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D20:Sirrush (Epic Creature)
From BRWiki
 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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SIRRUSH
| Size/Type:
| Large Magical Beast
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| Hit Dice:
| 40d10+680 (900 hp hp)
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| Initiative:
| +23 (+15 Dex, +8 Superior Initiative)
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| Speed:
| 90 ft.
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| Armor Class:
| 44 (+15 Dex, –1 size, +20 natural), touch 24, flat-footed 39
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| Base Attack/Grapple:
| +40/+60
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| Attack:
| Claw +56 (2d6+16/19–20 (+1d6 on critical hit)) melee
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| Full Attack:
| 4 claws +56 (2d6+16/19–20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee
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| Space/Reach:
| 10 ft./5 ft.
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| Special Attacks:
| Pounce, stunning roar
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| Special Qualities:
| Blindsight 300 ft., DR 10/epic, darkvision 60 ft., fast healing 20, low-light vision, SR 39, scent; acid, cold, electricity, fire, and sonic resistance 10
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| Saves:
| Fort +39, Ref +37, Will +27
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| Abilities:
| Str 42, Dex 40, Con 44, Int 21, Wis 38, Cha 28
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| Skills:
| Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57
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| Feats:
| Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
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| Environment:
| Any
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| Organization:
| Solitary, pair, or pack (4–9 sirrushes and 1–2 three-headed sirrushes)
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| Challenge Rating:
| 24
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| Treasure:
| Standard
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| Alignment:
| Usually chaotic neutral
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| Advancement:
| 41–50 HD (Large), 51–60 HD (Huge), 61+ HD (Gargantuan)
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| Level Adjustment:
| —
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Sirrushes speak Sylvan and Draconic.
A sirrush’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
COMBAT
Stunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a fortitude saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is
Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action.
Headloss Resistance (Ex): A sirrush’s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker’s str=modifier). On a failed save, the sirrush’s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).
System Reference Document -> Epic Creatures (SRD)
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