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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
|  D20
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LOCUST SWARM
| Size/Type:
| Diminutive Vermin (Swarm)
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| Hit Dice:
| 6d8–6 (21 hp)
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| Initiative:
| +4
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| Speed:
| 10 ft. (2 squares), fly 30 ft. (poor)
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| Armor Class:
| 18 (+4 size, +4 Dex), touch 18, flat-footed 14
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| Base Attack/Grapple:
| +4/—
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| Attack:
| Swarm (2d6)
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| Full Attack:
| Swarm (2d6)
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| Space/Reach:
| 10 ft./0 ft.
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| Special Attacks:
| Distraction
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| Special Qualities:
| Darkvision 60 ft., immune to weapon damage, swarm traits, vermin traits
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| Saves:
| Fort +4, Ref +6, Will +2
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| Abilities:
| Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2
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| Skills:
| Listen +4, Spot +4
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| Feats:
| —
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| Environment:
| Temperate plains
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| Organization:
| Solitary, cloud (2–7 swarms), or plague (11–20 swarms)
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| Challenge Rating:
| 3
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| None
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| Level Adjustment:
| —
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A locust swarm is a cloud of thousands of winged vermin that devours any organic material in its path.
COMBAT
A locust swarm surrounds and attacks any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortutude save or be nauseated for 1 round. The save DC is Consitution-based.
Skills: A locust swarm has a +4 racial bonus on Listen and Spot checks.
SEE WIKIPEDIA ENTRY: Locust
System Reference Document -> List of Creatures (SRD)