The table below outlines the actions possible at 'realm level', and the costs of such actions.
| Action name | Action type | Skill | GB Cost | Summary
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| Adventure | Character | n/a | n/a | Personal quest by regent. expanded description
|
| Agitate | Realm/Standard | Leadership | 1 | The regent tries to raise/lower morale and attitude in the province. expanded description
|
| Ply trade | Character | n/a | n/a | A non-regent plies a trade to earn money. expanded description
|
| Build | Court | 1d4 | n/a | A civic building project is started/progressed by 1d4 GB. expanded description
|
| Cast realm spell | Standard | n/a | var | A spell-casting regent with the appropriate holdings casts a domain spell. expanded description
|
| Ceremony | Standard | Administrate | 1 | This action covers various ceremonies such as investiture, coronation, lieutenancy. expanded description
|
| Contest holding | Realm/Standard | Administrate | 1 | The regent attempts to destroy the holding of another regent. expanded description
|
| Contest trade route | Standard | Diplomacy | 1 | The regent attempts to destroy a trade route. expanded description
|
| Create holding | Standard | Administrate | 1 | The regent attempts to create a L0 holding in a province where they have no existing holding of the type. expanded description
|
| Create ley line | Standard | n/a | spec | A mage regent can try and create a ley line from one of their sources to either another source, or temporarily to a province in which they have no source. The action costs 1 Gb and 1 RP per province crossed by the ley line. expanded description
|
| Create trade route | Standard | Diplomacy | 1 | The regent tries to forge a trade route between two guild holdings. expanded description
|
| Decree | Court | 1 | n/a | The court makes an administrative decision, or issues a declaration to the populace/other realms. expanded description
|
| Diplomacy | Standard | Diplomacy | 1 | The regent negotiates with another regent or the populace regarding some intended action. This action can also be used to create an embassy in another regents domain. expanded description
|
| Disband | Court | 0 | n/a | A single asset (army, holding, etc) is disbanded/dissolved/disowned. expanded description
|
| Espionage | Standard | Gather information | 1 | This includes spying and various other covert actions intended to determine some secret of the other domain, or gather information about it without being noticed. Espionage can also be used to hide information about the regent's own domain or to establish a spy network. expanded description
|
| Finance | Court | 0 | n/a | The regent converts personal funds into GB for the domain or vice versa. expanded description
|
| Move troops | Court/Standard | 0 | n/a | Troops are moved about the regent's domain - or another's. expanded description
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| Muster/Train troops | Court | var | n/a | New military units are mustered (or mustering is progressed if using the building rules) or existing units are trained. expanded description
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| Occupy province | Court | n/a | n/a | The regent imposes martial law on a province, the military units used act as a law holding, can divert taxes, or be used to pillage existing holdings or the province generally. expanded description
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| Research | Character | var | n/a | A spell-casting regent can learn a new spell, or create a magic item, any regent can research ancient/modern lore, etc. expanded description
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| Rule Holding | Standard/Realm | Administrate | 1 | The regent attempts to increase the strength of an existing holding. expanded description
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| Rule Province | Standard | Administrate | var | At a cost of 1 GB per target province level the regent seeks to increase the level of the province itself. expanded description
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| Training | Character | n/a | n/a | The regent can train to gain a level (if the optional rules are used), work out to boost hit points (likewise), etc. expanded description
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| Travel | Character | n/a | n/a | The regent can travel a long distance expanded description
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