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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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RAT
| Size/Type:
| Tiny Animal
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| Hit Dice:
| 1/4 d8 (1 hp)
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| Initiative:
| +2
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| Speed:
| 15 ft. (3 squares), climb 15 ft., swim 15 ft.
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| Armor Class:
| 14 (+2 size, +2 Dex), touch 14, flat-footed 12
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| Base Attack/Grapple:
| +0/–12
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| Attack:
| Bite +4 melee (1d3–4)
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| Full Attack:
| Bite +4 melee (1d3–4)
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| Space/Reach:
| 2-1/2 ft./0 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Low-light vision, scent
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| Saves:
| Fort +2, Ref +4, Will +1
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| Abilities:
| Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
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| Skills:
| Balance +10, Climb +12, Hide +14 +16, Move Silently +10 +12, Swim +10
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| Feats:
| Stealthy, Weapon FinesseB
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| Environment:
| Any
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| Organization:
| Plague (10–100)
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| Challenge Rating:
| 1/8
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| —
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| Level Adjustment:
| —
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These omnivorous rodents thrive almost anywhere.
COMBAT
Rats usually run away. They bite only as a last resort.
Skills: Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Rat
System Reference Document -> List of Creatures (SRD)