroyed before the battle of Mount Deismaar by the Basarji.
Tighmaevril: Bloodsilver: Sidhelian, rare alloy created by Ghoigwnnwd even before the battle of mount Deismaar. The beauty and sharpness of these weapons are surpassed by its ability to usurp greater parts of the bloodline of the scion killed with the weapon. Only a dozen of these weapons are known to exist and those who desire to commit bloodtheft value them highly, many are believed to be in the hands of the Gorgon who holds at least 4.
Tor: door: Brecht, passage between two cliffs or high shorelines such as fjords. This name comes from the Brecht who use these passages as navigable points for sea routes.
Towerships: Great ships used by the Brecht during the War of the Shadow. These ships are bigger in size even than the Anuirean galleons and have a great siege tower in the middle of the ship. The last tower ship was built (and destroyed) during the Brecht league, only Danigau and Müden likely have the knowledge of how to build these wondrous vessels nowadays.
Unnskrajir: Great serpentine monsters that inhabit the coastal waters and lands of Thaele.
Uxoricore: This rare and deadly mineral can be found in the Vicissitude Mountains in the Vampire's Hold. When brought in contact with liquids such as water or blood, the metal quickly heats up.
Verdos: Elven sword of the Elven general Biestiel.
Village council: The generic term used to describe the notable folk of a village. This is rarely a formal body although some villages will be run in such a manner.
Volkir, Klasmonde: Lichlord of Gough Castle. He was the successor of Mmaadag Cemfrid, but could only claim the crown of darkness after its death. Death-thirst was lost and therefore he was not able to claim the title for long.
War of the Shadow, the: War between the followers of the old gods and the followers of the evil god Azrai, ending at the battle of Mount Deismaar.
Warlock, the: One of the Gorgon's sons, the warlock was born before Raesene lost his humanity or realized his immortality. The Warlock fled when his father came to see his offspring as rivals rather than heirs and has hidden since becoming a near god to many orogs from carving them realms beneath the earth with his powerful magic.
White Goblin, the: This awnsheghlien stands as much as nine feet tall, has a hulking build, and has a brutal reputation. Great grandson of the infamous Spider the White Goblin has slain many minor blooded persons with its claws and tusks and grown arrogant in its success.