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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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DEVASTATION SCORPION
| | Devastation Scorpion
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| Size/Type:
| Colossal Vermin
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| Hit Dice:
| 128d8+1,408 (1,984 hp hp)
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| Initiative:
| +12 (Dex)
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| Speed:
| 100 ft.
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| Armor Class:
| 60 (–8 size, +12 Dex, +46 natural), touch 14, flat-footed 48
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| Base Attack/Grapple:
| +96/+126
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| Attack:
| Claw +102 (10d10+14) melee
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| Full Attack:
| 2 Claws +102 (10d10+14) melee and Sting +97 (8d10+7 plus poison) melee
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| Space/Reach:
| 50 ft./40 ft.
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| Special Attacks:
| Improved grab, squeeze, poison
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| Special Qualities:
| Vermin Traits, Darkvision 300 ft., SR 50, DR 15/–
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| Saves:
| Fort +77, Ref +54, Will +42
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| Abilities:
| Str 38, Dex 35, Con 32, Int –, Wis 10, Cha 2
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| Skills:
| Climb +22, Hide +4, Jump +42, Spot +8
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| Feats:
| —
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| Environment:
| Any land
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| Organization:
| Solitary or cluster (2–5)
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| Challenge Rating:
| 42
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| None
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| Level Adjustment:
| —
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Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Improved Grab (Ex): To use this ability, the devastation scorpion must hit with its claw attack. If it gets a hold, it hangs on and squeezes.
Squeeze (Ex): A devastation scorpion that gets a hold on a Gargantuan or smaller opponent automatically deals damage with both claws and its sting.
Poison (Ex): Sting, Fortutude save (DC 95); initial and secondary damage 2d12 temporary Str.
Skills: Devastation scorpions receive a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: Scorpion
System Reference Document -> Epic Creatures (SRD)