From BRWiki
 D20
|
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
|
Origin of Species: Achaierai
| Conjuration (Creation, Healing)
|
| Spellcraft DC:
| 38
|
| Components:
| V, S, DF, XP
|
| Range:
| 0 ft.
|
| Targets, Effect, or Area:
| One constructed creature up to Medium (20 cu. ft.)
|
| Duration:
| Permanent
|
| Saving Throw:
| None
|
| Spell Resistance:
| No
|
| To Develop:
| 360,000 gp; 8 days; 14,400 XP. Seeds: conjure (DC 21), life (DC 27), fortify (DC 17). Factors: +4 HD (5 hp per HD) (+20 DC), +6 to natural AC (+12 DC), add three more natural attacks (ad hoc +6 DC), add black cloud spell-like ability (+33 DC), add SR 19 (+15 DC), permanent (x5 DC). Mitigating factors: 50d6 backlash (–50 DC), increase casting time by 10 minutes (–20 DC), increase casting time by 100 days (–200 DC), burn 10,000 XP (–100 DC), eleven additional casters contributing 9th-level spell slots (–187 DC), ten additional casters contributing 8th-level spell slots (–150 DC), ten additional casters contributing 1st-level spell slots (–10 DC).
|
This spell creates a new creature: an achaierai. When first created, the achaierai is Medium, but it grows to Large size in 1d4 days. A created achaierai does not possess the treasure, culture, or specific knowledge of a normal achaierai. If released to be among its own kind, it quickly picks up achaierai traits and alignment.
XP Cost: 10,000 XP.
Back to System Reference Document → Spells.