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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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NOBLE SALAMANDER
| | Noble Salamander
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| Size/Type:
| Large Outsider (Extraplanar, Fire)
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| Hit Dice:
| 15d8+45 (112 hp)
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| Initiative:
| +1
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| Speed:
| 20 ft. (4 squares)
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| Armor Class:
| 18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
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| Base Attack/Grapple:
| +15/+25
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| Attack:
| +3 longspear +23 melee (1d8+9/x3 plus 1d8 fire)
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| Full Attack:
| +3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)
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| Space/Reach:
| 10 ft./10 ft. (20 ft. with tail or longspear)
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| Special Attacks:
| Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities
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| Special Qualities:
| Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
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| Saves:
| Fort +12, Ref +10, Will +11
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| Abilities:
| Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15
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| Skills:
| Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13
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| Feats:
| Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing])
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| Environment:
| Elemental Plane of Fire
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| Organization:
| Solitary, pair, or noble party (9–14)
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| Challenge Rating:
| 10
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| Treasure:
| Double standard (nonflammables only) and +3 longspear
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| Alignment:
| Usually evil (any)
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| Advancement:
| 16–21 HD (Large); 22–45 HD (Huge)
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| Level Adjustment:
| —
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Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
COMBAT
If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Spell-Like Abilities: 3/day—burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day—dispel magic, summon monster vII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.
Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.
System Reference Document -> List of Creatures (SRD)