From BRWiki
 D20
|
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
|
MOHRG
| Size/Type:
| Medium Undead
|
| Hit Dice:
| 14d12 (91 hp)
|
| Initiative:
| +9
|
| Speed:
| 30 ft. (6 squares)
|
| Armor Class:
| 23 (+4 Dex, +9 natural), touch 14, flat-footed 14
|
| Base Attack/Grapple:
| +7/+12
|
| Attack:
| Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis)
|
| Full Attack:
| Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis)
|
| Space/Reach:
| 5 ft./5 ft.
|
| Special Attacks:
| Improved grab, paralyzing touch, create spawn
|
| Special Qualities:
| Darkvision 60 ft., undead traits
|
| Saves:
| Fort +4, Ref +10, Will +9
|
| Abilities:
| Str 21, Dex 19, Con —, Int 11, Wis 10, Cha 10
|
| Skills:
| Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim +9
|
| Feats:
| Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility
|
| Environment:
| Any
|
| Organization:
| Solitary, gang (2–4), or mob (2–4 plus 5–10 zombies)
|
| Challenge Rating:
| 8
|
| Treasure:
| None
|
| Alignment:
| Always chaotic evil
|
| Advancement:
| 15–21 HD (Medium); 22–28 HD (Large)
|
| Level Adjustment:
| —
|
Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. Most mohrgs are 5 to 6 feet tall and weigh about 120 pounds.
COMBAT
Like zombies, mohrgs attack by slamming enemies with their fists. They often catch opponents flat-footed, for they move much faster than zombies.
Improved Grab (Ex): To use this ability, a mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Paralyzing Touch (Su): A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 17 Fortutude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based. Create Spawn (Su): Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg’s control. They do not possess any of the abilities they had in life.
System Reference Document -> List of Creatures (SRD)