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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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AVERAGE SALAMANDER
| | Average Salamander
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| Size/Type:
| Medium Outsider (Extraplanar, Fire)
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| Hit Dice:
| 9d8+18 (58 hp)
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| Initiative:
| +1
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| Speed:
| 20 ft. (4 squares)
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| Armor Class:
| 18 (+1 Dex, +7 natural), touch 11, flat-footed 17
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| Base Attack/Grapple:
| +9/+11
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| Attack:
| Spear +11 melee (1d8+3/x3 plus 1d6 fire)
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| Full Attack:
| spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire)
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| Space/Reach:
| 5 ft./5 ft. (10 ft. with tail)
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| Special Attacks:
| Constrict 2d6+1 plus 1d6 fire, heat, improved grab
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| Special Qualities:
| Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
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| Saves:
| Fort +8, Ref +7, Will +8
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| Abilities:
| Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13
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| Skills:
| Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8
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| Feats:
| Alertness, Multiattack, Power Attack
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| Environment:
| Elemental Plane of Fire
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| Organization:
| Solitary, pair, or cluster (3–5)
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| Challenge Rating:
| 6
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| Treasure:
| Standard (nonflammables only)
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| Alignment:
| Usually evil (any)
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| Advancement:
| 8–14 HD (Medium)
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| Level Adjustment:
| +5
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Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
COMBAT
If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.
System Reference Document -> List of Creatures (SRD)