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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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GIANT PRAYING MANTIS
| Size/Type:
| Large Vermin
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| Hit Dice:
| 4d8+8 (26 hp)
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| Initiative:
| –1
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| Speed:
| 20 ft. (4 squares), fly 40 ft. (poor)
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| Armor Class:
| 14 (–1 size, –1 Dex, +6 natural), touch 8, flat-footed 14
|
| Base Attack/Grapple:
| +3/+11
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| Attack:
| Claws +6 melee (1d8+4)
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| Full Attack:
| Claws +6 melee (1d8+4) and bite +1 melee (1d6+2)
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| Space/Reach:
| 10 ft (4 squares)./5 ft.
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| Special Attacks:
| Improved grab
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| Special Qualities:
| Darkvision 60 ft., vermin traits
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| Saves:
| Fort +6, Ref +0, Will +3
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| Abilities:
| Str 19, Dex 8, Con 15, Int —, Wis 14, Cha 11
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| Skills:
| Hide –1*, Spot +6
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| Feats:
| —
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| Environment:
| Temperate forests
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| Organization:
| Solitary
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| Challenge Rating:
| 3
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 5–8 HD (Large); 9–12 HD (Huge)
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| Level Adjustment:
| —
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This patient carnivore remains completely still as it waits for prey to come near.
Improved Grab (Ex): To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).
Skills: A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.
SEE WIKIPEDIA ENTRY: Praying Mantis
System Reference Document -> List of Creatures (SRD)