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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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FLAMEBROTHER SALAMANDER
| | Flamebrother Salamander
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| Size/Type:
| Small Outsider (Extraplanar, Fire)
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| Hit Dice:
| 4d8+8 (26 hp)
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| Initiative:
| +1
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| Speed:
| 20 ft. (4 squares)
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| Armor Class:
| 19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18
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| Base Attack/Grapple:
| +4/+1
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| Attack:
| Spear +6 melee (1d6+1/x3 plus 1d6 fire)
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| Full Attack:
| Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire)
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| Space/Reach:
| 5 ft./5 ft.
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| Special Attacks:
| Constrict 1d4 plus 1d6 fire, heat, improved grab
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| Special Qualities:
| Darkvision 60 ft., immunity to fire, vulnerability to cold
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| Saves:
| Fort +6, Ref +5, Will +6
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| Abilities:
| Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13
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| Skills:
| Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11
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| Feats:
| Alertness, Multiattack
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| Environment:
| Elemental Plane of Fire
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| Organization:
| Solitary, pair, or cluster (3–5)
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| Challenge Rating:
| 3
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| Treasure:
| Standard (nonflammables only)
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| Alignment:
| Usually evil (any)
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| Advancement:
| 4–6 HD (Small)
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| Level Adjustment:
| +4
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Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
COMBAT
If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.
System Reference Document -> List of Creatures (SRD)