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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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MULE
| Size/Type:
| Large Animal
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| Hit Dice:
| 3d8+9 (22 hp)
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| Initiative:
| +1
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| Speed:
| 30 ft. (6 squares)
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| Armor Class:
| 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
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| Base Attack/Grapple:
| +2/+9
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| Attack:
| Hoof +4 melee (1d4+3)
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| Full Attack:
| 2 hooves +4 melee (1d4+3)
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| Space/Reach:
| 10 ft./5 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Low-light vision, scent
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| Saves:
| Fort +6, Ref +4, Will +1
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| Abilities:
| Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
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| Skills:
| Listen +6, Spot +6
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| Feats:
| Alertness, Endurance
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| Environment:
| Warm plains
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| Organization:
| Domesticated
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| Challenge Rating:
| 1
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| —
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| Level Adjustment:
| —
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Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.
COMBAT
A mule’s powerful kick can be dangerous.
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.
SEE WIKIPEDIA ENTRY: Mule
System Reference Document -> List of Creatures (SRD)