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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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HUMAN ZOMBIE
| | Human Commoner Zombie
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| Size/Type:
| Medium Undead
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| Hit Dice:
| 2d12+3 (16 hp)
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| Initiative:
| –1
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| Speed:
| 30 ft. (6 squares; can’t run)
|
| Armor Class:
| 11 (–1 Dex, +2 natural),, touch 9, flat-footed 11
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| Base Attack/Grapple:
| +1/+2
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| Attack:
| Slam+2 melee (1d6+1) or club +2 melee (1d6+1)
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| Full Attack:
| Slam+2 melee, (1d6+1) or club +2 melee (1d6+1)
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| Space/Reach:
| 5 ft./5 ft
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| Special Attacks:
| —
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| Special Qualities:
| Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
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| Saves:
| Fort +0, Ref –1, Will +3
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| Abilities:
| Str —, Dex —, Con —, Int —, Wis —, Cha —
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| Skills:
| —
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| Feats:
| Toughness
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| Environment:
| Any
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| Organization:
| Any
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| Challenge Rating:
| 1/2
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| Treasure:
| None
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| Alignment:
| Always neutral evil
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| Advancement:
| None
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| Level Adjustment:
| —
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Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
System Reference Document -> List of Creatures (SRD)