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D20:Scorpion, Monstrous (Creature)

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This article is a D20 reference page

The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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MONSTROUS SCORPION

Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.

Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.

Size Fort DC Damage Size Fort DC Damage
Tiny 12 1 Con Huge 18 1d6 Con
Small 12 1d2 Con Gargantuan 23 1d8 Con
Medium 13 1d3 Con Colossal 33 1d10 Con
Large 14 1d4 Con

Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.

SEE WIKIPEDIA ENTRY: Scorpion

MONSTROUS SCORPIONS




System Reference Document -> List of Creatures (SRD)


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