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ViewsDwarves, CerilianFrom BrWiki
Dwarves lived in the mountains of Cerilia long before humans came to the land. Over the years, the dwarven holds have chosen a defensive strategy, fortifying their approaches and retreating to their cities under the mountains whenever threatened. Dwarves have a fierce hatred of orogs (orclike beings), the result of uncounted wars fought under the earth.
[edit] AppearanceThe typical dwarf stands about 4’ to 4’6" in height, with an exceptionally stocky build and thick, sturdy bones. Dwarves are creatures of stone, the children of the mountains, and their bodies are twice as dense as those of other creatures; in this respect they're closely related to stone giants. Dwarves often weigh as much as 250 to 300 pounds despite their size. A dwarf's skin is gray, stony, and cold to the touch. All dwarves have eyes that are dark as jet and their hair and beards are black or dark gray in color and normally cropped short. Dwarves value their personal appearances and spend time daily grooming their hair and beards. They favor simple styles with little color or ornamentation, except when it comes to stone or metalwork which is more often than not heavily gilded and inlaid with precious gems.
[edit] PersonalityDwarves are suspicious and silent around strangers often appearing to be dour and grim sentinels preoccupied with keeping the orog population in check under the mountains. To those few who earn their trust, or in the privacy of their own homes they seem merry and filled with an irrepressible store of good cheer and song.
[edit] Dwarven politicsDwarven kingdoms are generally organized around the clan, and clan members are expected to be loyal to their clan first and king second. The clan leaders, in turn, first serve their people and swear fealty to the dwarven king. The dwarven king must therefore be an adept negotiator and a shrewd politician to keep his people together.
[edit] HistoryDwarves learn the arts of war at an early age, for they see their duty as containing the orogs in the caverns under the mountains. The orogs have, strangely, grown ever more mighty in their years of confinement, and the dwarves have had become that much better to deal with the orogish menace. It is partly for this reason that they prefer not to deal with outsiders - visitors distract the sentries.
[edit] AlignmentDwarves can be of any alignment, but are most often lawful. Their close ties to their clans and families are important, as are oaths and promises made to one another. Some dwarves lean toward evil, but more are neutral or good. Dwarves are usually lawful neutral. In 4th Edition, dwarves can be of any alignment, but are most often unaligned. Dwarves are usually Unaligned (4E) and Lawful Good (4E).
Dwarven kingdoms are usually deep beneath the stony face of mountains, where the dwarves mine gems and precious metals and forge items of beauty and wonder. Trustworthy members of other races are occasionally welcome here, although parts of the dwarven realm are off limits even to them. Whatever the dwarves can't find in their mountains they gain through trade. A fair number of dwarves are found in human lands where they typically find work as mercenaries, weapon-smiths, armor-smiths, jewelers, and artisans. Some of these are outcasts and are not welcome in the dwarven realms, either for a period of years or possibly forever if they have committed some grave crime. Dwarves maintain small enclaves in almost all of Cerilia’s mountain ranges, trading posts along major trade routes, and a number of large cities have their own dwarf quarters.
[edit] ReligionMoradin is the legendary creator of dwarves and the chief deity of a mysterious pantheon of dwarven gods. The dwarves don't speak of their beliefs to non-dwarves and hold their religious observances only in the sanctuary of their hidden fortress cities. In fact, the name Moradin is known outside dwarven halls only because the dwarves call on him for aid during battle.
[edit] LanguageDwarves speak Karamhul as their racial language. Karamhul is a very rigid language, with many grammatical rules. The written form has probably not changed at all over the past five thousand years. The oral form is more fluid; every dwarven realm (and to some extent every clan) have developed their own distinct dialect. Karamhul, or at least fragments of it, are fairly widely known amongst the Anuireans, Brecht and Khinasi as the highly technical and exacting terms of the dwarves were adopted by the human engineers who learnt from the dwarves, a number of human architects, miners and smiths speak a reasonable number of words from Karamhul even if they do not realize the source of the words they use.
[edit] NamesA dwarf is given a name at birth and keeps it for the rest of his life. Dwarven names are steeped in tradition and follows rigid rules for what is acceptable and what does not. As with many things dwarven, the naming conventions are quite incomprehensible to humans. Dwarves have a personal name, a family name and a clan name. Many dwarves also identify themselves by the name of the realm they come from.
Barrendd, Born, Brottor, Eberk, Einkil, Glarin, Oin, Olin, Taklinn, Thorin, Traubon, Uhr, Ulfgar, and Tveit. Female names Artin, Aulhil, Dargha, Dagnal, Diesa, Gunnloda, Hiln, Ilde, Liftrasa, Sannl, and Trogga. Family names Baldrek, Dankil, Gorunn, Holderhek, loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, and Ungart. Clan names Arakh-Kahl ("Orogslayer"), Harldan-Erh ("Strongarm"), Stork-Khul ("Greystone"), and Zhus-Khel ("Swift vengeance"). Adventurers A dwarven adventurer may be motivated by crusading zeal, a love of excitement, or simple greed. As long as his accomplishments bring honor to family and clan, his deeds will earn him respect and status. Defeating ogres and orogs, or reclaiming lost dwarven treasure are sure ways for a dwarf to earn the respect of the clan elders. [edit] Racial Traits3rd Edition Racial Abilities: Cerilian dwarves have the following racial traits:
4th Edition Racial Abilities: Cerilian dwarves have the following racial traits:
[edit] Factions and ClansBelow is a list of all Dwarven Domains
Categories: Game Terms | Lore | Birthright creature | Races | Dwarves |
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